Author Topic: Damaged gun positions on bombers  (Read 1915 times)

Offline hubsonfire

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Damaged gun positions on bombers
« on: February 15, 2006, 09:06:31 PM »
Currently, when a bomber has a gun position shot out, the effect seems to replicate a gun jam, and that position basically becomes a remote sight for the remaining guns.

To better simulate (at least in my opinion) the carnage that actually ensued when a gun position was basically destroyed ( see this thread ), how about not allowing you to enter that position, with a simple orange text message along the lines of "That position has been destroyed"?

Despite losing the gun, you're still able to aim the remaining guns from there, even if you've taken multiple cannon hits that would have turned you into a meat smoothie.

Anyway, just an idea. Let the torches fly!
mook
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Offline SAS_KID

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Damaged gun positions on bombers
« Reply #1 on: February 15, 2006, 11:21:33 PM »
i like it very nice idea.
Quote from: hitech on Today at 09:27:26 AM
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Offline Krusty

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Damaged gun positions on bombers
« Reply #2 on: February 16, 2006, 12:27:02 AM »
I would like to know how large the hit area is to kill a "gun position". Because it seems to take a LOT Of dead hits. Are the areas behind the guns part of the "hit box"? Are we simulating killing the gunner, or just the microscopically small gun itself, so small that hitting it is more luck than aiming?

I'd like to see hit-boxes the size of human gunners that are attached to the gun, if you kill the gunner that gun is dead. I have unloaded a thousand fiddycal rounds into a bomber before, and it still shot back, when I was swearing up and down at the fact that the gunners weren't all dead.

Offline Oleg

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Damaged gun positions on bombers
« Reply #3 on: February 16, 2006, 01:04:28 AM »
I believe gunners are easy to kill. Remember there are 3 bombers in formation, each has several gun positions and you can kill 1 or 2 in one pass only. It dont decrease defence fire significantly.
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Offline Krusty

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Damaged gun positions on bombers
« Reply #4 on: February 16, 2006, 01:27:21 AM »
In that case, I think we should try something like the original suggestion. How about when a gun is knocked out you lose the entire aiming sight? No clear glass no nothing, especially no crosshair. You have to go to a valid position (i.e. not knocked out) to actually see where you're firing.

Offline Mr No Name

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Damaged gun positions on bombers
« Reply #5 on: February 16, 2006, 02:41:58 AM »
Quote
Originally posted by Krusty
In that case, I think we should try something like the original suggestion. How about when a gun is knocked out you lose the entire aiming sight? No clear glass no nothing, especially no crosshair. You have to go to a valid position (i.e. not knocked out) to actually see where you're firing.


makes sense to me
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Offline SMIDSY

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Damaged gun positions on bombers
« Reply #6 on: February 16, 2006, 02:57:03 AM »
idano, this idea sounds kinda...well...gay.:aok


























j/k i like it.

Offline Oleg

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Damaged gun positions on bombers
« Reply #7 on: February 16, 2006, 05:09:51 AM »
Quote
Originally posted by Krusty
In that case, I think we should try something like the original suggestion. How about when a gun is knocked out you lose the entire aiming sight? No clear glass no nothing, especially no crosshair. You have to go to a valid position (i.e. not knocked out) to actually see where you're firing.


Some visualization for damaged/destroyed turrets will be good too, so intercepter can see that turret is gone.
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Offline Midnight

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Damaged gun positions on bombers
« Reply #8 on: February 16, 2006, 08:49:19 AM »
I think this feature, in the current AH MA, is not needed. However, in a CT setting, where a fighters will be up against several dozen bombers at once, killing gun positions will become a critical need for getting in to do the damage needed to actually shoot down the bomber.

The scattered bomber formations in the MA are easy kills for qualified attackers. No need to kill individual gun positions when a few well placed shots can take down an entire bomber (sometimes two) in a single pass.

A change that is probably past due, since formations have been added, is allowing bail-out from any position in a bomber. It can be frustrating for the player who is manning a gun position to try and bail out of a wingless bomber when they keep forgetting to jump to the pilot position first.

What would be even better is AUTOMATIC bail. This would prevent the mega-warping drone syndrome seen so many times when the lead plane gets a wing shot off and starts plummeting to earth. Then the drones start doing some sort of warpy-flash dance trying to stay in formation, followed by the drones either crashing, or suddenly re-appearing in level flight several hundered yards away from their death spiral postion.
« Last Edit: February 16, 2006, 08:54:20 AM by Midnight »

Offline Kev367th

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Damaged gun positions on bombers
« Reply #9 on: February 16, 2006, 09:35:12 AM »
Common gun positions for all buffs would be nice.

I.E. #4 was always the rear etc.
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Offline hubsonfire

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Damaged gun positions on bombers
« Reply #10 on: February 16, 2006, 10:23:04 AM »
The bomber formation is just a strange entity in AH. Seems as though there are a lot more bombers around (perhaps the influx of new players is part of this.), and lots of strange things happening due simply to higher numbers of bombers.

Not that anything in the MA is textbook simulation, but bombers are from an entirely different reality. I do like the idea of apparent damage to positions (maybe we can get that along with our new bomber models), but
I'm not sure that the detailed damage we see on our own planes is visible to other players (ie, wingtips in 190s/109s no longer being razor cut lines, holes in the wings when cannon are shot out, etc).

I'd disagree that destroyed gun positions would only be useful in CT.
There's no other vehicle or aircraft damage that is unique to an arena. No sense in allowing bombers to function differently.
mook
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Offline Krusty

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Damaged gun positions on bombers
« Reply #11 on: February 16, 2006, 10:58:52 AM »
With the distances involved and the level of detail I don't think you'd be able to see a gun position knocked out, even if it showed up. Rather, I'd like to see internal damage for the bomber who is manning the gun position.

Offline Mugzeee

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Damaged gun positions on bombers
« Reply #12 on: February 16, 2006, 11:40:29 AM »
I don’t have a problem with the idea. However lets consider the tail gun as the gun in question. The formation is simulating a fully gunned formation. You need to kill the tail gunner in all 3 bombers of the formation before you enjoy the benefit of the tail guns of all 3 bombers being shot out.

Offline Saxman

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Damaged gun positions on bombers
« Reply #13 on: February 16, 2006, 03:02:06 PM »
Right, but what Krusty's talking about is once the tail gun position of one Buff is destroyed, that you can't use that position on the damaged plane as a position to aim the guns from the other two. He means that to aim them, you'd have to jump to another gun position, or to still aim from the tail, switch to one of the other planes (you can do that, right?)
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Offline hubsonfire

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Damaged gun positions on bombers
« Reply #14 on: February 16, 2006, 03:38:28 PM »
Quote
Originally posted by Krusty
With the distances involved and the level of detail I don't think you'd be able to see a gun position knocked out, even if it showed up. Rather, I'd like to see internal damage for the bomber who is manning the gun position.


Ah, gotcha. I figured the simple text message would be easier, but I like this idea as well.

Yes, Mugz, no one's suggested anything to the contrary, but currently a "destroyed" position is just a remote sight, with no impairment.

Yes, Saxman. Think the default key command is Ctrl 1,2, or 3, or at least I've set mine up that way in the past.
mook
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