Author Topic: New Anti-RPG System Demonstrated  (Read 1039 times)

Offline Wolfala

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New Anti-RPG System Demonstrated
« on: February 17, 2006, 04:58:47 PM »
New Anti-RPG System Demonstrated

http://www.edefenseonline.com

by Brendan P. Rivers
Feb. 14, 2006

A new active protection system designed to destroy rocket-propelled grenades (RPGs) was tested successfully at the New Mexico Institute of Mining and Technology Energetic Materials Research and Test Center, near Socorro, NM, on Feb. 7.



The Quick Kill system, a new device to protect combat vehicles from rocket-propelled grenades (RPGs), was recently demonstrated. The 300-lb. system could eventually replace the 5,000 lbs. of slat armor that currently protect the US Army's Stryker vehicles (seen here).

US DoD

The system, called Quick Kill and developed by Raytheon (McKinney, TX), is a new hit-avoidance system, designed to protect combat vehicles from RPGs at close range. To detect and track incoming RPGs, it employs an active electronically scanned array (AESA) called that Cobra radar, derived from the Multi-Function Radio-Frequency (MF-RF) sensor that the company is developing for the US Army's Future Combat System (FCS) program (see "New Sensors for FCS Ground Vehicles"). The Cobra radar can detect and track several threats at once and provides targeting data (i.e., speed, trajectory, and intercept point) and cueing for a precision-launched weapon (about 20 inches long and 3.5 inches in diameter) to destroy the RPG in mid-flight with a focused-blast warhead. All of this – from detection to launch and defeat of the RPG – takes place "in less than the blink of an eye," according to Johnny Garrett, director of Raytheon Integrated Systems.

The precision-launched weapon employs a technique called "soft launch," whereby it launches vertically from the vehicle, pitches over, and is propelled by its rocket motor to the point of intercept with the RPG, at which point it fires its warhead. This method provides a combat vehicle with full hemispheric protection from a single system, rather than placing a number of them around the sides of the vehicle. It also avoids the concussion and stress that a more traditional launch method would put on the vehicle.

In addition, a vehicle equipped with the Quick Kill system would typically carry eight to 16 such rounds that could be launched in a salvo to counter multiple RPG attacks.

During the recent testing, an RPG was launched at close range – well within 50 m, Garrett said – to simulate an attack against a Stryker vehicle equipped with the Quick Kill system. The Cobra radar successfully detected, tracked, and cued the precision-launched weapon, which then launched and destroyed the incoming projectile. Further testing is planned for the April-May timeframe.

Up to this point, since August of last year, Raytheon has been developing the Quick Kill system using internal research and development (IRAD) funds, but Garrett said that the company anticipates a contract award this spring. This would most likely be an FCS-related award, he said, for further development of the system and fielding with the US Army's Stryker force under the FCS program's "spin-out" plan to get new technologies, including an active protection system for combat vehicles, to the current force more quickly (see "US Army FCS Spin-Out Plan Detailed"). According to Garrett, the Quick Kill system could be fieldable in a relatively short period of time, about 18 months or so.

The ability to field such a system rapidly is critical in order to deal with the threat posed by RPGs to US forces in such places as Iraq and Afghanistan, which Garrett called "an important problem and a gap that has to be closed." Indeed, RPGs have posed such a threat to Strykers in particular that the US Army was forced to provide them with slat armor – a cage-like series of metal bands that encircles the vehicle for added protection – but the armor also weighs down the Strykers, which are supposed to be fast and mobile. Garrett said that once soldiers become comfortable with the Quick Kill system and gain more confidence in it, the Army may eventually decide to remove the slat armor altogether and instead rely solely upon the Quick Kill system, which weighs under 300 lbs., as opposed to the approximately 5,000-lb. slat armor.

In addition to ground vehicles, Garrett said the Quick Kill system could also protect fixed sites and helicopters. He noted that the soft-launch technique would be particularly attractive to Army aviation. US and coalition helicopters have been targeted a number of times by insurgent forces in Iraq using RPGs (see "Choppers on the Crosshairs in Iraq" and "Targets of Opportunity") and came face to face with the RPG threat during combat in Afghanistan (see "Choppers in the Coils").


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Offline GtoRA2

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New Anti-RPG System Demonstrated
« Reply #1 on: February 17, 2006, 05:38:23 PM »
Thats awsome, will it take out ATGMs as well? They need a version that shoots twice once to get the RPG round and one the shooter.

Offline Waffle

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New Anti-RPG System Demonstrated
« Reply #2 on: February 17, 2006, 05:54:55 PM »
Yeah but how does it work when you fire a RPG or a shell from the vehicle that has that system on it?


"uh sir our RRG defense system keeps destroying our outbound ordinance"...lmao

Offline Ping

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New Anti-RPG System Demonstrated
« Reply #3 on: February 18, 2006, 05:56:03 AM »
Do troops ever have to walk near those things? :O
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Offline Furball

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New Anti-RPG System Demonstrated
« Reply #4 on: February 18, 2006, 06:24:57 AM »
Sounds awesome, wouldnt want to be a trooper near it though.
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Offline Suave

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New Anti-RPG System Demonstrated
« Reply #5 on: February 18, 2006, 07:46:33 AM »
Slat armor doesn't run out of ammo.

Offline Furball

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New Anti-RPG System Demonstrated
« Reply #6 on: February 18, 2006, 08:49:56 AM »
does it attack rock hurling jihadists too?
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Offline B@tfinkV

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New Anti-RPG System Demonstrated
« Reply #7 on: February 18, 2006, 09:36:57 AM »
but the real question is, will it beat up angry mobs of teenagers for you?
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Offline BlueJ1

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New Anti-RPG System Demonstrated
« Reply #8 on: February 18, 2006, 09:45:46 AM »
Quote
Originally posted by B@tfinkV
but the real question is, will it beat up angry mobs of teenagers for you?


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Offline B@tfinkV

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New Anti-RPG System Demonstrated
« Reply #9 on: February 18, 2006, 09:48:35 AM »
"watch out for that tank!"

"what tan.."

*crunch......spleeerg.........POP*
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Offline Chairboy

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New Anti-RPG System Demonstrated
« Reply #10 on: February 18, 2006, 10:33:12 AM »
Sounds like the Arena active defense system that has been available on the T-90 for a while.

http://en.wikipedia.org/wiki/Arena_(active_countermeasures_system)
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Offline B@tfinkV

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New Anti-RPG System Demonstrated
« Reply #11 on: February 18, 2006, 10:36:44 AM »
if you pick up the body armour behind the silo on level 3, you can withstand a direct rocket hit no problem.
 400 yrds on my tail, right where i want you... [/size]

Offline LePaul

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New Anti-RPG System Demonstrated
« Reply #12 on: February 18, 2006, 01:53:12 PM »
Quote
Originally posted by Chairboy
Sounds like the Arena active defense system that has been available on the T-90 for a while.

http://en.wikipedia.org/wiki/Arena_(active_countermeasures_system)


Yea, reactive armor, Im pretty sure we've had this stuff for a while too

Offline cpxxx

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New Anti-RPG System Demonstrated
« Reply #13 on: February 18, 2006, 05:12:08 PM »
How much does it cost?
How much does slat armour cost?
Case closed.

Offline Chairboy

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New Anti-RPG System Demonstrated
« Reply #14 on: February 18, 2006, 05:27:33 PM »
A sword is cheaper than an M1A2 Abrams tank.  Case closed.   Right, cpxxx?
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis