Author Topic: 'Playing at Nazis' - Interesting New York Times article  (Read 1325 times)

Offline Kratzer

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'Playing at Nazis' - Interesting New York Times article
« on: January 04, 2002, 10:48:00 AM »
An interesting article, and luckily I think the writer is objective, and realizes that most of this crap is kids trying to get a rise... you will need to register with the NYT to read it.

http://www.nytimes.com/2002/01/03/technology/circuits/03NAZI.html

Offline AKSWulfe

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'Playing at Nazis' - Interesting New York Times article
« Reply #1 on: January 04, 2002, 10:54:00 AM »
Must register to view.

Could you just cut n paste the article here?
-SW

Offline Kratzer

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'Playing at Nazis' - Interesting New York Times article
« Reply #2 on: January 04, 2002, 11:08:00 AM »
Lazy bastards.


January 3, 2002

Defying a Taboo, Nazi Protagonists Invade Video Games
By JONATHAN KAY

FEW taboos exist in the blood- and-gore world of shoot-'em-up video games. But game makers have traditionally respected one rule: no Nazi protagonists.

Last year that rule was challenged on at least two fronts. In November, Activision (news/quote) released Return to Castle Wolfenstein, a game in which players take the role of a United States soldier on a mission "to thwart Heinrich Himmler's occult and genetic experiments." The multiplayer version, which pits players against one another online, allows some players to fight as German soldiers.

And even before Return to Castle Wolfenstein, another realistic first- person shooter with a Nazi protagonist was making a stir: Day of Defeat, which was released for online play last January.

Unlike Castle Wolfenstein, Day of Defeat was not issued by a major game maker. It is a modification of the popular science-fiction PC game Half-Life, created by 17 young programmers writing code in their spare time.

Todd Hollenshead, chief executive of Id Software, which produced Return to Castle Wolfenstein for Activision, described the games as a result of the renewed interest in World War II evidenced by films like "Saving Private Ryan" and "Enemy at the Gates."

"The trend you're seeing with new games is, to some extent, a reflection of what's going in the culture," Mr. Hollenshead said. "For instance, you've now got games with terrorists and counterterrorists. And World War II games such as Return to Castle Wolfenstein and Day of Defeat reflect what you see in popular movies."

Yet Day of Defeat not only shows battlefields decorated with swastikas and Nazi posters but also attracts many players with an enthusiasm for neo-Nazi role playing. The game tries to recreate specific World War II battles. Soldiers on the German side wield Gewehr 43 semiautomatic rifles, Luger pistols, so-called potato-masher grenades and, when the ammunition runs out, Hitler Youth knives. In some games, a battle is signaled with a rousing call to arms broadcast in German.

The presence of swastikas and other Nazi symbols is so pervasive that the game might be viewed as illegal in Germany, where the dissemination of Nazi thought and symbols is banned. The programmers are moving to avoid any trouble in Europe.

"We're working on a version that won't present problems," said Matt Boone, who led Day of Defeat's programming team. "We want to make sure Germans can play the game and not break the rules."

The chat rooms that combatants use to type messages to one another during games have also become battlefields of a sort, with players using Nazi-inspired names and expressing neo-Nazi sentiments. A recent scan of active Day of Defeat game servers revealed a list of Axis players with noms de guerre like Mein Kampf, HitlerYouth and ZyklonB, although it is hard to determine whether the names were chosen simply to get attention. In a recent game, a player on the German side using the name AnneFrank was questioned about that moniker. "Oh, you know," the player said. "I'm just trying to keep things spicy."

Some groups of players called clans who routinely play Day of Defeat together also refer to themselves with Nazi labels. A well-organized group of German students based in Singapore calls itself Clan SS, a reference to the ruthless Nazi military divisions responsible for some of the war's worst atrocities. "Yes, German," said Lorien Stoetzel, who identifies himself online as the clan's "Oberfeldwebel," meaning platoon sergeant. "But we're not neo-Nazi freaks. Everyone asks me that, but we're not."

Mr. Stoetzel said that the group's members simply enjoyed playing games and had chosen the name because they found it provocative.

Some gamers contend that tasteless provocation is a staple of the gaming world as a whole. "It's a problem in all games, unfortunately," said Bruce Boyden, 34, a Washington lawyer and self-described 10- hour-a-week gamer. "There's always the odd hateful taunt. Sometimes it goes beyond a single word or two, and somebody starts ranting about their racist viewpoint nonstop. The problem is that the majority of players are white males in their teens or early 20's, so the dynamic is about the same as in any boys' locker room."

Mark Weitzman, the national director of the Simon Wiesenthal Center's Task Force Against Hate, based in New York, said he found the use of Nazi protagonists disturbing. "It encourages people to express what are rightly considered to be socially unacceptable sentiments — racism and anti-Semitism and hate," he said.

Alex Forman, a 32-year-old gamer from Yorkshire, England, was disturbed enough by the introduction of German protagonists that he wrote and posted an essay entitled "Return to Castle Wolfenstein: What About the Holocaust?"

In an interview, he said of Day of Defeat: "The historical angle certainly enhances the game play and lends itself well to the whole `kill or be killed' atmosphere. But you have to wonder if the specific overtones in the game were really necessary."

The programmers behind Day of Defeat contend that they were interested in ensuring historical accuracy in the equipment, weapons and uniforms, not in providing an outlet for neo-Nazi sentiment.

"There's nothing like traveling back more than half a century to put yourself in the boots of a World War II soldier storming the beaches at Normandy," said Matthew Lane, 17, a Day of Defeat Web designer from North Carolina. "As kids, many of us have dreamt what our grandfathers and fathers suffered through, and fought for, more than 50 years ago. Day of Defeat just brings these things to reality."

The creators of Castle Wolfenstein and Day of Defeat point out that the soldiers depicted are regular German soldiers, not SS troops. (In the case of Day of Defeat, there are already tools to hack the graphics features to change uniforms. An Austrian clan called Sonderkommando Carinthia has posted a downloadable file that causes a German-side Day of Defeat player to appear in the uniform of an SS soldier.)

The makers of Return to Castle Wolfenstein say they sought to avoid Nazi symbolism that would promote dark role-playing. "I wouldn't say that we believe we have to be politically correct about this sort of thing," Mr. Hollenshead said. "But we definitely designed the game to be more Axis versus Allies than Nazis versus Allies."

He added that the game lacked the Nazi symbols that might make it illegal to sell in Germany. "The German market is one we believe is significant," he said.

The multiplayer version of the game has no Nazi symbols, but the single-player version does include Nazi imagery. And the Web site says the game cannot be sold in Germany or Austria.

So far, there is little evidence of Nazism, whether genuine or postured, on Return to Castle Wolfenstein's online servers. Still, the game's creators say that the presence of Axis protagonists is bound to attract criticism.

"I don't doubt there are going to be people that go out and distort what the multiplayer gaming experience is and say, `Oh, I can't believe you guys did this," Mr. Hollenshead said. "There are a lot of critics of the game industry, and they look for things to criticize."

For some gamers, many of the debates are resolved in the game itself.

"Most of the time I play, there is at least one guy on the server with a name like Dr. Goebbels or something," said Chris Oakley, 34, a Day of Defeat player from Montreal. "I egg them on by typing like `Long live Zionism.' I always get a rise out of them. They go out of their way to hunt me down."

Offline AKSWulfe

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'Playing at Nazis' - Interesting New York Times article
« Reply #3 on: January 04, 2002, 11:25:00 AM »
I don't recall Wolfenstein 3D getting this much attention. Or the secret DOOM levels that had Wolfenstein levels in it.

Just seems to me that it's a part of the PC movement. "Don't show nuffin that may offend someone."

It's a game, no one is making anyone buy it. If you do, you obviously are interested in the genre.

I own RTWC, and they allowed for you to destroy just about every Nazi symbol in the game. For example, the swastika hangs on a red banner in every level where you are inside a castle or such places like that where the German's could hold up... You can either shoot the banners, or walk up to them and kick them and they get destroyed.

So, everyone can destroy the swastika if they are so inclined...

Il-2 came without the swastika enabled on the German aircraft, a few weeks later a hack came out that enabled this. I use it everytime I fly for atmosphere. I don't believe for a minute I am taking the place of a Nazi or fighting for Hitler- it's just a game.

It's just another example of people trying to find something to blame because of their poor parenting- blaming video games for violence or for their kids walking into their school and gunning kids down.

Anyway, thanks for posting the article here Kratzer.
-SW

Offline Animal

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'Playing at Nazis' - Interesting New York Times article
« Reply #4 on: January 04, 2002, 11:27:00 AM »
hehe what a load of bullcrap.

Offline Boroda

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'Playing at Nazis' - Interesting New York Times article
« Reply #5 on: January 04, 2002, 11:35:00 AM »
Did the author study in the High Party School in mid-70s? The same style and language that Soviet official press used to bait rock'n'roll and other "Western influences".

Offline Raubvogel

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'Playing at Nazis' - Interesting New York Times article
« Reply #6 on: January 04, 2002, 11:52:00 AM »
I'd like to squeak-slap people like that.

Offline J_A_B

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'Playing at Nazis' - Interesting New York Times article
« Reply #7 on: January 04, 2002, 01:34:00 PM »
"with players using Nazi-inspired names and expressing neo-Nazi sentiments. "

LOL!   They consider things like German squadron names to be "pro-Nazi sentiments".  


This article is proof that the universe is indeed building the bigger idiot.

J_A_B

Offline Nifty

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'Playing at Nazis' - Interesting New York Times article
« Reply #8 on: January 04, 2002, 01:58:00 PM »
No, they should only consider the guys running around with the monikers of "Jewkilla" or talking about "let's put them all into concentration camps" as expressing Neo-Nazi sentiments.  The problem comes from when they (the anti-Nazi sentiment group) then expand it to saying anyone that uses German terms is pro-Nazi.

Both of the quotes above are what I observed in my 30 minutes of playing WWIIOL for the Axis side in the first week or so of getting the game, btw.

edit: grammatical error

[ 01-04-2002: Message edited by: Nifty ]
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline AKSWulfe

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'Playing at Nazis' - Interesting New York Times article
« Reply #9 on: January 04, 2002, 02:03:00 PM »
Nifty, do you ever watch Son Of The Beach? Think it comes on FX.

One of the lifeguards (it's a play on the show BayWatch) is a big bellybutton ripped Arnold Schwarzenager(sp?) rip off with a german accent to boot.

One episode they were helping out kids with ADD (Attention Defecit Disorder) and the German guy (I forget his name) said, "I am going to make a camp for these kids to help them. I am going to call it Hanz's concentration camp."

The name isn't Hanz, but it was equally as German. Anyway, I just thought it was funny as hell and now that I think about it I dunno if it's relevant to this topic at all.   :)
-SW

Offline midnight Target

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'Playing at Nazis' - Interesting New York Times article
« Reply #10 on: January 04, 2002, 02:59:00 PM »
Quote
 "with players using Nazi-inspired names and expressing neo-Nazi sentiments. "
LOL! They consider things like German squadron names to be "pro-Nazi sentiments".


This article is proof that the universe is indeed building the bigger idiot.

J_A_B

 
Quote
The chat rooms that combatants use to type messages to one another during games have also become battlefields of a sort, with players using Nazi-inspired names and expressing neo-Nazi sentiments. A recent scan of active Day of Defeat game servers revealed a list of Axis players with noms de guerre like Mein Kampf, HitlerYouth and ZyklonB,


Why would you leave out the part of the quote that makes the authors point JAB? Seems like German and NAZI were kept pretty well seperated throughout the article. I agreee with Kratzer, this is an objective and non-judgemental report.    :cool:

Unless of course there is an actual ZyklonB Squadron, then you have my apology.

[ 01-04-2002: Message edited by: Tah Gut ]

Offline J_A_B

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'Playing at Nazis' - Interesting New York Times article
« Reply #11 on: January 04, 2002, 03:44:00 PM »
This particular author is smart enough to use only the most drastic names he could find.  Good for him.  He apparrently passed English Comp 1 and knows that to make an argument sound feasable you need to use good examples.  But examples are only that--the most dramatic occurances of the problem.

I have seen people complaining about names such as "JG 2".  A friend of mine was banned from our longtime CS server for talking about Adolf Galland in a positive light (he said Adolf, he must be evil).   Did you not read the part of the article that insinuated that even PLAYING as a german is possibly wrong?   Heck, even on this AH BBS people who fly Luftwaffe planes are sometimes associated with Hitler and Nazi ideals.

The underlying suggestion of this whole line of thinking is anyone who PLAYS as a German/Nazi, is actually trying to BE one.  This is obviously untrue yet some people want to believe it, whether out of stupidity or a very real (though mistaken) fear of Neo-Nazi resurgance.  In the end it is linked to the PC movement as a whole, a movement which means well but often goes too far.


I am waiting for the way when people who play Age of Empires 2 as Mongols  are labeled as wannabe bloodthirsty killers because the real Mongols were.  Remember how DooM was labeled as a training device for wannabe serial killers?  This is just more of the same.

J_A_B

Offline midnight Target

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'Playing at Nazis' - Interesting New York Times article
« Reply #12 on: January 04, 2002, 05:11:00 PM »
Before I start here I would like to make it perfectly clear that I have no problem with the inclusion of NAZI symbols or whatever in any game. People should have the freedom to choose, and as Voltare said, "I may hate what you say, but I will defend to the death your right to say it."

Its all these posts lashing out at the author of this article as some kind of PC witchhunter. Did you guys read the article? Is there no room to question the morality of NAZI symbols? I suggest you all go back and read it again, and quit the knee jerk reactions.

Here is the closest approach I found in the article to a convergence of NAZI and German:

 
Quote
Yet Day of Defeat not only shows battlefields decorated with swastikas and Nazi posters but also attracts many players with an enthusiasm for neo-Nazi role playing. The game tries to recreate specific World War II battles. Soldiers on the German side wield Gewehr 43 semiautomatic rifles, Luger pistols, so-called potato-masher grenades and, when the ammunition runs out, Hitler Youth knives.

Now I guess that could be construed as "soldiers on the German side" being made to look equivilent to "Neo-NAZI roleplayers". If there is more, please point it out.

Now I can understand the attraction to the German hardware. WW2 planes are very cool (of course or we wouldn't be here) and the Germans had some of the coolest planes and tanks.
OTOH the guys flying those planes, or commanding those tanks were doing their damndest to maintain the power of the NAZI party. Remember, wars are almost always political. I know, some were not members of the party..yada yada yada...so what?

Its kinda like watching a high speed pursuit on TV. I may admire the car, but no matter how skilled the driver, he is still putting peoples lives in danger and needs to be put away until he sees the light. (Don't tell me its the cops fault. That would be completely beside the point.)
Even those old timers we have come to know like Adolf Galland, renounced the NAZI party. If they didn't would you still admire them? If so, why?

  :cool:

Offline funkedup

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'Playing at Nazis' - Interesting New York Times article
« Reply #13 on: January 04, 2002, 05:25:00 PM »
You can't play Cowboys and Injuns if nobody is willing to be the Injuns!

Offline Raubvogel

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'Playing at Nazis' - Interesting New York Times article
« Reply #14 on: January 04, 2002, 06:31:00 PM »
Native Americans Funked.

We grew up playing Cowboys and Indians, our kids will grow up playing Livestock Managers and Native Americans.  :rolleyes: