Originally posted by ChopSaw
I saw that thread and addressed a question to Skuzzy based upon it and my own observations. Below is his response.
Skuzzy writes:
Bombs use to drop straight from the bomber in AH1. Now they disperse and create a carpet bombing effect, which is closer to how they really worked in WWII. But we also added bomb radius damage, which was not prevalent in AH1.
So, we do have the blast radius, but the bombs are spread out more. The end result is we can't take hangers out with a single salvo of 1K bombs from a single formation as was possible in AH1. Using the 2K bombs it can be done. Seems like an overkill, but it's what we have.
As far as sinking the ships, the guns and radar go first and then if enough damage is done the ship is destroyed. I've sunk more than a few cv's and that's been my observation.
Hoefully we'll get the B-29 Superfortress someday soon and that'll help with some of these problems.
Thanks for your response.
I was under the impression that the Delay factor controlled the bomb dispersal in the game. The closest you can drop the bombs to each other is the .05 second delay. I spread mine out by building in a longer delay, but I've had to tighten it up since the last version update a few months ago. Even by tightning the delay, or adding an extra bomb to the salvo, you still fail to destroy hangars with perfect hits.
While it's true that in real life the bombs might wander a little as they dropped, the hangars are not that hard of a target actually. A typical WWII hangar would have been a wood frame with wood or sheet metal siding probably. In that respect, salvoing 1 500 lb. bomb from a formation should be sufficient to destroy the hangar.
I have multiple screen shots of hangars with one or two craters in the roof, surrounded by craters and the hangar was not destroyed. I have other screen shots of bomb damage messages on ships of anywhere from 12 to 25 radar destroyed, hard gun batteries destroyed, gun emplacements destroyed messages, etc., and the ship was not sunk. I don't know how to post any screenshots on here since attachments are not allowed.
I've turned in a bug report on taking screenshots of bomb damage also, since your drones will blow up if you take screenshots of the bomb damage in the bombsight.
"But we also added bomb radius damage, which was not prevalent in AH1." I'm not sure what Skuzzy meant by this exactly. It seems as if the bomb radius damage was minimized, rather than added. I've tightened up my delay on hangar drops by .10 and I still fail to kill hangars far too often with good bomb drops. I also frequently drop 4 500's now instead of 3, which used to be reliable for destroying hangars.
I am wondering if the bomb radius damage model is 2 dimensional, in other words, the diameter of the bomb crater, or the radius of the crater from where the bomb hits. It almost seems as if the bomb blast has no vertical effect. In other words, drop the 4k bomb from a formation of lancs right on the deck cables and you fail to sink the cv. The bomb blast damage radius should be like a ball, including damage below and above the bomb impact, and it seems like the bomb blast damage is shaped more like a horizontal disk, taking out the deck guns but not sinking the ship. I hit a cv last night with 6 500's from a formation with a .35 delay (9000 lbs.) I got 25 damage messages in the text buffer but didn't sink the ship. Also, if your bombs hit on top of a hangar, creating holes in the roof, the hangar doesn't get destroyed. If your bombs land all around the sides, the hangar is destroyed fairly well if the bombs are close. The hangars that I failed to destroy, all seem to have holes in the roof, if I didn't miss on the drop.
I'm with ya 100% on the Superforts!