Originally posted by ChopSaw
This is the thinking of someone who isn’t into the strategy of the game. Someone who doesn’t want strategy to effect their “fun”. Fun being defined as furballing. If you wish to change the game from strategy to the more immediate gratification of furballing, then by all means support the current fuel situation.
Troops are, as you wrote, definitely part of the strategy. However, there are many who feel it inconvenient and an imposition on their fun to eliminate them. Therefore, by your way of thinking that should be restricted as well. And what about ordnance. Surely we shouldn’t be able to take down the ordnance in fields over a wide area. How about we make troops and ordnance pop up after say 15 minutes? That would prevent your “tards” from ruining other peoples fun.
Hello ... my name is Slapshot ... I am a furballer ... whew ... glad I got that out.
Taking out troops or gas accomplishs the same objective ... it can stop the horde dead in its tracks.
Allowing gas to be taken out is a double edged sword tho ... the horde can use that to stop defensive measures.
If fields were spaced farther apart, the horde could send out satelite groups to easily pork the underdog's gas. So, with that, you now have %25 fuel ... you will have enough to get to the fight, but you won't have enough to sustain the fight ... hence they roll over you like a steamroller.
Whereas, the horde could pork all the underdog's troops .... so what ... you don't need troops to fly and try fight off the horde ... unlike gas.
One other important note, which I think is the real reason as to why we have what we have ... without gas, you cannot fly ... and
everybody pays to FLY, not sit in the tower ... HT recognized that and solutioned it.