Please tell me how to make this work. When I try to import it, the elevations I end up with never match what I drew on the bmp file.
Here's what I'm doing:
1. Create new terrain, exit
2. Restart TE, export map.
3. Edit resulting bmp file. Have tried leaving it at 24-bit and also 256 color. For some reason, 256 doesn't do anything, whereas the 24-bit gives me strange elevations. Looks like all colors on the bmp are shades of gray, as in same number for R, G, and B values.
4. Import edited bmp file.
5. Hit Water Not 0 to select all the high spots. Set terrain type to grass for all of them at once. All vertexes now OK.
6. Exit and re-open
Any help would be appreciated.