Author Topic: Perk Planes  (Read 1436 times)

Offline Karnak

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« Reply #45 on: March 03, 2006, 04:29:03 PM »
Krusty,

You claim the Spit XVI killed 10,000 more things last tour than the La-7 did.  That is what?  2%?  3% of the total kills.

You are way to fixated on numbers rather than percentages.  It is the percentage of the kills that matter, not the total.


Urchin says the La-7 actually killed a few thousand more than the Spit XVI last tour.  I can't check that as the score pages don't seem to be working, but if so doesn't that blow a hole even in your method of looking at it.
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Offline MINNOW

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« Reply #46 on: March 03, 2006, 05:02:23 PM »
Quote
Originally posted by Schatzi
Perk the HurriMk1... it outturns anything ;).


Everything but an empty B5N   :D

Offline Bullethead

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« Reply #47 on: March 03, 2006, 05:30:24 PM »
I'm glad we've got the spit16 now, because it's done to the training wheels crowd (aka stallfighters) what the lamer7 has long been doing to us who fly real mens' planes (aka E-fighters).  Now, hopefully, everybody can see the evils of the situation, whereas before the ignorant dweeb masses never grokked the problem with the lamer7 because they had no constraint against getting a slower ride that could slightly out-turn it.  Unable to comprehend how to convert speed into angles via vertical moves, the concept of NEEDING to be fast to fly a given ride went right over their heads.  But now those slower, lamer-7 proof stallfighting rides are threatened by the spit16, and so the stallfighting dweebs now have their own version of The Plane That Must Be Perked.  Oh happy day :aok.

From the POV of my Dora, the advent of the spit16 has actually made things easier.  Sure, it's a bit faster than the 9 that it's essentially replaced, and rolls better, but that just makes it an easier target for me because the speed differential isn't so great when I come down off a high yoyo.  Furthermore, the 16 stalls out in a hard turn at a higher speed than the 9, which means I don't have to burn as much E bleeding it down before I kill it.  The 16 is just as fragile as the 9, its wings succumbing easily to the fire of even a C.202, which I fly whenever the Dark Gods decree I must flagellate myself.  And back before the 16, almost everybody used the .50s instead of the .303s in the 9 anyway, so the firepower's a wash.  So now I see the stalldweeb side of the lamer7--all the whining I hear "that other crowd" doing about the spit16 means less than sheep droppings to me, as it's apparent my justified complaints about the lamer7 have meant to the dweebs.

Thus, if those of you who haven't outgrown training wheels Hate the spit16 so much now because it limits your fun and survivable choices of rides, perhaps you all can now appreciate the problems that the lamer7 poses to us professionals.  Our respective Planes That Must Be Perked have the same effect on us all.  My hope is that the time has come for us to reach across the great stallfighter/E-fighter divide and find common cause against these game-busting planes.  Perk them both!  If you bottomfeeding dweebs will support our call to perk the lamer7, I can promise in return that those of us of the One True Faith will support your call for the perking of the spit16.  As I see it, neither of us is giving up anything, because the lamer7 means nothing to you, while the spit16 means nothing to me.  But vice versa, it's a different story.  Surely, this is the dawn of a new age of cooperation between us predators and you prey :D

And maybe, just maybe, if we can all come together on these issues, perhaps I might quit being so condescending to you stallfighters :rofl


Offline DieAz

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« Reply #48 on: March 03, 2006, 05:31:07 PM »
Quote
Originally posted by outbreak
I rarely see an Lgays high, Lgays aint got near nuff fuel to climb to 10-20k and maybe cruise for 10-15 mins, Other than that Lgay is most usable at 5k or below. Personally i dont have the time to fly an Lgay to 10k+, Only time i UP lgays is for 110 Missons, Most of the time Anyway.



set throttle to 3/4 and the RPMs to 2100 as soon as you start rolling on runway. it will increase the flight time dramatically. only use full power setting when you engage.  as for the rate of climb (ROC), it is one of the best climbers at low alt. it'll get to 10k fairly quick at full throttle and RPM setting. you can save fuel and climb to the Alt you need, where you going to, by adjusting throttle and RPMs to a lower ROC. example; you need to be 10k at a field roughly 25 miles away. I'd set the RPM to around 2000, throttle adjusted til I get a ROC of around 2000 FPM. should be at 10k before I get to the field. then go level it'll build speed. when at field it should be going around 300 mph at 10k with plenty of fuel to fly around and chase the cherry pickers, vulchers, etc. , run them down and killem all, then RTB at reduced settings.

managing the RPMs and throttle is the key to longer flight times in the Lala's. I've manage to keep one in the air under power for 45 minutes before.
and kept a 163 up for 28 minutes on power mode, simply reduce the throttle to just enough to takeoff, when its up reduce slightly more to keep it flying. only used full power to get out of guns range in verticle climb. then chop throttle, reverse, and killem.
the key to killing fighters in a 163 is get real close (less than 200 yards) at near same speed and fire a real short burst, wait a second if miss, compensate, then another real short burst. usually takes 1 hit to kill.

sorry if I got off topic and started rambling, couldn't help myself.  ;)
hope some of this helps someone.

Offline outbreak

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« Reply #49 on: March 03, 2006, 07:12:28 PM »
Quote
Originally posted by DieAz
set throttle to 3/4 and the RPMs to 2100 as soon as you start rolling on runway. it will increase the flight time dramatically. only use full power setting when you engage.  as for the rate of climb (ROC), it is one of the best climbers at low alt. it'll get to 10k fairly quick at full throttle and RPM setting. you can save fuel and climb to the Alt you need, where you going to, by adjusting throttle and RPMs to a lower ROC. example; you need to be 10k at a field roughly 25 miles away. I'd set the RPM to around 2000, throttle adjusted til I get a ROC of around 2000 FPM. should be at 10k before I get to the field. then go level it'll build speed. when at field it should be going around 300 mph at 10k with plenty of fuel to fly around and chase the cherry pickers, vulchers, etc. , run them down and killem all, then RTB at reduced settings.

managing the RPMs and throttle is the key to longer flight times in the Lala's. I've manage to keep one in the air under power for 45 minutes before.
and kept a 163 up for 28 minutes on power mode, simply reduce the throttle to just enough to takeoff, when its up reduce slightly more to keep it flying. only used full power to get out of guns range in verticle climb. then chop throttle, reverse, and killem.
the key to killing fighters in a 163 is get real close (less than 200 yards) at near same speed and fire a real short burst, wait a second if miss, compensate, then another real short burst. usually takes 1 hit to kill.

sorry if I got off topic and started rambling, couldn't help myself.  ;)
hope some of this helps someone.


My point in my post was, The LA7 is not flown as much as it was before the Spit 16 and 109G14/K4. Since the new 109s came i Fly either the 109K4/109G14 or most of the time the P51D/P47D-11. the LA7 is to lame of a plane to fly for any fun, You aim fire and they fall down in a ball of flames, Grab something with more MG and less Cannon and you get a good ol Fashion Dog fight.

Offline Schatzi

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« Reply #50 on: March 03, 2006, 11:29:55 PM »
Quote

(Image removed from quote.)




:eek:

Mec????? LA????????


*shocked to stillness*


:lol
21 is only half the truth.

Offline Krusty

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« Reply #51 on: March 03, 2006, 11:41:23 PM »
Quote
Originally posted by Karnak
Krusty,

You claim the Spit XVI killed 10,000 more things last tour than the La-7 did.  That is what?  2%?  3% of the total kills.


Okay, I admit I throw that number out often and will refrain from doing so.

However, if (I have not done the math) this is only 5% more kills than the LA7, compare it to anything past the top3... If the Spit16 only has 10% of the total, the la7 might have 8%, the n1k2 7.5%, and the p51D a meager 5% or so. So 10% can be a lot.

I simply haven't done the math on them that way.

Offline DieAz

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« Reply #52 on: March 04, 2006, 06:12:09 AM »
Quote
Originally posted by outbreak
Grab something with more MG and less Cannon and you get a good ol Fashion Dog fight.


only reason I fly a La7 is to run the enemies down and force a good old fashion dog fight.

when I fly any other planes especially the FM2, they run!!

the day they quit running from a fight, will be the day I quit flying the La7.

Offline guttboy

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« Reply #53 on: March 04, 2006, 08:31:30 AM »
Quote
Originally posted by Ghosth

Well ever since the spit 16 showed up the la5 is just almost impossible to land a kill with unless you fly in a horde. All it takes is one spit 16 with 2k alt advantage to make winning a fight impossible. You can't outturn the spits and you can't out run them.

Well I never liked hordes.

 



I love the LA5....plane of choice in the MA and SEA.....I routinely take the LA5 up to where there is no horde and am pretty good in it (well I like to think so).  Its all a matter of how you fly the aircraft and how your opponent flies his.

DieAz....your points are right on the money.  I constantly hear folks complain about the lack of flight time in the LA5/7....granted if you stay on WEP or full throttle you are cutting your time considerably...but like you stated....CUT THEM RPM's back!  Your flight time increases considerably and you can maintain a fairly fast airspeed with little burn in comparison.

Offline Widewing

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« Reply #54 on: March 04, 2006, 10:02:01 AM »
Quote
Originally posted by Krusty
Spit14 is about 16 perks, chog is about 17 perks, last I recall. They're about the same, relatively speaking.


Last evening I flew one sortie, for base defense. Rooks had 198 on, Bish 187, Knits 156. I fly Rook and the C-Hog was 13 perks and the Spitfire XIV was 21 perks.

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Offline Hoarach

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« Reply #55 on: March 04, 2006, 10:23:22 AM »
Quote
Originally posted by Krusty
I just did an offline test, and the 16 is a few mph faster than I thought.

342/315 <-- I think that's a little high, don't you? I wonder if that's historically accurate. It shouldn't go much faster than 330 or so, one would think.


Either I was hallucinating or I know what I saw.  The first week the dweebfire 16 came out I figured I try it out and see how fast it could go and its capabilities.  I flew 10,000 feet and level until it reached max speed cruise.  I recorded 380 mph without wep.  About 400 or so with wep.

I still think its capabilities are a little much though.  Couple days later I was able to take off from a field on its way to being capped.  On my return home as gas was running low, I got ganged by 7.  Those 7 enemy planes ended up dieing to my 1 dweebfire 16.  After doing that I thought, WOW this needs to be perked.  No plane should be able to do that and if it can it should be perked.
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