Author Topic: Best Fighter Squads  (Read 3185 times)

Offline Badboy

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« Reply #45 on: March 05, 2006, 09:30:38 PM »
Just a suggestion.

The 4v4 is a fun way to fight, but fighting in a furball involves a number of  elements that can make the outcome unreliable as a measure of which squad is best. Also, it limits the number of players that can compete for the squad, and makes scheduling all eight together at the same time logistically difficult.

However, there is another way to do a squad duel, but it raises almost as many issues as it solves. I'll explain it with an example.

Suppose you have two squads A and B, and A has 15 pilots and B has 19 pilots. Both Squads poll their members to see how many wish to participate and discover that Squad A only has 12 pilots and Squad B has 14 pilots who want to join in.

This means that the contest between these two squads will involve 12 pilots from each side. Both Squads will internally rank their pilots from 1 to 12 and they then hold 12 individual 1v1 duels. The two top ranked pilots fight, the two second ranked pilots fight and so on down the line. Squads can hold internal competition to seed their pilots if they choose, but even if the ranking isn't exactly right, that part still always balances out equally.

Each pair fight a best of five, and the wins for each duel can be added, 1 point for a win, 0 for a loss and the Squad with the most points wins.

As for choice of plane, the first fight could be a compulsory aircraft, followed by each player choosing the plane for the next duel alternately.

The advantages of this system are:

1) That more players get to be involved and enjoy the fun.
2) Scheduling between 2 players at a time should be easier than 8.
3) The fights being 1v1 are a good arbiter of individual skill.
4) Because a higher % of each squad is involved, the outcome will be a more reliable measure of which squad is best.
5) Anomalies resulting from unusual dissimilar aircraft choices are avoided.

Disadvantages are:

1) Doesn't include situational awareness.
2) Doesn't include the element of surprise.
3) Doesn't include wingman or multiship tactics.
4) Doesn't include an element of strategy in aircraft choice.


Just something to think about. I'm not even in a Squad, so it makes no difference to me :)

Badboy
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Offline B@tfinkV

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« Reply #46 on: March 06, 2006, 08:28:07 AM »
i've already given up on any efforts to make this event go ahead.
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Offline Morpheus

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« Reply #47 on: March 06, 2006, 08:39:08 AM »
LOL Dip.
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Offline Dead Man Flying

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« Reply #48 on: March 06, 2006, 09:03:23 AM »
Batfink, a lot of these people make a good point.  How do you quantify "poor," "average," or "good?"  You would need some sort of iterative system where you handicap a squad based on prior performance in the same event.  Thus any early running of the event would require even teams, and handicapping could begin after each squad flies, say, ten or more matches.  At that point, the good, average, and the poor squads should shake out accordingly by record.

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Offline B@tfinkV

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« Reply #49 on: March 06, 2006, 09:22:13 AM »
sure.


and there i was thinking that something like this could be based around 'fun', and simply getting large formations flying at each other for a showdown.

maybe if we get HT to coad us a score card with k/d, hit% and rank all moulded in.......
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Offline dedalos

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« Reply #50 on: March 06, 2006, 09:35:23 AM »
I want to see the JBs vs the JG54 :D
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
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Offline Guppy35

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« Reply #51 on: March 06, 2006, 10:58:38 AM »
Quote
Originally posted by Dead Man Flying
Batfink, a lot of these people make a good point.  How do you quantify "poor," "average," or "good?"  You would need some sort of iterative system where you handicap a squad based on prior performance in the same event.  Thus any early running of the event would require even teams, and handicapping could begin after each squad flies, say, ten or more matches.  At that point, the good, average, and the poor squads should shake out accordingly by record.

-- Todd/Leviathn


I handicap my squad....Does that help? :)
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Offline Bruv119

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« Reply #52 on: March 06, 2006, 11:04:00 AM »
design a map with  2 bases   have 2 hosts  on each airfield   Both teams  get a 3,2,1  count and fly towards each other,  

Everyone flies the same plane   a minimum of 6 players per squad (even teams).

20 minutes  most amount of kills wins,  winning squad stays on,  last match winners hold the room for next week.


The merger of 12 planes +  at the same time brings the best out of pilots/wingman skills and is the ultimate adrenaline rush.

Bruv
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Offline DoKGonZo

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« Reply #53 on: March 06, 2006, 01:03:21 PM »
Quote
Originally posted by Dead Man Flying
Batfink, a lot of these people make a good point.  How do you quantify "poor," "average," or "good?"  You would need some sort of iterative system where you handicap a squad based on prior performance in the same event.  Thus any early running of the event would require even teams, and handicapping could begin after each squad flies, say, ten or more matches.  At that point, the good, average, and the poor squads should shake out accordingly by record.


And even that can be spoofed.

Maybe the approach would be to have experience-based ladders. So one for the people who've been on AH a number of years and fly a lot (you guys can define "a lot"), one for people playing less than a year, and maybe a geezers ladder for all the AW/WB retreads (where they have better SA than gunnery skills). That seems pretty easy to bracket and most people will know which bunch they belong in, and ringers would be pretty easy to spot based on prificiency and style. Obviously some folks could be in a couple of ladders (i.e. a newbie who learned fast, a geezer who now flies 20+ hours per week, etc.).

Having 4v4, 6v6, and 8v8 ladders all running would also open things up, so one elimination doesn't take you out of the tournament completely. And each bump in number of players increases the reliance on SA, teamwork, and role players (i.e. guys willing to get assists).

Since I'm assuming this will all get administered by some online script, having 3 classicications and 3 ladders in each is just a matter of setting up the tables right and then let 'er rip.

Oh ... and you probably want to put some limits on plane selection - like, no jets. Maybe no perk planes at all or it'll just be "All Tempests All The Time".

Maybe have a novelty "4v4 A20's and IL2's" ladder for the bomber people too.

Offline sourkraut

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« Reply #54 on: March 06, 2006, 01:52:09 PM »
I have had a dueling ladder up and running for about  1 1/2 years. Doesn't get much use. I recently added a ladder for squads, of which I believe the flying mongrels are the only ones on (so no challenges issued).

You can get to the ladder at www.flightladder.com. Be sure to read to read the Help under the Support menu.

I am also hosting private ladders. Please email me @ sour@flightladder.com for  more info.


Sour

Offline B@tfinkV

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« Reply #55 on: March 06, 2006, 02:53:42 PM »
Bruv gets the idea.
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Offline SirLoin

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« Reply #56 on: March 06, 2006, 02:55:55 PM »
NO 418 HOrnets damn fine fighter squad..been with them 5 years....We are always there for Bish-Land.


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Offline B@tfinkV

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« Reply #57 on: March 06, 2006, 03:15:49 PM »
we'll do a trial run, sometime this week. get anyone interested and split the sides even, no squad affiliations apply.  
 I'm sure there will be a limit of aircraft in the area that will screw with connection and graphics cards, the trial will help us determine a realistic limit for the squadron fights.

four on four or even eight on eight just not what i'm after, without meaning those numbers can't be hugely enjoyable.

If i said this wednesday at 10:00pm gmt? an early but not impossible time for those west of me, and at least a slim chance dwindling rapidly the further east of me you get.

please post if you think you could make it.
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Offline Bruv119

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« Reply #58 on: March 06, 2006, 04:13:38 PM »
I kept my post simple  batfink   in the game where i came from it happens every saturday night   and was one of the only things that kept me flying it at the end.

The best squadrons in the game showed to compete and the best team would win.  Pilots improved their skills and the intense fighting was worth savouring.  

No running of mouths no whining.  Just  12 planes smashing into each other if you got knocked out of the merge you would do your best to get straight back into the fight and make it count.  

the phrase "poop hitting the fan"   was the best way to describe it.

Mind you i spent 2 years flying with the best 2 squads in game and was pretty much always on the winning side so i guess its rose tinted glasses for me  ;)


But I would love to see this kind of setup in aces high as the many more squads and players  it would be like showing up for the world cup.


Bruv
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Offline Creton

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« Reply #59 on: March 06, 2006, 04:43:29 PM »
Count me and "The Clan" in Batfink.We may not be good but we will give a good fight to the last man.Of course you know this because we've had some 4 v4 /5v5/8v8 duels.We've also been dueling the "Flying Tigers AVG" great fun and some good fights ensued from these turn outs.Energy is currently working on a h2h map that is specifically designed with this type of fighting in mind,hoping to add wind and clouds and some other veribles just to shake it up alittle.