Originally posted by SunKing
I Just got done with 2 years of Warcraft's cough "PVP" on the Tich server. It's a joke and you know exactly what I'm talking about . No world pvp. The closest thing is ganking random level grinders and pat yourselves on the back after you gangbang them. Rinse repeat. Blizzard made DK's to kill world PVP all together once they realized their server and code cant handle the stress. Instead they throw you in an instance to grind rep and call it pvp while you chase the next carrort. All WOW is a carrot dangled in your face you constantly chase. The perfect marketing scheme. Each patch they add new gear once you collected the previous carrots. They bump up the stats by 1 and increase endgame mob hitpoints while making them immune to a few abilities and call it challangeing... if you want to even call it that. Kids that play 24/7 with the uber gear can win a fight with no fear of death unless they run into another zombie player. One day you too will realize you're just a hamster spinning the wheel.
Daoc had the right idea, Warhammer should build and improve that.... if we are lucky.
Yeah, I'm a hamster. However, does any mmorpg have an endgame? No. Then there'd be no reason to keep your account after you "beat" it. I've been through Eve, Planetside, SWG, EQ1, EQ2, UO, Matrix Online, COH, COV, Guild Wars, Anarchy Online... they're all the same.
Not much world PvP? Maybe Tich is different, but I see a healthy amount of world PVP. I can pickup 500 hk's a day w/o going into any of the bg's. I'm kinda lucky though, I have alot of guildies that will raid alli cities at the drop of a hat, and only a handful are AV zombies lol.
Mmm, a Warhammer mmorpg... I dunno, I'm alittle biased. I've seen Games Workshop's business practices and how they treat their own distributors... kinda scary.