Author Topic: Massive 30mm rubber bullets problems  (Read 1283 times)

Offline Glasses

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Massive 30mm rubber bullets problems
« Reply #30 on: March 12, 2006, 10:08:30 PM »
Then again the 50 cal can desintegrate anything within 800 yards and turn it into  
confetti with its  pilot wounding rounds of  justice.

Offline Morpheus

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Massive 30mm rubber bullets problems
« Reply #31 on: March 12, 2006, 11:01:12 PM »
You people who talk watermelon about 50 cals need to read up and do your homework on ballistics and trajectory concerning the 50 cal round. The bullet itself doesnt even begin to "Settle Down" and fly true until it passes 600 yards. Once past that it acts like a missile and carries a watermelon load of energy right up until it basicly falls out of the air due to lack of velocity.

Seriously... Stop whining so much about 50 cals and the damage they do at long distances. THAT is what they were DESIGNED to do. If you dont think so, do a little research. Neo Nazi AH whiners.
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Offline AutoPilot

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Massive 30mm rubber bullets problems
« Reply #32 on: March 12, 2006, 11:51:44 PM »
Quote
The bullet itself doesnt even begin to "Settle Down" and fly true until it passes 600 yards.


I have fired the 50 Cal. and no matter what range you are at wether it's 600 yards away or 1000 the 50 Cal. is no joke.I have authentic gun cam footage that clearly shows the power of the 50 Cal. at close range and at long range and this game is no where even close to the real deal.They should just make the 50 Cal. have it's own lethality setting,currently it is wrapped up "soft" lethality and there is nothing soft about a 50 Cal.


Honestly,i have turned up the soft lethality setting in my H2H room before.I believe the default setting is 1.0 but i am not for sure,i turned it up while running the china map P-40-B's and P-51 B's Vs. A6m,N1K,Ki-61.When i got the setting just right you could tell because it matched the real life gun footage i have,maybe 6 good hits and those jap planes were a memory.

Maybe creating a seperate 50 Cal. setting would settle the 50 Cal. discussion once and for all,just as simple as making it daytime only and no fuel too pork!
« Last Edit: March 12, 2006, 11:57:13 PM by AutoPilot »

Offline Krusty

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Massive 30mm rubber bullets problems
« Reply #33 on: March 13, 2006, 12:46:54 AM »
Going back to the reply about B24s... Considering that you land several 30mms in one spot in order to just get a flame, there is almost no damage done. When you land enough hits to blow a wing off, but you only get a fire, that's "almost no damage" -- you only get the fire. Yes, while the fire is terminal and gets the job done, it still remains that the wing with the fire (or the fuselage) absorbed enough rounds to blow it off, not just set it on fire.

Hypothetically, that is.

Offline Casper1

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Massive 30mm rubber bullets problems
« Reply #34 on: March 13, 2006, 11:54:58 AM »
Quote
Originally posted by Grits
The only problem I have with 30mm's is actually hitting something with it. Every time I actually HIT something, it dies.


I am with grits on this - i never have issues shooting bombers with taters...ujnless i run into them or somethgin stupid...but thats a PEBKAC thing...

Offline DoKGonZo

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Massive 30mm rubber bullets problems
« Reply #35 on: March 13, 2006, 12:28:17 PM »
I'd vote for a separate lethality setting for the US .50cal. It ain't no Hispano, but it doesn't appear nearly as lethal as the footage I've seen either. There's a reason the damn thing stayed in service so long - long after economic factors were a concern.

I think there is a general lethality issue going on. I don't know what it's related to, but I suspect muzzle velocity and/or network issues are involved. Especially the latter - which may feedback into MV (i.e. longer time of flight accentuates the latency problem).

It'd be less of a concern if it affected everyone the same way; but it doesn't.

Offline Flatbar

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Massive 30mm rubber bullets problems
« Reply #36 on: March 13, 2006, 12:41:19 PM »
I've been flying the 110g lately. No issues with the 30mm, but being used to the ballistics of the Hispano 20mm the German 20mm has a very short reach. Deflection shots from 400-600 yds are much more difficult.