I've been watching SIM put his first FSO together for quite a while now, and he has been agonizing over each part of it. He really wanted this thing to be a knock down drag out fight.
I flew on the Axis side, and having talked with SIM over setup conditions etc, stayed in the background basically following groups and shooting anything that someone else found. I made sure I didn't tip of a heading, direction, location or even if I saw a flight or a CV, didn't report it.
Knowing what the enemy was charged with doing, and knowing what our orders were, I came into friday grinning ear to ear because the Axis were going to get their Butts Kicked! The Axis dominated frame 1 by taking out all the CVs, and the Allies had a Major Advantage in frame 2. There was no way that with 3 objectives, and needing to destroy 2 bases to secure a victory, there was no way the Axis could stop a pigpile on the targets. It really wasn't physically possible, so seeing the Allies split up and pop dar on 3 locations, and basically take pot shots at each target instead of pigpiling 1, then repeating on the 2nd, totally took my by suprise. I never saw that one coming.
There was No Bad Planning Savage, only a Plan. These work, sometimes, and other times they don't. The reasons wars are won and lost is because sometimes good plans go right, but mostly planners get Lucky. We didn't Plan on running into you, we got Lucky and ran into you. You clearly planned on us Not being there or we never would have found you.
Had you planned a pigpile you would have Still ran into us, but expected it and blown through us leaving us in the dust. The change from a Points based FSO to an Objective based FSO clearly allowed Instict to take over, which meant "we may die but were gonna outscore em" when in fact the objective was to Kill the Base and it really didn't matter if you killed the other guy in the process.
The Single Biggest thing that I saw come out of this is not only that this FSO was "different" in strategy, but the FSO's MUST be different so stagnation and instincts don't take the place of creativity and adaptability.
Anyway, just my 2 cents, crawling back to my scenario hole now