Author Topic: Pyro: Long time since last dev update...  (Read 1658 times)

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #45 on: March 14, 2006, 05:10:10 PM »
Quote
Originally posted by Jackal1
Calling it the way it is slick. There`s way more AW still here than you seem to realize. :)


You're mistaken.  You're not calling it the way it is at all.  The way it is, is AW is gone.  This is where a lot of AW came to.  This is Aces High. :cool:

And my names not slick.  Shirley you know that. ;)

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #46 on: March 14, 2006, 05:11:31 PM »
Quote
Originally posted by Bullethead
[bi]ChopSaw said:
 

And how is that a bad thing?!?!?!?!?

I'd like to see it where if the buff has more than 2 engines, it's bombs have zero effect on airfields, ships, and GVs.  Seems like a simple 1-line patch to me, and it would solve many of AH's current problems. [/B]


:lol

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #47 on: March 14, 2006, 05:13:07 PM »
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Originally posted by Stang
I guarantee there was a higher percentage of people flying bombers back then than now.  Hell back then you could take out individual fuel tanks from 30k... oh wait you still can now.  Bombsite is just as easymode now, and you get two extra buffs now.  lol.


That is improbable in the extreme.

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #48 on: March 14, 2006, 05:15:08 PM »
Quote
Originally posted by CHECKERS
How much pilot skill does it take for 10 guys to up 30 B 24's in AcesHigh , climb  to 500 feet, set them on auto-pilot,  and formation fly them  into a furballs with 80 to 90, 50 cal guns blazing ?


:lol And you saw this in a dream after you consumed what?

Offline AWRaid

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Pyro: Long time since last dev update...
« Reply #49 on: March 14, 2006, 07:15:51 PM »
The B17 preview looks awesome however mines more realistic because as Gonzo said, heavy bombers can't climb over 50ft alt. So those are obviously fake!
-Raid


<S> SDShill <S>

Offline icemaw

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Pyro: Long time since last dev update...
« Reply #50 on: March 14, 2006, 07:29:51 PM »
Damn TEX WTF on the 13th you ASK nicely for a DEV update and on the 14th there is pictures of work in process on the b17.
 

   Now if all the tantrum tossers would just flippin cut and past your post every time they demand an update. HT might toss us a bone every now and then!

  Or did you use the bribe link?
Army of Das Muppets     
Member DFC Furballers INC. If you cant piss with big dogs go run with the pack

Offline straffo

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Pyro: Long time since last dev update...
« Reply #51 on: March 14, 2006, 11:46:34 PM »
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Originally posted by Skuzzy
straffo,..sounds like you are a victim of a poorly designed/implemented caching WEB server appliance if the last thing you see if dated 2/27.  Been two updates since then.

Either that, of the electrons are taking thier sweet time to get to you.  :D


I'm just CT/TOD obsessed :)

Offline Alky

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Pyro: Long time since last dev update...
« Reply #52 on: March 14, 2006, 11:56:10 PM »
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Originally posted by ChopSaw
Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.

Bombers thrived in Air Warrior, they were actually fun when fully loaded with live players and using vox calling out incoming fighters.  This drone thing is boring.
George "Alky®" Fisher

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #53 on: March 15, 2006, 02:24:34 AM »
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Originally posted by Alky
Bombers thrived in Air Warrior, they were actually fun when fully loaded with live players and using vox calling out incoming fighters.  This drone thing is boring.


Again, this is not AW.  It is Aces High.  I'm given to understand AW was a different game.  What may have worked in one won't work in the other.

Whatever happened to AW anyway?  Why isn't it still around?

Offline Bronk

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Pyro: Long time since last dev update...
« Reply #54 on: March 15, 2006, 10:08:50 AM »
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Originally posted by ChopSaw

Whatever happened to AW anyway?  Why isn't it still around?


IMHO because it went from a smallish company to EA. HT please never ever sell the rites to your game.  

A ww2 flight game such as this is a small niche in the game world .  EA wasn't getting enough $$$  from AW so they pulled the plug.





Bronk
See Rule #4

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #55 on: March 15, 2006, 11:30:06 PM »
Quote
Originally posted by Bronk
IMHO because it went from a smallish company to EA. HT please never ever sell the rites to your game.  

A ww2 flight game such as this is a small niche in the game world .  EA wasn't getting enough $$$  from AW so they pulled the plug.

Amen to the first sentiment.  Selling things rarely seems to do anything but lead to their demise or decrease in quality.

Thank you for refreshing my memory on what happened to AW.  I think I read that somewhere.

Didn't AW have fewer players than AH?

Anyway my point was/is, these are two different examples of the same genre.  By this I’m trying to point out that what worked in one may have done so because of the different targets available, a different strategy system, etc.  You can't just say the bomber mode used in AW (bombers loaded with a bunch of live players at different stations throughout the bomber) will work in AH because it worked in AW.  Unless settings and strategy targets were changed dramatically in AH, making the changes some have suggested would essentially eliminate the bombers as anything but a novelty side act.  Nobody would fly them.  It wouldn't be worth it.  Even as things stand there aren't a lot of bombers in the air compared to fighters or even gv's.