Author Topic: Headshake  (Read 3276 times)

Offline MadSquirrel

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Headshake
« Reply #60 on: March 22, 2006, 12:31:19 PM »
OK, I didn't know what this was all about till I tried it last night.  I got in the Ostwind and had to hold the trigger down on a small raid and I couldn't sustain the defense.  I am not a young pup like some of you and my eyes started to hurt and I got a darn headache.

HCT should do some studies about eyestrain before implementing something as dumb as this.  It is one thing to make the gun shake in a stationary field of view, but to make the entire view shake is sickening.  I can't even fire the pintle gun now.  I kind of think that HTC got in an Ostwind and fired 50 or 100 rounds and said "Wow, that looks cool" and implimented it.  They didn't sit on a base under attach for 30 minutes to an hour fending off hundreds of aircraft.

And to those that say "This will force LTAR into planes", if I could fly a plane worth crap I wouldn't belong to a ground unit now would I?

As it stands now, until HTC fixes this blurred vision crap with the weapons, I can't play unless I want to get a massive headache.  I mean this.  It hurts to play for an evening.






Now to the other issue that seems to be laced in this thread.

Richard_RD, not meaning to be to blunt, but you don't know squat.  When we started our rotation of the squads, respect from the Knights, as a whole wasn't really the issue.  Most of us didn't want to leave the Knights for the rotation.  Myself included.  I was a Knight since day one and didn't want to have anything to do with the other sides.  But I decided to better enhance my playing skills, it would be good to play with and understand the other sides.  Also it was decided that if we did the rotation, 100% of the squad would have to agree and if ANY one member didn't want to go, then none of us would go.  When we went to the Bishops, we went as a squad and we were welcomed with open arms and made to feel at home.  We were now Bishops and they didn't harbor any ill will that we were once Knights.  Then after we had spent our time with the Bishops, it was time to move to the Rooks.  The first day there, a few of the squads welcomed us as an Aces High squad come to fight by their side.  Not an enemy squad.  ( HAs).  But mostly we were made to feel like unwelcome interlopers.  There are a lot of really good people on the Rooks, but we happened to be met by the cream of the crop.  Whether in jest or malice we didn't feel welcome and didn't like being there so we all moved back to the Bishops where we felt we could do the most good and were happiest.  If it had been a new player treated as we as a squad, he would have left the game and you wouldn't have given it a second look.  Excuse the hell out of us for wanting to play where we had the most fun.  And as far as "Getting the respect we thought we deserved", we expect to get the same respect as ANY player should get.

If this doesn't fit with your preconceived notion of what you though you knew about a squad you know nothing about, I am sorry.  I guess you need to find a new source for your gossip.

Wolf14, you’re an example of what I was talking about.  Respect for a squad doesn't mean squat but common courtesy and respect for other players in the game does mean a lot.

I am LTARsqrl.  I play fair.  I do my best to respect other players.  If I am wronged or feel that I was dealt a bad hand by an enemy, I will still salute him and expect my fellow squad members to do the same.  When someone calls me ltard or disrespects my squad or me I salute him because he is the one that needs it.  If I put 10 Tiger rounds into a Panzer and he kills me with one shot, I might cry and complain to my squad mates how unfair it is, but to that enemy, I will salute him.  And more over I expect the same from my squad mates.  If you can't play fair and respect others even if you feel that you were wronged and you can't give the enemy players respect, you could never earn an LTAR patch.

We play fair, we fight to have fun.  If we are your teammates or your enemies we salute you and expect the same in return.  No more, no less.
Deal with it.     :aok


LTARsqrl <>

Offline IownU

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Headshake
« Reply #61 on: March 22, 2006, 01:23:44 PM »
Quote
Originally posted by richard_rd
Ahhhhh,  there must be a GOD, and it is HiTech!!!!!  

Don't have to worry about 6 LTAR's in Osti's defending bases any more.    Poor Comander  Moil, LTAR's will have to learn how to fly now!!!!

Just kidding, You have a few guys in the squad that handle the stick well!!!!  ;)  :)  :P

Hopefully the Bomber Gunners will now find it harder to shoot down fighters also.  The Kill ratio for Bomber Gunners in this virtual world of ours is probably 800% higher then it was in real life during WWII.

                                                                       
        Thanks HTC Staff
        rich1960




wait a minute wait a minute i know why this guys is so pissed off. he is with pigs on the wing i belive he thinks LTARs stole Onions4u from them :t

Offline JMFJ

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« Reply #62 on: March 22, 2006, 01:24:05 PM »
richard_rd- It's a video game, expecting loyalty or respect out of a players in a INTERNET BASED game, is pretty rediculous.

If you want to continue LTAR bashing you should start a new thread called "LTAR's Gay or not Gay"

As a GV Junky I think the gun shaking is interesting but it is going to drastically change the vulch factor for the negative in the long run.  You can't tell how far you are leading when your gun sight is bouncing 1/2" radius / 1" diameter of random blurry movement (on a 18" flatscreen) accross the screen.

Previously when flying over a field and there is a flak 600-800 I would go into shake my plane mode and get out of there as fast as I can.  Now I have no fear, maybe that will change as we all get used to it.  But as of right now I don't see half as many planes getting knocked down by ostwind fire, as I used to.

JMFJ
« Last Edit: March 22, 2006, 02:34:34 PM by JMFJ »

Offline Creton

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Headshake
« Reply #63 on: March 22, 2006, 01:50:08 PM »
Couldnt aim without the headshake,cant aim with the headshake.Seems to me that it';s not that big of  adeal.I did up bombers though and I love the shakeing guns on those.I think it is a great game addition,so is the stall buffer,jeep,b17 update,general overall FM of the 109's is much better,and flaps out at 200mph in 109's is a great improvement.Once you get used to the headshake,you'll be ok,you just gotta give it some time.Stall buffer was frekkin me out until I figured out how to fight with the plane shuttering alll over the sky,after a couple flights,I was back to killing as ussual.

Give it time.

Offline Lye-El

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Headshake
« Reply #64 on: March 22, 2006, 01:51:22 PM »
Quote
Originally posted by MadSquirrel
OK, I didn't know what this was all about till I tried it last night.  I got in the Ostwind and had to hold the trigger down on a small raid and I couldn't sustain the defense.  I am not a young pup like some of you and my eyes started to hurt and I got a darn headache.

LTARsqrl <>


I upped an Ostwind last night for the first time since the patch to try and dust the vultchers. It was a horrid experience. It was hard to hit anything with before but impossible now. Firing from a zoomed in view, which is how I fire the thing, had planes jittering all over and made me feel...uneasy. Like eyestrain from straining to see a small flickering image.

You can't track a target as it is, in effect, warping all over. The 37mm is mounted on 25 tons of steel not a Toyota pickup.

Please lose the rattleing on the Osti.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline ghi

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« Reply #65 on: March 22, 2006, 02:00:27 PM »
Quote
Originally posted by MOIL

  We took the Knights would want to have anything to do with us ineffective traders:rolleyes:

Bust the balls all you like, sure as he11 isn't the first time.


      LTARs pain train ineffective!? Naa , imop are the best vulcher killers team in the game



 
« Last Edit: March 22, 2006, 02:04:55 PM by ghi »

Offline Dantoo

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Headshake
« Reply #66 on: March 22, 2006, 09:56:12 PM »
It made me physically ill in what was probably only seconds.  Makes the game most unenjoyable.

Makes no difference to effectiveness - just makes you dizzy and want to puke.

Should make this game into a big seller, the promise of vomit on the keyboard just waiting to be unleashed!  I can see the boards humming with excitement!

Nice experiment - lose it.
« Last Edit: March 22, 2006, 10:02:27 PM by Dantoo »
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline ChopSaw

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« Reply #67 on: March 22, 2006, 09:58:16 PM »
Agreed.  Please remove it.  Nausea and difficulty in tracking targets.

Offline EN4CER

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« Reply #68 on: March 22, 2006, 11:40:09 PM »
Got 23 Kills today with 1 rearm in an Osti. Didn't take as long as I expected to get used to. For those who use the PgUp techique in the #2 position, I found that it was easier not to zoom in when firing. My success rate while zoomed out was much better.

NO VULCHIN FOR YOU!

Offline Elyeh

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« Reply #69 on: March 23, 2006, 01:11:46 AM »
Ostis where hard enough to aim and kill planes with as it was.....
now its darn near impossible. so much for ostwinds defending... might as well throw rocks as it is now.

Offline thndregg

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« Reply #70 on: March 23, 2006, 02:52:01 AM »
I feel sorry for the newbs actually trying to learn this.
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline Jackal1

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« Reply #71 on: March 23, 2006, 09:11:51 AM »
Quote
Originally posted by Elyeh
Ostis where hard enough to aim and kill planes with as it was.....
now its darn near impossible. so much for ostwinds defending... might as well throw rocks as it is now.


Now I`m liking it better and better all the time. :)
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline EN4CER

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« Reply #72 on: March 23, 2006, 09:21:41 AM »
How come the Base acks don't have the headshake feature? If they don't because they are stationary than Osti shouldn't shake when parked? I assume HTC left base ack alone so some level of base defense could be maintained.

Offline Dead Man Flying

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« Reply #73 on: March 23, 2006, 09:31:35 AM »
I haven't really noticed the headshake at all in airplanes.

-- Todd/Leviathn

Offline hubsonfire

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« Reply #74 on: March 23, 2006, 09:32:01 AM »
The only thing I'm curious about is the coaxial mg's in the tank turrets and the bow gun. I'd thought those would be sturdier mounts. I'm okay with everything else; got a kill in bombers, got some osti kills, and even shot someone up with a jeep. While I like whacking vulchers as much as the next guy, I have trouble believing that the ostwind was as accurate in RL as it was in here.
mook
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