Author Topic: I like Filth's Ideal,......a perk plane factory!  (Read 1453 times)

Offline Revor

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I like Filth's Ideal,......a perk plane factory!
« on: March 22, 2006, 06:03:47 AM »
This would make things very interesting if the good ole boys from HTC could put this in. I like the perk plane factory idea but instead of using perk planes how about the top of the line non perk planes such as the spit16, la7, niki, etc. When the factory is destroyed you can no longer use the listed planes above for at least an hour. It would make things a whole lot interesting and also make people more tempted to defend the factories. Good ideal Filth

Offline dedalos

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I like Filth's Ideal,......a perk plane factory!
« Reply #1 on: March 22, 2006, 09:26:48 AM »
Because you would never see those planes in the air again.  That factory would be down for the duration of the map.

What exactly bothers you about the Spits, lalas, and NIKIs?  They die as easyly as the rest.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Gato

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I like Filth's Ideal,......a perk plane factory!
« Reply #2 on: March 22, 2006, 02:47:25 PM »
Why not have a "perk plane" factory and a "high end plane" factory?  As the factory level is lowered, the types of planes is lowered for that zone.  IF it is under, say 10%, nothing is coming out at all.  On the up side, it could be resupplied to get the factory up and running faster.  This would give more for the bombers to hit and the resuppliers to do.  Okay, it may hurt the furballers some in a zone, but right now it seems the furballers get everything they want and the bombers get zilch.  For the most part, the strat system is in bad shape and mean little to nothing.  IF this is going to become a fighter/GV game, then dump the bombers and be done with it!  On the other hand, if it is going to be a "total" war game, then make the strat worth it!

Defending the factories could make for a great furball anyway!  Fighters defending a factory from the bombers, the bombers having escorts to protect them.  That sounds like a lot of fighting right there!  Also, as the factories are not on the "front lines" it would be harder for the bombers to get to them anyway.

This, along with fuel, troops and ord updates would go a loooonnnng way to fixing a big problem!

But this is all IMHO!

Offline Hoarach

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« Reply #3 on: March 22, 2006, 02:54:08 PM »
Quote
Originally posted by Gato
W Okay, it may hurt the furballers some in a zone, but right now it seems the furballers get everything they want and the bombers get zilch.  For the most part, the strat system is in bad shape and mean little to nothing.  IF this is going to become a fighter/GV game, then dump the bombers and be done with it!



Because the small % of buffs can ruin if for the majority of furball pilots.  A flight of buffs that go up to 25k can go walking into a field without attack.  That lone flight of say lancs could wipe out a small field of FH's maybe a medium field and have some jabos go in and knock the rest out.  What furballer goes up to 25k to furball.  

As it is now buff lazers are already pretty deadly with a short squirt from them on a fighter can damage the engine or give a pw.  

Im not one that so much cares about the buff guns being toned down as there are not many people that are actually good with them, but buff pilots need to find something else to hit besides FH's.  

Like I said that small % of buff dweebs can ruin it for a majority of furballers.
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Offline Gato

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I like Filth's Ideal,......a perk plane factory!
« Reply #4 on: March 22, 2006, 03:22:45 PM »
Quote
Originally posted by Hoarach
Because the small % of buffs can ruin if for the majority of furball pilots.  A flight of buffs that go up to 25k can go walking into a field without attack.  That lone flight of say lancs could wipe out a small field of FH's maybe a medium field and have some jabos go in and knock the rest out.  What furballer goes up to 25k to furball.  

As it is now buff lazers are already pretty deadly with a short squirt from them on a fighter can damage the engine or give a pw.  

Im not one that so much cares about the buff guns being toned down as there are not many people that are actually good with them, but buff pilots need to find something else to hit besides FH's.  

Like I said that small % of buff dweebs can ruin it for a majority of furballers.


Like I said, if this is going to be a fighter/GV game, dump the bombers and be done with it.  As it stands now, the bombers have little to do really.  And when they do it, the furballers cry and complain.

IF you think the bomber guns are the "lasers", than you have come across some good gunners.   Try being in a bomber when there are 2  - 5 fighters coming at you at once.  I know who will win and it's not the bomber guy.

This just goes to show how one sided the thinking is of furballers.  They don't want anything which can stop them, or even slow them down.  I can understand it, but please try and see the other side of it too.

Offline dedalos

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« Reply #5 on: March 22, 2006, 03:30:30 PM »
:lol Everything comes down to furbalers.  I don't see how it would hurt them, but . . . .

Have you seen the whines about the ENY?  Try imagining the MA with those factories constantly down.  HT would have to get a new server for the BBS :lol

I am guessing that you are not a furballer since you blame them for everything so from your personal experience, you should know that it is impossible to deffend agaist the warriers that fall on buildings at 3 times the speed of sound.  I think HT should open a new forum where all the ideas about stopping fighting should be posted.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Gato

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I like Filth's Ideal,......a perk plane factory!
« Reply #6 on: March 22, 2006, 03:46:45 PM »
Quote
Originally posted by dedalos
:lol Everything comes down to furbalers.  I don't see how it would hurt them, but . . . .

Have you seen the whines about the ENY?  Try imagining the MA with those factories constantly down.  HT would have to get a new server for the BBS :lol

I am guessing that you are not a furballer since you blame them for everything so from your personal experience, you should know that it is impossible to deffend agaist the warriers that fall on buildings at 3 times the speed of sound.  I think HT should open a new forum where all the ideas about stopping fighting should be posted.


Okay, like I said, I can see your point.  Look at ENY, there was a BIG stink about it, but now it is old hat.  I not only bomb, but fly fighters too.  So I Don't want to stop the fight.  I really don't see that the fighting would stop.  And I don't see a single bomber formation flattening a factory either.  Even now, a single bomber can't flatten the factories we have, and no one cares about them.  If you put the plane factories in, I believe it would create more fighing than it would stop.  Just look at what happens when 2 or 3 bombers head to the HQ.  Last week we did an HQ run with 4 bombers.  The number of fighters which met us was overwhelming and only one bomber made it to the HQ.  It was great fun, I think the fighters enjoyed it too.  BTW, we didn't even have fighter escorts.  Just think about the fight if we had.  It could be the same thing over or close to the factories.

Offline Hoarach

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« Reply #7 on: March 22, 2006, 04:16:49 PM »
Quote
Originally posted by Gato

IF you think the bomber guns are the "lasers", than you have come across some good gunners.   Try being in a bomber when there are 2  - 5 fighters coming at you at once.  I know who will win and it's not the bomber guy.


True I always see myself going up against 999 many times, stupid me you can say.
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Offline Gato

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« Reply #8 on: March 22, 2006, 04:28:12 PM »
Hoarach, there is your mistake!  I wouldn't go up againt him for love nor money.  He's just too good with those guns!  Just a note, if you see a low bomber, it just might be him, so be careful.  The other mistake many fighters make (and I may be killing myself for saying this) is when they do a dead 6 attack.  There are a lot of guns which come to bare there.  They are not laser, but a lot of them.  Most bombers never man the waist guns.

Offline Hoarach

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« Reply #9 on: March 22, 2006, 08:09:48 PM »
I usually try the high 6 which I found buffs have trouble shooting even 999.  Get a quick squirt into the cockpit, which is where I aim, usually makes the bomber go poof.  Usually kills me is when going through is that the drone pops foward to take the place usually kills me.
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Offline FiLtH

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I like Filth's Ideal,......a perk plane factory!
« Reply #10 on: March 23, 2006, 10:29:54 AM »
Not my idea. We had a spit factory in AW and it was a fun target. Just think it would be a fun one here too. :)

~AoM~

Offline dedalos

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« Reply #11 on: March 23, 2006, 04:17:18 PM »
Quote
Originally posted by Gato

IF you think the bomber guns are the "lasers", than you have come across some good gunners.   Try being in a bomber when there are 2  - 5 fighters coming at you at once.  I know who will win and it's not the bomber guy.

This just goes to show how one sided the thinking is of furballers.  They don't want anything which can stop them, or even slow them down.  I can understand it, but please try and see the other side of it too.


I must be a good gunenr then.  My first time in buffs after a year and half, I came back with 5 kills and all buffs in tact.  On my second, I came back with 4.  I r TeH gOOd.

Sounds like you are the one being one sided here.  Your only argument is furball furballer whaaa whaaa.  News flash ===============>Furballers dont attack buffs.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Gato

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I like Filth's Ideal,......a perk plane factory!
« Reply #12 on: March 23, 2006, 04:48:10 PM »
Quote
Originally posted by dedalos
I must be a good gunenr then.  My first time in buffs after a year and half, I came back with 5 kills and all buffs in tact.  On my second, I came back with 4.  I r TeH gOOd.

Sounds like you are the one being one sided here.  Your only argument is furball furballer whaaa whaaa.  News flash ===============>Furballers dont attack buffs.


Okay, so maybe I'm lumping some guys together in the "furballer" category wrongly.  But we are talking about guys who really don't want bombers in the game other than as an easy target.  They complain bombers "kill" their fun in fighters by taking the FHs down.

Some people are better at gunning than others and THAT IS A FACT.  But the ones who call the bomber guns lasers are wrong, they aren't.  Shot gun is more like it.

Dedalos, all in all, this tread has to do with "perk plane" factories anyway.  In other words, other targets for bombers.  Fighters can find a fight any place, but bombers are very limited on worthwhile targets.

And on those 5 kills, was it only plane at a time coming at you???

Offline Kweassa

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« Reply #13 on: March 23, 2006, 10:33:51 PM »
No problem. Just slap up my "delayed attrition" concept to the whole thing and it's perfectly fair for everyone.

1. Hitting a target factory will have a global, serious impact on whatever that factory is producing.

2. However, hitting it on an individual occasion will be meaningless. A very very very huge amount of ordnance will be required to bring down the factory's efficiency. Something like 42,000lbs of bombs required to bring down 5% efficiency. 0% efficiency = production halt. Once the factory is totally destroyed, it will have to regen upto at least 50% to start production again.

3. Make it so that the system keeps track of the amount of bombs dropped on the factory.

4. The factory efficiency will regenerate at a rate of 5% per hour. Individual supply goon drop will boost up 1% per supply.


 So what do we get with a system like this?

 An individual bomber formation penetration will do nothing to the factory. Only when it is totally destroyed will the production halt. Since 42,000lbs of bombs will destroy 5% of the efficiency, that amounts to 20 Lanc formations (60 bombers) dropping all of their load on the target to destroy it. Ofcourse, this factory will be placed somewhere deep into the territory, near the HQ or something.

 The beauty of this is that the factory regens itself at 5% per hour. How often can a few people get through the entire defenses and reach the HQ? A deck-run Lanc or two would knock off about 5~10% of the production efficienct, but that will be all patched up in an hour or two.

 So, if at least two people who have way too much time in their hands team up, and start ferrying his bombers again and again and again into enemy territory, they'll have to do that 20 times in a row to finally kill off a factory.

 If two people fly two Lanc forms. (6bombers) and take one hour to reach the target deep inside enemy territory, assuming for some great miracle all their bombers survived, they'll knock 10% eff. from the factory. By the time they drop load, get shot down or dweebily bail, and get their two buffs to the target again, 5% is regened. So they will have to do it for 20 hours straight 20 times in a row.

 Meaning: only a really well coordinated, massive number of buffs can really damage the factory. It will take at least 10 Lancaster forms(30 buffs) and all their planes surviving to knock off 50% from the factory at a single time. How often does anyone make missions like those?

 Only when a certain country is unrecoverably losing, and the reset phase is imminent, will the target factory be constantly down. In all other cases, if one side wants to kill the enemies plane factory, then they'll have to gather a whole lot of people and do it the right way, and succeed in the collective effort, to reach their goal. If they can't gather enough people (at least 20 Lancaster formations, all planes surviving), then they'll have to do it again and again and again - at least succeed in a aerial bombing raid two or three times in a row, to really destroy a factory.

 No one or two dweeb, or even three or four dweebs, will be able to just larry some ord or deck-run a buff into enemy territory and ruin it for everyone. If one side is truly determined, and constantly make a huge collective effort to kill their target, it is only then they will succeed. And if the enemy comes up like that, ofcourse, the defenses will have to either counter it - or sugger the consequences of not responding to a huge enemy bomber formation.

 Personally, I think all game strats should be handled this way. Huge amount of collective ordnance load required to kill, and the results going global. The fuel refineries, radar, ordnance, etc etc..
« Last Edit: March 23, 2006, 10:36:48 PM by Kweassa »

Offline dedalos

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« Reply #14 on: March 24, 2006, 09:57:11 AM »
Quote
Originally posted by Gato
Okay, so maybe I'm lumping some guys together in the "furballer" category wrongly.  But we are talking about guys who really don't want bombers in the game other than as an easy target.  They complain bombers "kill" their fun in fighters by taking the FHs down.

Some people are better at gunning than others and THAT IS A FACT.  But the ones who call the bomber guns lasers are wrong, they aren't.  Shot gun is more like it.

Dedalos, all in all, this tread has to do with "perk plane" factories anyway.  In other words, other targets for bombers.  Fighters can find a fight any place, but bombers are very limited on worthwhile targets.

And on those 5 kills, was it only plane at a time coming at you???


Nop, they came in in 2s and 3s.  Same thing with a fighter though.  If you get jumped by 5 you dont really expect to survive, do you?

I know what the thread is about and I answered properly in my first post.  Someone else took it to a different subject.  So, mod them first please.

If there was such thing as plane factories, they would constantly be down.  Therefore, they would not provide a good target for buffs (unless you like hitting stuff thats already destroid) except of the first couple of guys to hit them.  The would be just like a refinery.  When was the last time you found one up so you could bomb it?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.