I really don't want to have to have a second MA and AvA is not the same. It just seems that the MA is going toward fighters and far away for bombing or strategy. There is very little for bombers to do, really. A viable strat system is what is needed. This would give the bombers something other than just hitting the hangers, troops and ord. Those items can be taken down by fighters now.
It seems when this all started, it was a complete warfare system, with fighters, bombers, GVs and ships. But the further along we go, the more it seems major parts of the system are falling by the wayside. It is a fight without strategy. You just get a gang of guys to take a base. It might have bombers to take down the hangers or not. But that is as far as the planning goes. Sure, if you have the horde, you take the map. But that has nothing to do with strategy.
Okay, the gun recoil is in fighters and now bombers. That is parity and we can get used to it. But the recoil on the osti, from what I've heard, is way over done.
Each plane, vehicle has a place in the game, or at least should have. Fighters can either be in fighter or attack mode and hit any target around. The bombers, on the other hand have very few and when the hangers are taken down by them, the fighters often complain. "Bombers killed my furball" What is left for the bombers to do??? Taking down the factories is to slow the resupply of the bases, but I really don't see it effecting it much, if any.
I have seen several good ideas to help boost the role of the bombers, but the question becames "Will it ever happen?" At this point, I'm not sure it will.
Fighter guns have a convergence up to 650 and the bombers guns are set at 500 with a "shotgun" effect. So for the guys who call the bomber guns "laser" and complain, I can't see it. In a fighter I take bombers down all the time.
So, in short, I'm still looking for parity on all fronts.