Author Topic: New Gun Shake  (Read 2826 times)

Offline Sloehand

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New Gun Shake
« on: March 26, 2006, 12:45:57 AM »
Don't want to get too pointed here, but I'm thinking that some of the new gun vibration/shaking is way too severe is some instances.  First, I'm not sure the a co-axial MG mounted fixed on a 40-50 ton tank would have any real shake to it, or for that matter the hull mounted MG either.  The pintle gun, being a flex mount I can see.

The worst application of the gun shake is the Osti.  We already had significant ballistic inaccuracy factored into the gun, now there is an extreme gun shake, again on a major tank chassis and what was essentially (I believe) some type windlass/crank mounting system.  In any event, I don't think, the 37mm should have that much recoil effect.

From a strictly functional viewpoint, I haven't hit anything with it since the release and I had fairly good expertise prior and could hit 1 in every 6 or 7 planes I engaged.  Certainly not up to Zazen's standards, but respectable and useful.  Now it seems impossible to keep the gun anywhere near the target, especially diving aircraft, so we're pretty much at their mercy now.  
I assume I'll get a little better with more practise, but it won't be targeting skill that will get better, just improved guesswork on spray n pray.  If I'm correct, this could just about cripple the usage of the unit all together.  Is this a bit of an over mod?
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Offline AKWarp

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New Gun Shake
« Reply #1 on: March 26, 2006, 01:37:13 AM »
Agreed.  I wasn't too bad in the osti prior to the shake model, now I can't hit crap.  

Heck, I was parked on an enemy airfield suppressing lifters and I can't even hit the dang airplanes sitting still on the ground!

Either remove the shake or remove the ballistic spread, or harden the main gun so it isn't so easy to kill...maybe that way we'll get off enough shots we might hit something.

Offline Pooh21

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« Reply #2 on: March 26, 2006, 02:01:39 AM »
maybe a short burst is the answer, I see no problem, gone are the days the ground tards can tape their trigger down and hit you at 2k
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Offline Flayed1

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« Reply #3 on: March 26, 2006, 04:31:58 AM »
In the bombers the gun shake has made it a bit more difficult for me to hit fighters, not much but it does add to the feel of being in a twin 50 cal turret and I think I'm growing to like it. But in Tanks and the Osty it is wayyyyyyyyy over done.    I was trying to kill troops running to the map room with my turret mounted MG and the sight was banging around so bad I could hardly aim at them. In the end I prpbablly used a 1/3 of my rounds just to kill 8 of them.
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Offline Pooface

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New Gun Shake
« Reply #4 on: March 26, 2006, 05:20:26 AM »
oh god guys, there are so many threads on this that explain it all. basically, the shake doesnt do ANYTHING to the ballistics, it just makes the gunsight shake for more immersion.

the guns in fighters shake too, but we're used to it, so we dont really notice it. just look at the sight, dont spray all over the place, because that will jiggle the gunsight too much. just wait, and shoot off 2 or 3 rounds at a time, you wont notice it. after 2 weeks im sure you'll all see it's nothing






im sure HT could come in and prove this to you to calm your nerves

Offline Rino

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« Reply #5 on: March 26, 2006, 07:19:04 AM »
I have to be honest, last night was the first time I have flown since
the new patch and I didn't notice any trouble at all.  In fact I got 5 fighters
with a formation of B-26s before they finished me off...so it may be some
folks are more sensitive to the shake than others.  I rarely do bombers
so last night was an experimental sort of deal.
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Offline BlauK

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New Gun Shake
« Reply #6 on: March 26, 2006, 08:30:47 AM »
At least the shake in M3's gun makes me feel nauseous. :(

IMHO it would be much nicer if only the gun and its sight was shaking while everything else stayed put. It would also affect the gunnery like it is supposed to (?)
But probably this would need some major changes in the 3D-models and in the code... or would it?


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Offline Lye-El

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New Gun Shake
« Reply #7 on: March 26, 2006, 02:07:25 PM »
Quote
Originally posted by Pooface
oh god guys, there are so many threads on this that explain it all. basically, the shake doesnt do ANYTHING to the ballistics, it just makes the gunsight shake for more immersion.




And what does ballistics have to do with sighting? Thats like saying a sniper won't be affected shooting standing up in the back of a pickup truck going down a railroad track because his rifle shoots the same.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline hubsonfire

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« Reply #8 on: March 26, 2006, 02:11:31 PM »
The Ostwind is great fun now. :aok
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Offline Pooface

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« Reply #9 on: March 26, 2006, 03:09:25 PM »
Quote
Originally posted by Lye-El
And what does ballistics have to do with sighting? Thats like saying a sniper won't be affected shooting standing up in the back of a pickup truck going down a railroad track because his rifle shoots the same.



the gunshake isnt moving the gun or the vehicle, it's moving the head of the gunner. thats why it seems the whole vehicle is moving, when infact, it is the viewpoint. use the .target command. the gun shoots EXACTLY the same as it did before, it's just that the gunsight moves like it should do.

it has been that way in fighters all the time. all you GV guys need to stop whining

Offline Zazen13

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New Gun Shake
« Reply #10 on: March 26, 2006, 04:16:23 PM »
While I don't think the gun shake has much if any effect on the lead required for accurate aiming in and of itself, beyond the already randomized shell trajectories,  I will say the Jell-O bowl blur effect does all but completely obscure your view of your tracers. So, while it doesn't effect my aim too much becuase I have every possible lead solution burned into my brain, not really needing tracers,  it would definately make aiming for someone who was not so adept at aiming an Ostwind all but impossible. The notion of only firing in short bursts in Ostwind makes no difference, the blur effect is the same, it jiggles as though you were firing a rapid fire MG, not a slow firing high caliber cannon.

In my personal opinion it has, for the common person, made AA field defense impractical and almost a complete waste of time, now horde vulchers just overwhelm a base, establish tight CAP, vulch any defenders into oblivion and proceed to the next field uncontested...Without good (and realistic) flak defense of airfields there is little to stop this pattern now. The gun shake in Ostwind is wrong and a detriment to gameplay, it's nauseating and can provoke epileptic siezures and migraines, HTC fix it please...

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« Last Edit: March 26, 2006, 04:20:21 PM by Zazen13 »
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Offline MOIL

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New Gun Shake
« Reply #11 on: March 26, 2006, 04:43:23 PM »
Zazen:
"In my personal opinion it has, for the common person, made AA field defense impractical and almost a complete waste of time, now horde vulchers just overwhelm a base, establish tight CAP, vulch any defenders into oblivion and proceed to the next field uncontested...Without good (and realistic) flak defense of airfields there is little to stop this pattern now. The gun shake in Ostwind is wrong and a detriment to gameplay, it's nauseating and can provoke epileptic siezures and migraines, HTC fix it please..."

Thank You:aok

Offline RTSigma

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« Reply #12 on: March 26, 2006, 05:16:39 PM »
Agreed, the headshake on the GVs make it harder to aim since the tracers are harder see (maybe an option to make them brighter?) as well as providing a headache effect. I can't use an Osti for a long time because of the headache it gives me.

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Offline E25280

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New Gun Shake
« Reply #13 on: March 26, 2006, 06:55:57 PM »
Quote
Originally posted by Zazen13
it jiggles as though you were firing a rapid fire MG, not a slow firing high caliber cannon.


This would seem to be the most valid part of the complaint.  The recoil effect on the 40mms in the Hurri 2d would be more appropriate.  I don't think it would make anyone feel better though -- a much larger recoil less often is probably worse for aim than a smaller, more constant shake.
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Offline DREDIOCK

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« Reply #14 on: March 26, 2006, 07:14:52 PM »
I like the MG shake. Much more realistic.

Not just the gun would shake but your entire body which would make the whole world seem to shake.
Would make sense inasmuch as your holding onto a shaking gun due to recoil that your body would shake too.

Ever work a jackhammer? LOL trust me. the hammer isnt the only thing that vibrates.

I havent had it give me any probs in either the pintlle or hull gun in a tank and cant still quite easily pepper planes passing by or anything else as I did before. It just feels more realistic.

As for the osti. I havent tried it yet. Not that that matters as I have never been able to hit much with the damn things before the new modeling
But E25280 has it nailed right on the head. If the osti were done correctly you would probaly like it worse as you would have a less frequent, but far more severe shake.

All in all the shake is a slight distraction. but it should be. MGs dont hold perfectly still so you can get laser type accuracy. They shake and vibrate. Alot.
and they werent designed to have lazer type accuracy. They were designed to put alot of rounds in a general area very fast
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