Originally posted by qts I haven't flown in a good long while but hope to return at some point (probably next year), but still keep tabs on AH. So here are a couple of ideas1. Fuel usage by terrain.It might help game balance and historical modelling if the fuel usage of planes was partially determined by the terrain over which they fly. Particularly as the distances between islands are often small. So a land plane would consume more fuel when over water and vice versa. This would help carriers and make long-range strikes more difficult.
Originally posted by hubsonfire And how exactly does an arbitrary increase of fuel burn rates (which are already set to a factor or 2.0) for only certain aircraft in certain situations give us "historical modelling" or balance?
Originally posted by qts Because land-fighters are supposed to fight over land and sea-fighters over sea.
Originally posted by hubsonfire Um, the 109s weren't low on fuel because they were land fighters, and the (land-based) spitfires were sea fighters-they were low on fuel because they flew all the way to bloody England!
Originally posted by qts Now how about that Fireball?