Author Topic: show your stuff... get in closer  (Read 1215 times)

Offline Nr_RaVeN

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show your stuff... get in closer
« on: March 26, 2006, 01:08:26 PM »
I think when posting screens of skins it would be a good Idea to get in closer. so we could see what the skin really looks like  for example a shot from the **** pit as that's what most of us are going to see when we fly it.
and Id like to see the panel lines and rivets up close too most of the posts the screens are from to far out.
Why hide all that work ,show it.
  That way we can give  better feedback.
Just a thought.
~S~ RaVe
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Offline Bullethead

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« Reply #1 on: March 26, 2006, 05:08:07 PM »
To be perfectly honest, the panel lines and rivets should be no more visible from the cockpit than they are at any other distance.  IRL, these features are not very visible at all, especially beyond about 3', except in the specific cases of domehead rivets, raised panels, and removeable panels.  Since 3' is about the minimum vertical distance from the lower edge of the canopy to the upper wing surface on a WW2 fighter, most upper wing rivets and panel lines should be pretty invisible from the cockpit.

Also, there's the question of the target audience.  I prefer to make my skins look their best from the POV of people outside the skinned plane, rather than the guy flying it.  IMHO, it's impossible to do both.  Because I feel that folks use skins to present their desired appearance to other players, and ugly skins in furballs ruin realism for most of the people in the furball, I think focusing on the appearance at furball range is the most important thing.  IMHO, inaccurately emphasizing features that shouldn't be seen well or at all, just so the guy in the cockpit satisfies his misguided expectations of the plane's appearance, makes for an ugly and highly unrealistic skin as seen by everybody, including the pilot.

Offline Nr_RaVeN

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« Reply #2 on: March 26, 2006, 11:04:07 PM »
well ya if its an ugly skin :eek: but a good skin should look good up close too. :)

look at Festers stuff, its really well detailed when you get right up on it. and still looks very nice in a furball that's a fact.
 so a quality skin always looks good from the **** pit.  That's what I want to see front my seat a realistic looking wing.:cool:
There's nothing misguided about it.
 A good skin looks good from either view  the trick is to have the opps just right so the pl and rivets don't shout out at you in a furbal and look fake, yet still look realistic from the pit.
 I mean from the **** pit you can see the distortion of the metal from the rivets puling on them. I want to see that on a skin too. and in a closer screen one can see the level of detail put into a skin .
It makes it hard to give helpful and accurate input from far off screens
That's all I'm saying. :aok ;)
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Offline Bullethead

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« Reply #3 on: March 27, 2006, 07:42:43 PM »
Nr_RaVeN said:
Quote
I mean from the **** pit you can see the distortion of the metal from the rivets puling on them. I want to see that on a skin too.


That's not realistic.  Plane-makers go to great lengths to avoid distorting the skin with the rivets, because that markedly decreases both the structural strength and the flight performance of the plane.  Sure, you can often see some distortion on flying warbirds and museum specimens, but remember, those planes are over 60 years old.  I can assure you they did not look like that when new, and you'll be wrinkled yourself when you're the same age.

IRL, rivet heads are no more than 1/4" wide, often rather smaller.  On most WW2 planes, especially figthers, they were flush with the skin and, hence, extremely hard or downright impossible to see beyond any distance greater than 3', especially if the plane was painted.  There were exceptions, of course, but that's the general rule.  Now consider that 1 pixel on your typical skin represents 1/2" to 1" on the real plane.  This means than even if you make your rivets 1 pixel only, they're still too big by a factor of 2x to 4x.  Adding more pixels around the rivet to represent features that were mostly non-existant in real life, such as shadows, distortions of the skin, etc., compounds the problem.

The bottom line is, many people have entirely unrealistic expectations of what real airplanes really look like, probably as a result of building many plastic kits where panel lines and rivets are NEVER done as in real life.  And even for the people with better understanding, the limitation of 1024x1024 pixels makes it impossible to portray features of rivet size realistically.

Thus, the choice for the skinner boils down to this:  make a skin that is completely unrealistic, to satisfy the the equally unrealistic expectations of many customers; or try his best to simulate reality, and be blamed for not being "realistic" by these same customers.

Offline Krusty

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« Reply #4 on: March 27, 2006, 07:50:10 PM »
In my Bf110C-4s, I didn't use any rivets. Nobody complained.

Then again, I couldn't find any rivet SOURCES either, not even on a high-detail 1/48th scale model.

Offline Nr_RaVeN

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« Reply #5 on: March 28, 2006, 01:11:10 AM »
I see what your saying but there is always a bit of distortion in the metal even on modern day AC. the things do get dents and what not .
  slight highlights in the skin make it look more 3 dimensional than not having them at all.
 Its the shading that gives a skin life. were talking about making skins look good if they don't have high lights ect they look flat and 2 dimensional.
 Like any art work you need shading features to get quality  results.
we will never get a game skin to look like the realy thing but we can try to bring out the effects of lighting on these skins to get us closer.
 
put two skins side by side one with slightly distorted metal high lights and shadows and one with out.... 9 out of ten guys will pick the skin with the distressed metal look it simply looks more 3 dimensional  if its done correctly. If not done correctly, your right it looks fake.  

Any of the contest wining skins I have seen all have that kind of highlighting to them. with out it they just look to flat .

The trick is to do it subtlety and not over do it.
The rivets did pull on the metal, its a fact. I see it all the time in my reference books plane as day. Pictures from the field from the days these things were flying.
The rivets may only be 1/4 inch  but the impression on the metal caused by the rivet pulling on it is bigger than 1/4 inch that produces a shadow , add the stress on the AC in combat you will get distortion. albeit slight its there and clearly visible even in old poor quality Black and white photos it can be seen.  
~S~ RaVe
« Last Edit: March 28, 2006, 01:15:25 AM by Nr_RaVeN »
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Offline Bullethead

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« Reply #6 on: March 28, 2006, 05:41:40 PM »
Disclaimer
Taste is expectation informed by a mental data base of what things are supposed to look like.  My mental data base obviously has major differences from yours and that of many other people, but that doesn't bother me because I think I'm right :D.  Be that as it may, however, there is no way for me to explain why I do things the way I do without getting into the contents of my mental data base.  So take what follows as an opportunity to see the world of skinning through my rather cynical eyes, using my mental data base.  IOW, it's opinion, although based in a lot of 1st hand experience which, IMHO, is better than most folks'.  Still, I'm not trying to make converts, I'm just explaining myself, and I hope I don't come off as insulting.  But that's the risk you take when you speak your mind, so be warned :).

Nr_RaVeN said:
Quote
I see what your saying but there is always a bit of distortion in the metal even on modern day AC.  the things do get dents and what not. .


Sure, there is a tiny bit of distortion in the skins of even new planes.  It's not caused by rivets (for reasons I've explained elsewhere), but by slight inaccuracies in the process of forming the curved shape of the panel.  Even so, this distortion is on the sub-pixel scale at our 1024x1024 resolution, just like rivets.  It, like rivets, is not noticeable beyond anything more than about 3', and thus should not be shown on a skin until our resolution goes up to AT LEAST 4096x4096, which is the minimum necessary to draw rivets actual size using 1 pixel (on fighters--buffs would need a higher resolution).  To REALLY make rivets appear correctly, though, we need at least 4 pixels per rivet head width so we can draw them as circles instead of dots, or IOW about 16 pixels per inch, which is about 16x the resolution we currently have even on fighters.  Thus, to make accurate rivets and any surrounding deformations, at the correct scale size for the fighter we're skinning, we really need to be working in 16384x16384 (buffs would need even more than that).

Think about that factor of 16 difference between what it takes to do the job realistically and accurately, and what we've got to work with.  That's what I'm going on about.  There is NO WAY to make any of these features look right at 1024x1024.  Attempts to put these features on skins anyway thus always turn out WAY too big, by at least a factor of 12, often of 16.  This makes 3/16" rivet heads come out the size of 18-wheeler lug nuts at the scale of our planes, and other tiny features similarly inflated.  Panel lines come out at a scale size of several inches wide instead of about 1/8", and the very subtle (at best) skin deformations of real planes end up the scale size of dents left by baseball-sized hail on cars in Tornado Alley.  All this just screams "UNREALISTIC" at me.

Quote
Its the shading that gives a skin life. were talking about making skins look good if they don't have high lights ect they look flat and 2 dimensional.


Airplane skin, except in disastrous cases such as taxiing accidents, bird strikes, and being on the bottom of Lake Michigan for the last 60 years (all of which ground the plane until repaired) IS "flat and 2D" (except, of course, as it follows its aerodynamic curves).  That's how it's designed to be, every effort is made to build it that way, and it doesn't work worth a damn if it isn't that way.  Planes don't fly around with major, highly visible dents in them unless A) they're so slow and stable already that the ding causes no noticeable loss of speed or stability, AND they've got enough extra strength to handle the loss of strength resulting from the dent, or B) the current owner is too poor to repair it and the FAA doesn't know about it.  So on C47s and other slow rides, or the Social Security-eligible warbirds flying today, the odd big dent (which is the only kind we can make) might be OK.  But, at the scale we can make them at 1024 resolution,  not on active fighters.

But I'm sure you'll say, "these aren't major dents, they're subtle deformations".  To which I say, "maybe that was the intent of the skinner, but the result, thanks to the 1024 resolution, is the scale size of major damage, and thus totally unrealistic for a flying plane".
 
Quote
put two skins side by side one with slightly distorted metal high lights and shadows and one with out.... 9 out of ten guys will pick the skin with the distressed metal look it simply looks more 3 dimensional  if its done correctly. If not done correctly, your right it looks fake.  Any of the contest wining skins I have seen all have that kind of highlighting to them. with out it they just look to flat .


This, IMHO, just shows the unrealistic expectations of most people, whose ideas of how planes should look come, at best, from the excessively visible rivets and panel lines on all the plastic kits they've built, or the wizened appearance of surviving warbirds today.  Few end users or skinners have ever built or worked on real planes.  Plus, as I'm sure you've noticed, because few end users make skins themselves, they hold skinners almost in awe as people who've mastered some escoteric art.  Thus, most end users never question the accuracy of the features on a skin, feeling instead that if the skinner put it there, it has to be right, simply because they don't know any better.  So when they see a bunch of unrealistically huge shading, highlighting, etc., on a skin, they think it's better that way because it conforms to their unrealistic expectations and was made by a perceived expert.

I, however, don't care what they think.  It is my firm belief that, at 1024, it is absolutely impossible to make all these tiny features come out at the right size for the scale of the plane.  I don't care how you do it, because all possible techniques necessarily involve multiple pixels, and even 1 pixel is several times too big to begin with.  Plus, even if we had the resolution to make these features the right scale size, they should not be visible from any distance greater than 3' anyway, so making them visible at mid-span as seen from the cockpit is just as wrong as making them way too big at 1024.  Therefore, I do not put such features on my skins.  That makes me happy.

My opinions on the realism, or lack thereof, of such features, however, in no way detracts from my admiration for those who continue to make skins this way.  I well know, having done it that way myself, how much work it is, and how much effort and desire for perfection they put into it.  Besides, as you say, it goes over well with the masses.  

The bottom line of skinning is that it's our hobby, a source of personal enjoyment.  So make your skins in whatever way you like.  I'm happy the way I do it.  If you prefer the methods of other folks, that's your right.  Don't feel guilty about it, and feel free to consider me a misguided victim of a messiah complex.

Offline killnu

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« Reply #7 on: March 28, 2006, 05:49:08 PM »
all this because asked to show off your skins?:rolleyes:
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Offline Citabria

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« Reply #8 on: March 28, 2006, 09:56:56 PM »
completely disagree with everything bullethead says.

btw i have some time in real airplanes of many types and have all my pilot ratings so I know what airplanes look like in flight and what can be seen.

you can stuff that metal perfection BS up you know where because when I was flying a brand new kingair 200 which btw uses flush and raised rivet construction you can easily see where the rivets pull down on it when the angle of light is low on the nacel even though you cant see the rivets in the nacel cowling. and even moreso if your riding in the back looking out the wing you can see every runner and every spar on that wing.

so take your lazy expert BS and make sure to add " it is my opinion" to everything you post.


and add that to this. spent last year sitting on airplane wings of every modern type that flies in the US. fueling and staring at king airs, cessnas, falcons, hawkers, bare metal winged merlins, mu2s, countless other types... lear jets, not to mention a HAWKER SEA FURY, 2 p51 MUSTANGs and a b17 FLYING FORTRESS. depending on the lighting you can see on any of these planes old or new that they are aluminum egg shells with internal bracing plain and simple.

where do you think I figured out how to show rivet deformation during the last year? from school buses or semi trucks?
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Offline Citabria

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« Reply #9 on: March 28, 2006, 10:04:59 PM »
hmm  that came across pretty harsh sorry. I do agree with a few things bullethead says but I say across the board if you look you can see below the surface of any aircraft and get clues to what lies beneath. the variations in the skin cause visible reflection shadow and highlight distortions that can add life to an otherwise 2d digital aircraft skin.

I formulated this opinion from looking at a wide variety of aircraft during the previous year with the explicit intent of trying to figure out what it was I was actually seeing in all the shadows and reflections. I intended to take this info and translate it into a 2d skin to be grafted onto a 3d digital aircraft model. this research was done while working at an airport and viewing aicraft in outdoor lighting while sitting on or standing next to their wings at an angle similar to the cockpit level and on several occaisions from the cockpit of the airplane itself.
« Last Edit: March 28, 2006, 10:10:19 PM by Citabria »
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Offline Nr_RaVeN

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« Reply #10 on: March 29, 2006, 12:41:18 AM »
Quote
Originally posted by Bullethead
Disclaimer
, it's opinion, although based in a lot of 1st hand experience which, IMHO, is better than most folks'.  Still, I'm not trying to make converts, I'm just explaining myself, and I hope I don't come off as insulting.  But that's the risk you take when you speak your mind, so be warned :).
Nr_RaVeN said:


You do what you want I was just saying that its ezer to give input on a skin when it can be seen up close.
 I wasn't trying to start a big debate about it. :)

Each person has there own reality some think velvet elvis posters look good and some dont. its all a mater of taste


what ever floats your boat bro.:aok
 I'm not insulted at all its your opinion.;)
But if were going to play the qualification card..... my eyes work pretty dam well and I see what I see. I have spent lots of time in my carrier intimately working the exterior finishes of Aircraft  from buffing and sealing to  applying decorative decals and custom painted air brush stripes.
Though not my main business I have touched and caressed  many many AC. As someone that restores and puts paint on metal for a living   I think I'm qualified enough to comment on what my own eyes can see,and my hands can feel
  THE METAL IS DISTORTED its not my opinion its a fact.
 Ive had to deal with taping these things off enough to know.


This whole debate is beside the point that I originally  made which is
 that its easier to give input on a skin when it can be seen up close.

Again,You do what you want I was just saying I wasn't trying to start a big debate about it. :)

Cheers RaVe
« Last Edit: March 29, 2006, 12:56:33 AM by Nr_RaVeN »
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Offline MachNix

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« Reply #11 on: March 29, 2006, 12:46:20 PM »
Okay, I'll put up an image so you guys can "discuss" the topic.  


This is an image of the P47D-25 model using 1024 texture size with a screen resolution of 1280x960 and cropped.  Using the 1024 texture size, the top of the wing has a pixel density of 2.0355 pixels per square inch.  So one pixel is about 1/2 square inch – one mighty big rivet.  A seam or panel line 1 pixel wide would represent a gap of half an inch.  By the time you add some dirt or corrosion around the rivet and panel line, you might be getting close to the 1/2-inch size but that is still pretty big.  When working with something smaller than the pixel density will allow, limit the contrast the object has with the surrounding area.  As an example, the panel lines should not be pure black on a light surface.

Pixel density is not the only limiting factor.  There are only 256 colors to work with.  You also have to be mindful of what the skin looks like up close and from some distance away.  Compromises have to be made; and what they will be, is up to the skinner.  Now whether the skinner can get meaningful feedback on those compromises is the real question.

Offline Krusty

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« Reply #12 on: March 29, 2006, 12:56:21 PM »
Original post just said "Show us what you made, get in CLOSE so we can really see your work and give some good feedback!" it doesn't matter if you have no rivets at all, the original request is just "Get in CLOSE so we can see".

Just to clarify Raven's request.

Offline Pooface

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« Reply #13 on: March 29, 2006, 01:28:20 PM »
i agree with rave here. the best skins look great at any angle and magnification

Offline Citabria

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« Reply #14 on: March 29, 2006, 03:54:06 PM »
bullethead do you know about a little pixel conversion utility program called bright?
 it converts 24 bit bmps to 256 colors in a way that makes them retain their 24 bit look.

you should look into downloading it
Fester was my in game name until September 2013