Author Topic: Sim or Game?  (Read 2450 times)

Offline Docc

  • Copper Member
  • **
  • Posts: 150
Sim or Game?
« on: March 26, 2006, 10:15:14 PM »
It's very discouraging after spending weeks, or months, or years learning the intricacies of Aces High only to have HT continually change the nature of the game in the name of "realism".  Sometimes this is done with unannounced flight model changes, and sometimes with patches.  What I see is that while the planes are more realistic to fly, Aces High itself has gone from a semi-simulation to an arcade game.

The horde effect is being promoted as fast as these 'realism' effects are implemented.  

In real life airfield ack was harder to kill, there was a lot more of it, it was a lot more accurate, and it usually had range and altitude measurements to use in aiming.  In Aces High a manned field gun has a range of about 2.5k max with a slim chance of hitting a moving target while a couple of .303 pings destroy them.  The AI guns rarely hit anything and then only cause fuel or oil leaks.  The ostis are useless because of shell dispersion and operator difficulty in aiming due to shaking and tracers you can't see.   It's much harder to kill running troops with a stationary hull mounted machine gun than it should be.   Basically, the ability to defend a field from the ground has gone to a new low.

Meanwhile, sideswitching has been made easier for those who like to horde.  This is realistic??

Make the acks and anti-aircraft gvs harder, more accurate, and more of them.  Minimize side switching instead of encouraging it.  As I write this the rooks have at least 100 more players online in the game than either the knights or the bishops.

Offline Roscoroo

  • Plutonium Member
  • *******
  • Posts: 8424
      • http://www.roscoroo.com/
Sim or Game?
« Reply #1 on: March 26, 2006, 10:29:33 PM »
Sunday night has always been "Rook nite" . (it started way back when we were the under dogs)
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
(=Ghosts=Scenariroo's  Patch donation

Offline FTJR

  • Silver Member
  • ****
  • Posts: 1996
Sim or Game?
« Reply #2 on: March 26, 2006, 10:45:09 PM »
Well someone has attached the puffy ack targeting device on all of my planes.

dunno about killing the troops with the hull gun though,
Bring the Beaufighter to Aces High
Raw Prawns      

B.O.S.S. "Beaufighter Operator Support Services" 
Storms and Aeroplanes dont mix

Offline eilif

  • Silver Member
  • ****
  • Posts: 1012
Sim or Game?
« Reply #3 on: March 26, 2006, 10:48:05 PM »
This age old argument will hopefully be laid to rest once Combat Tour comes out, then we can let MA turn into what ever Arcade game the air quakers want it to be and Combat Tour can give us Sim nuts/historical fanatics what we want. (hopefully)

Trying to satisfy both parties in MA has been a valiant effort but i think HTC will have alot more fun once he doesnt have to worry about putting all the fish in one basket. I hear AVA is doing pretty well these days tho so maybe thats affecting MA now.

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Sim or Game?
« Reply #4 on: March 26, 2006, 11:10:53 PM »
There has to be a quake-like place in here somewhere for the masses. And I too hope Combat Tour gives us a fun alternative.

~AoM~

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Sim or Game?
« Reply #5 on: March 26, 2006, 11:12:44 PM »
I give this one a 2. Not a lot of caps, the headshake horse has already been beaten into a puree', and the rest of it is just ****ing retarded, to be blunt.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Docc

  • Copper Member
  • **
  • Posts: 150
Sim or Game?
« Reply #6 on: March 26, 2006, 11:34:30 PM »
ah.......the expected typical response from a BK......nothing constructive, just destructive

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Sim or Game?
« Reply #7 on: March 26, 2006, 11:46:02 PM »
Oh be nice...Hubs was giving a fair assessment of your whine..err post but I'd have to give lower marks for originality though.  This issue has been banged more times than Superdud's mom.

But in case you haven't realized, this is a game that simulates air combat using World War II fighter planes.  And it does a rather good job at it.  You're dismissed.




ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Kurt

  • Silver Member
  • ****
  • Posts: 1149
      • http://www.clowns-of-death.com
Sim or Game?
« Reply #8 on: March 26, 2006, 11:47:31 PM »
How many more times does HT have to come in here and actually state 'Its a game' before people start to realize that he's not freakin' kidding.

Jeez.
--Kurt
Supreme Exalted Grand Pooh-bah Clown
Clowns of Death <Now Defunct>
'A pair of jokers beats a pair of aces'

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Sim or Game?
« Reply #9 on: March 26, 2006, 11:51:13 PM »
Quote
Originally posted by Kurt
How many more times does HT have to come in here and actually state 'Its a game' before people start to realize that he's not freakin' kidding.

Jeez.

Yup:aok

It's a Game not a Simulation

Offline ghi

  • Gold Member
  • *****
  • Posts: 2669
Re: Sim or Game?
« Reply #10 on: March 27, 2006, 12:21:07 AM »
Quote
Originally posted by Docc

In real life airfield ack was harder to kill, there was a lot more of it, it was a lot more accurate, and it usually had range and altitude measurements to use in aiming.  In Aces High a manned field gun has a range of about 2.5k max with a slim chance of hitting a moving target while a couple of .303 pings destroy them.  The AI guns rarely hit anything and then only cause fuel or oil leaks.  The ostis are useless because of shell dispersion and operator difficulty in aiming due to shaking and tracers you can't see.   It's much harder to kill running troops with a stationary hull mounted machine gun than it should be.   Basically, the ability to defend a field from the ground has gone to a new low.

 .


 I agree, the 20/37/88 mm AA in game is just a useless waste of frame rate, the lethality and damage box for shells is a joke,
  I can take a Jabo to a base, kill the vh, and all acs , and start the vulch party untill i run out of amo/ fuel,
 Who was the ninja pilot in WW2,able to destroy 10-14 AA batteries 20/37/88mm  without getting killed?:(
« Last Edit: March 27, 2006, 12:34:55 AM by ghi »

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Re: Re: Sim or Game?
« Reply #11 on: March 27, 2006, 12:31:58 AM »
Quote
Originally posted by ghi
I agree, the 20/37/88 mm AA in game is just a useless waste of frame rate, the lethality and damage box for shells is a joke,
  I can take a Jabo to a base, kill the vh, and all acs , and start the vulch party untill i run out of amo/ fuel,
 Who was the ninja pilot in WW2,able to destroy 10-14 AA bateries 20/37/88mm  without getting killed?:(

From all the reading I've done about WWII Jabo pilots, it was one of the most dangerous jobs for a pilot, second only to Infantry soldier.

Fact: More planes were shot down in WWII from AA fire than any other plane or mech failure.


Offline Docc

  • Copper Member
  • **
  • Posts: 150
Sim or Game?
« Reply #12 on: March 27, 2006, 12:53:49 AM »
As I said above, Aces High is an arcade game with 3 sides.   All countries have great offensive capabilities, and very limited defensive capabilities with the latest patch.

Now no one wants to play a game that doesn't give you an equal chance of winning such as the other guy has.  IF numbers were equalized, which is something HT has either refused to do or is unable to do, then the reduction in defensive capability would be fair for all.

However, because of the imbalance in country numbers, the bases of the other 2 countries are left wide open for the one with numbers because of the lack of defensive capabilities.

Kindly increase the defensive capabilities so that the other 2 countries have at least a chance of holding off the hordes instead of just playing the game to be masochistic cannon fodder.  That gets very old fast.

Or find a better way to equalize the numbers.

Equality for all at any given time is the key in any GAME.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Sim or Game?
« Reply #13 on: March 27, 2006, 04:04:50 AM »
You must be new to this game Docc, otherwise you'd know this number argument has been beaten to death a thousand times in the boards.  As HT stated before, the number balance is something the the community has to fix and when it showed that it was unable to, HT stepped in and placed the ENY limiter when one side gets to big.  Is it a perfect system? No but does it work? Yes, because your whines are a testament that it works.  Are there any other choices available?  Sure, but I guarantee that you won't like a single one of them.

As for this latest patch nerfing base defenses, thanks for the laugh.  


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
Sim or Game?
« Reply #14 on: March 27, 2006, 04:07:35 AM »
I don't want the numbers equalized, I like it as it is. AH has gotten along quite well as it is, numbers change from time to time.

Side balancing has gotten far better then it was before, much thanks to the shorter penalty time after a country change.

Noone is disputing your argument that it is a game though. The only thing in the MA that aims for realism is the flight modell, everything else it arcade gameplay.

Like Filth said, hopefully CT will give the rest of us a fun place to hang out in.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.