Author Topic: Sim or Game?  (Read 2500 times)

Offline Docc

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Sim or Game?
« Reply #15 on: March 27, 2006, 04:57:14 AM »
Ack-Ack you are one of the better air to air pilots in the game, but I must admit I've never seen you de-ack a field in the years I've been playing this game.  If you did you'd understand how rediculously easy it has become.

The game is geared to offence with limited defensive capabilities....but with unequal numbers the side with numbers goes on a land grab and the other 2 countries are nothing but cannon fodder.  If the other 2 countries had a few more capabilities on defence it might keep them interested and give them more satisfaction in playing longer, especially when there is such a numbers imbalance as there was tonight.  

Just because it always was doesn't mean it has to be.  Let's find a way to make the game fun for the 2 countries who don't have numbers at any given time.  If a player has the tools, he can get as much satisfaction from a successful defence as he can from a successful base capture.

ENY as it currently stands is not an equalizer.  Numbers overcome almost all of the time as you well know.

Offline Wilbus

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« Reply #16 on: March 27, 2006, 05:01:56 AM »
Why find a solution to a problem that doesn't exist?

I mean, sure you say it is a problem that you are flying for the "underdog" country. IMO That is an opporunity to improve, I wouldn't want it any other way, I wanna fly for the country with lower numbers. I hate it when knits sometimes outnumber another country.

What you consider boring and uneven I consider fun. Don't come and ruin my fun please.
Rasmus "Wilbus" Mattsson

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Offline Docc

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« Reply #17 on: March 27, 2006, 05:27:51 AM »
Wilbus have you flown yet since the patch?  Not all of us still have the reflexes or eyesight of a 20 y/o or the skills necessary to compete with pilots of your caliber.  In fact, most of us old timers and the newbies don't and we make up the majority of the player base.

All I am suggesting is to make the defensive capabilities of a country equal to the offensive capabilities.  IRL given equal numbers, the defense always had the advantage.  As this game stands now, the defense doesn't have a chance, even with equal numbers.

Offline straffo

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« Reply #18 on: March 27, 2006, 06:02:56 AM »
Quote
Originally posted by Docc
Ack-Ack you are one of the better air to air pilots in the game, but I must admit I've never seen you de-ack a field in the years I've been playing this game.  If you did you'd understand how rediculously easy it has become.
 


I bet you've never seen Blitz de-acking a field and then come back to capture it ?

(it was in 2001)

Offline Ack-Ack

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« Reply #19 on: March 27, 2006, 06:07:43 AM »
Quote
Originally posted by Docc
Ack-Ack you are one of the better air to air pilots in the game, but I must admit I've never seen you de-ack a field in the years I've been playing this game.  If you did you'd understand how rediculously easy it has become.


I've been playing since 1.07 and even back then the field acks were easy to take down.  Nothing has changed in that regards.  

Quote
The game is geared to offence with limited defensive capabilities....but with unequal numbers the side with numbers goes on a land grab and the other 2 countries are nothing but cannon fodder.  If the other 2 countries had a few more capabilities on defence it might keep them interested and give them more satisfaction in playing longer, especially when there is such a numbers imbalance as there was tonight.


What limited defense capabilities?  The same capabilities to defend a base exist now as they did before the patch.  Nothing has been downgraded.  Attack a field that is defended by the LTARs in their ground vehicles and then tell me about limited defensive capabilities.  If it is limited, it's probably the result of a lack of a coherent and sane plan.  

Quote
because it always was doesn't mean it has to be.  Let's find a way to make the game fun for the 2 countries who don't have numbers at any given time.  If a player has the tools, he can get as much satisfaction from a successful defence as he can from a successful base capture.


The players do have the tools...it's called the planes and GVs and all those other neat things you can jump into and shoot things down with.



Quote
ENY as it currently stands is not an equalizer.  Numbers overcome almost all of the time as you well know.


HT tried to let the community come up with a viable solution and instead all the community did was bicker and moan about the inbalance in the main arena.  HT even challenged the community to come up with a viable system that didn't require the player to be forced into something.  Again, the community failed.  While some did come up with some interesting ideas, the majority whined and moaned some more about the inbalance.  So that forced HT to come up with the ENY system.  Sure, a lot don't like it but it does the job.  It's not the best system but it's a viable system.  The other course of action is to have HT force something on the player and that isn't a good thing because it has far more negative effects than positive ones.



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Offline parker00

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Sim or Game?
« Reply #20 on: March 27, 2006, 06:08:03 AM »
If they made the AA more lethal then you would have 20 posts out here whining that no one can even get in on base. I don't know how many post there have been about the puffy ack killing people but it would be 10 fold if they did make it harder.  Try to image people put in those guns with no training back in WWII, do you think they would be so acurate? I know there a a lot of people on this game that have no problem aiming and killing people in the manned ack or osti's.

The key to a great defense is having people at the base to defend.
« Last Edit: March 27, 2006, 06:11:58 AM by parker00 »

Offline EN4CER

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Sim or Game?
« Reply #21 on: March 27, 2006, 06:34:15 AM »
GAME!

Offline Wilbus

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« Reply #22 on: March 27, 2006, 07:14:46 AM »
Well Docc I see your problem but I don't agree with it.

Acks have always been easy to take down (except during Beta when they were actually laser guided without dispersion for a while, that was just nasty).

As far as the number of acks around a field goes, specially 20mm, I agree with you. However, that is up the the Map builders, not HTC. Not sure if HTC have any restrictions on the number of acks you're alowed to place around a field though.

The problem really has got nothing to do with patches or not. The problem lies intirely with the players. Unfortunatly most players act the same they as they would in real life, go with the gang, kick the underdog, be afraid to speak up or come with real sugestions and whine alot.

Most people just enjoy the cherry pickin and easy kills/kill stealing, flying with the gang and hate getting ganged and whine about it (no I do not mean you Docc :) )

And some, like you, try and stick with the underdogs but don't like it. I understand it but don't agree with it, there is usually a way to slap the gangers. Problem is people don't wanna take the time to gather a few people from the country and say "guys, let's grab a couple of bombers, take down the field they are attacking from and listen to the whine about field porkers". Or like Ack-Ack said, LTAR's enjoy their GV's and they have more people in their squad then a whole friggin ant farm, attacking a field guarded by them is just stupid unless you're in a high alt bomber.

The defencive capabilities exist, problem is people don't use them. As soon as they notice the war ain't going their way they change field or log off.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline SuperDud

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« Reply #23 on: March 27, 2006, 07:22:33 AM »
Quote
Originally posted by Ack-Ack
This issue has been banged more times than Superdud's mom.



:furious :furious :mad: :furious :furious
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Offline ghi

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« Reply #24 on: March 27, 2006, 08:46:21 AM »
Quote
Originally posted by Docc
ENY as it currently stands is not an equalizer.  Numbers overcome almost all of the time as you well know.





,But the other 2 teams are soo unbeliveble dumb still fighting each other in this kind of situations.
   
    I've seen last evening most of the bish fighting knits only,
Bish that play this game for 3-4 years, making missions to attack knits, and took bases, when rooks had 280 players ,15-20 bases more than Bish ,and knits were down ,close to getting reset.
 At least try to steal the reset, don't help them reset,

    But knits do the same when bish are in deep ,

Offline hubsonfire

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« Reply #25 on: March 27, 2006, 08:55:14 AM »
Quote
Originally posted by Docc
ah.......the expected typical response from a BK......nothing constructive, just destructive


Okay, ignoring the mindless and expected "typical response from a BK" line, show me how you're right. The horde mentality is not promoted, it takes 5 mg hits to knock down an ack (couple implies 2), the ostwind is not useless, sideswitching evens numbers, for the most part, since the 10 or 15 noobs who change to the side with higher numbers won't affect the outcome of the "war", while many of us change to the side with lower numbers, the AI guns often hit something, they do more than hit oil or knock off a flap, you've never deacked a field, nor have you fired an antiaircraft battery at an attacking plane.

Explain to me again why I'm wrong for not taking this whine seriously, would you?
« Last Edit: March 27, 2006, 09:04:07 AM by hubsonfire »
mook
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Offline Mustaine

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« Reply #26 on: March 27, 2006, 09:13:53 AM »
you can do your own search, but here is just one of HiTech's comments abotu game / sim

http://www.hitechcreations.com/forums/showthread.php?s=&postid=1682753#post1682753
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline Docc

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« Reply #27 on: March 27, 2006, 10:39:57 AM »
Before you tell me what I haven't done, check my kill stats.  Over 550 kills this camp in field guns and ostis......so I am very familiar with their limitations.  I have de-acked fields this camp as well........2 or 3 fighters going in together can clear all the acks in 2 passes on any field and survive.

In fact, 4 times this week alone I have seen a single plane destroy a v-base in 1 sortie, auger, and capture it with a second sortie in a goon or m3.  He chooses an undefended v-base........comes in NOE in a loaded 110.......if a gv is upping shortly after the base starts flashing he bombs the hangers first, killing 2 hangers and usually the gv the first pass........then he strafes down the manned ack and the last hanger.......kills the AI ack and augers........comes back in a goon or m3 before anyone can get there to defend.

Offline wetrat

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« Reply #28 on: March 27, 2006, 11:22:06 AM »
This just in:

WAAAAAHHHHHHHHHHHHHHHHH :cry :cry :cry
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Offline Edbert

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Re: Sim or Game?
« Reply #29 on: March 27, 2006, 11:56:05 AM »
I was thinking you were new until I saw the 2002 date on your ID. The MA is 95% game, the only "sim" part is the flight modeling IMHO. The whole concept of winning the war is to blame for much of the dweeberry you see. But without that concept HTC would not have but 20% of the customers. That type of GAME is what gamers look for and why they pay to play. A few responses to your post....

1st, it has always been that way (a giant MMOL game of CTF), I submit it is you who have changed or are just starting to recognize the fact that the MA is quake with planes.

2nd, in 'real life' if you were on the ground imanning your M2 and got strafed by a 4 @ 20mm fighter at 350-400MPH you may not think they were so hard to die in.

3rd, blame the players for the "horde effect" not HTC.

4th, there's no way real small caliber field guns were MORE accurate, I've been shredded while weaving at 400+mph with 75-120 degree deflection at ranges of over a kilometer more times than I can count. I also doubt that 5" guns on a carrier could blow up a lone fighter at 10K of alt from ranges of six miles, or shoot through mountains for that matter.

5th the mannable feild guns are not .303 they are 37mm HE and one hit SHOULD destroy most fighters with a single ping.

6th, I'd like to see less side switching too but again, blame the players not HTC.

7th, I could go for more acks at bases but do not increase accuracy/lethaility please, they are superhuman already. Maybe some heavier calibers or multibarrel installations would be a god compromise.

8th, I'm not going to disagree with the GV business, I hate using them and even having them.