Author Topic: Sim or Game?  (Read 2507 times)

Offline stockli

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« Reply #30 on: March 27, 2006, 12:08:25 PM »
is a dude with a gun, not hard to kill once hit in real life.  However getting to him would have been really hard.

I would like to see better tracers also.

Why not make defense stronger and AAA more accurate as countries get out numbered to keep it fair.  That way less people will jump sides.  Afterall no one wants to get hammered by ground fire.

Offline Lye-El

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« Reply #31 on: March 27, 2006, 03:24:55 PM »
Quote
Originally posted by Ack-Ack


What limited defense capabilities?  The same capabilities to defend a base exist now as they did before the patch.  Nothing has been downgraded.  

ack-ack



That would be them. Limited before, more so now. I am not refering to puffy ack here. The guns have not been downgraded, but aiming them certainly has. If you don't know this you have not been spending much time in GVs. Try hitting a moving M3 2k out with an Osti with the sight danceing all around. You need to see the impacts and make small adjustments to get a tracking solution. Hard to do with the sight galloping about.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Bullethead

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« Reply #32 on: March 27, 2006, 07:20:58 PM »
AH is an extremely accurate simulation of that area of Valhalla where the WW2 pilots worthy of being there practice non-stop for the inevitable coming of Ragnorok.  IOW, they drink, fly, drink, fight, drink, die, drink, repeat, all while vainly lusting after the Valkyries.  They're all already dead, so "dying" means nothing to them; they just pop back into existence and go forth to fight again.  Hence, the ubiquity of kamikaze porkdweebs and NOE buffdweebs.  Any plane they want, damn near, so they can handle anything when Der Tag comes.  Woe to the forces of Jotenhiem on that day, for they have neglected airpower.  :rolleyes:

Offline SlapShot

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« Reply #33 on: March 27, 2006, 07:29:51 PM »
In Aces High a manned field gun has a range of about 2.5k max with a slim chance of hitting a moving target while a couple of .303 pings destroy them.

Yeah right ... .50 cals have hardly any effect on field guns ... .303s ... I might as well throw rocks out my window ... I might hit the gunner in the head before the .303s take out the gun.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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« Reply #34 on: March 27, 2006, 07:35:49 PM »
HT tried to let the community come up with a viable solution and instead all the community did was bicker and moan about the inbalance in the main arena. HT even challenged the community to come up with a viable system that didn't require the player to be forced into something. Again, the community failed. While some did come up with some interesting ideas, the majority whined and moaned some more about the inbalance. So that forced HT to come up with the ENY system. Sure, a lot don't like it but it does the job. It's not the best system but it's a viable system. The other course of action is to have HT force something on the player and that isn't a good thing because it has far more negative effects than positive ones.

Actually the ENY idea did come from the player base ... it was Delirium's idea in the thread that HT started to get input on how to fix the imbalance problem.

HT took the idea ... added some refinements to it ... tweaked it some more and that is what we have today.

What most fail to realize ... it wasn't meant to balance the sides. It's intent is to entice people to switch to the lower numbered countries if the ENY takes their plane out of the hanger. If you choose to stay with the side that has the most players ... well your gonna have to do it with less capable (at least that what most people think) planes.

Like Ack-Ack said ... it really is still up to us to balance the arena and I am glad that HT has not entertained a FORCED balancing solution.

My opinion ... if he ever FORCED a balance ... he would go out of business.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Docc

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« Reply #35 on: March 27, 2006, 07:43:28 PM »
Slapshot I suggest you sit in a manned field ack while some Spit comes in a de-acks the field single-handedly.  You'll see how easily the field gun dies.

Offline hubsonfire

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« Reply #36 on: March 27, 2006, 07:56:36 PM »
The Spit has cannons, Docc. The cannon rounds have a small blast radius/grenade effect. While they may be spraying 303s at you, I'll wager it's the cannons killing you.
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Offline Docc

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« Reply #37 on: March 27, 2006, 08:05:17 PM »
I've died enough in field guns that I know when I've been hit by a cannon or a machine gun.....especially after watching the same plane strafe down a number of other acks at the field.   Spit has 240 cannon rounds.....1400 .303 rounds.

Offline LePaul

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« Reply #38 on: March 27, 2006, 08:35:22 PM »
Quote
Originally posted by Docc
I've died enough in field guns that I know when I've been hit by a cannon or a machine gun.....especially after watching the same plane strafe down a number of other acks at the field.   Spit has 240 cannon rounds.....1400 .303 rounds.


Same story with ordinance

I was really hoping to see some strat changes.  Instead we see a new flight model that ,well, I didnt know was off to begin with...and now more guns vibrate than ever before.  I dont recall seeing anywhere on the wish list "can you make ostwinds shake?"  Sigh.  Of all the things that couldve really used some tweaking, I again hope the *next* patch will address those things (more terrains, strat changes, etc etc)

Offline Wilbus

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« Reply #39 on: March 28, 2006, 03:43:41 AM »
There is no way of knowing what takes down an ack even if you are in that ack.

Basicly you can fire 10 rounds of 20mm and take down an ack without problem thanks to the blast effect, that would be enough to take down 24 acks.

You say it is easy to capture fields now? I say it has never been harder.

Guessing some of you guys weren't here in the early years when it actually was easy to capture a field.

Like I said before, the problem is not the game, it's the player base.

As for acks being easy to kill, well how tough do you think they were in R/L? It's an (most of the time) unprotected gun (well OK it's got a couple of sand bags around it) with a bunch of unprotected soldiers manning it.
Even if it was protected (like some were, no need to dig up pictures to prove it) a couple of 20mm would disable the crew, maybe not kill em. Steel plating or not, a 20mm explosion a few feet from you will knock ya off yer feet.
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Offline Docc

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« Reply #40 on: March 28, 2006, 03:56:37 AM »
When 1 or 2 planes can sneak in, bomb the vh, strafe all the field acks, and survive to hang around vulching anything that tries take off to fight them.......then its a sure sign that bases are too vulnerable and too easy.

Since everyone is a lawyer in here, before you pass it off because you 'doubt' it...........try it yourself

Offline Wilbus

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« Reply #41 on: March 28, 2006, 03:59:31 AM »
I don't doubt it, I know it is so. I don't see it as a problem though, and, like I said, it's never been harder to capture a field then it is now.

Second, if you consider it too easy, create a map, add more acks to the fields, submit it.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Docc

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« Reply #42 on: March 28, 2006, 04:06:21 AM »
Believe it or not, I've tried to create a map using the terrain editor that came out on 2/15.  Unfortunately, I'm not a computer graphics designer and the instructions and terminology are not easily understood by a beginner at this.  Either that or the new version has a bug.  Either way, I can't get it to work.

Offline eilif

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« Reply #43 on: March 28, 2006, 04:31:33 AM »
Origionaly posted by bullethead

Quote
AH is an extremely accurate simulation of that area of Valhalla where the WW2 pilots worthy of being there practice non-stop for the inevitable coming of Ragnorok. IOW, they drink, fly, drink, fight, drink, die, drink, repeat, all while vainly lusting after the Valkyries. They're all already dead, so "dying" means nothing to them; they just pop back into existence and go forth to fight again. Hence, the ubiquity of kamikaze porkdweebs and NOE buffdweebs. Any plane they want, damn near, so they can handle anything when Der Tag comes. Woe to the forces of Jotenhiem on that day, for they have neglected airpower.


I couldnt have said it any better! :aok Thats sig material.

Offline SlapShot

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« Reply #44 on: March 28, 2006, 07:39:40 AM »
Quote
Originally posted by Docc
I've died enough in field guns that I know when I've been hit by a cannon or a machine gun.....especially after watching the same plane strafe down a number of other acks at the field.   Spit has 240 cannon rounds.....1400 .303 rounds.


I don't believe for a second that you can tell whether you have  been hit by a Spit 20mm or a .303 ... thats just bollucks.

Go offline ... take up a Spit ... empty the 20mm guns ... try to take out all the ack with the .303s ... I doubt strongly that you can do it.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."