Author Topic: It's long past time for Equality!  (Read 1045 times)

Offline Toad

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It's long past time for Equality!
« on: March 28, 2006, 11:42:55 AM »
Reading all the whi...er... commentary on ENY and Gun Shake and Bombers and this and that, it became clear to me that one point in the porridge was true.

It is long past time for equality in AH. As Gun Shake was ALWAYS present in fighters and just now GV's and Bombers are being made equal, it's time to for a little taste of the "equality stick" for fighters and bombers.

What's good for the goose is good for the gander.

So... you know how you can climb into your Tiger in the Transporter Room and be instantly teleported to within a few miles of your objective? How you can cover say 80-90% of the distance to another field in the twitch of a mouse button?

Well, I say it's time fighters and bombers had EQUALITY!

Just like the mighty Tiger Tank, I think my FM2 should be able to sit in the Transporter HangarRoom and be teleported by Scotty across 80-90% of the distance to another field in the blink of a mouse's eye.

Further, I think I should instantly appear at an altitude commensurate with each individual aircraft's climb profile. For example if Aircraft X, at military power and best angle can climb to 10K while covering 20 miles, then at my "spawn point" I should de-cloak at mil power, best angle speed and the appropriate altitude. Airplane Y would be slightly different depending on its performance data.

EQUALITY NOW! If a GV can do it, why shouldn't aircraft?



















....of course, another option would be to make everything equal by making GV's DRIVE to the fight just like a fighter or a bomber has to do.


EQUALITY NOW!
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline hubsonfire

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It's long past time for Equality!
« Reply #1 on: March 28, 2006, 12:20:27 PM »
Let the flogging begin!
mook
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Offline Karnak

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It's long past time for Equality!
« Reply #2 on: March 28, 2006, 12:24:53 PM »
Of course another view of equality says "Each is 5 to 10 minutes from the combat zone under current implimentation."  To maintain that equality GVs must be given the jump start.

Bombers are kinda left out in the cold by it though.
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Offline Furball

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It's long past time for Equality!
« Reply #3 on: March 28, 2006, 12:32:33 PM »
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Offline Toad

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It's long past time for Equality!
« Reply #4 on: March 28, 2006, 12:39:15 PM »
Quote
Originally posted by Karnak
Of course another view of equality says "Each is 5 to 10 minutes from the combat zone under current implimentation."  To maintain that equality GVs must be given the jump start.

Bombers are kinda left out in the cold by it though.



But our focus on maxium reality tempers that view of equality, does it not?

For example, it takes an aircraft flying at 240 mph 5 minutes to cover 20 miles. Quite realistic and measurable, without fear of large error.

OTOH, the Supah TIGAH can zip across 20 miles of land or intervening water in the blink of an electron. One would have to say it approaches "light speed" like the Millenium Falcon. How does that aid the cause of realism or even immersion? Do tell.

The ability to levitate a SupahTigah across water would be akin to having aircraft fly through hills rather than going around or over them.

Or is realism out the window because GV's have a special pass on that requirement as well?

And, as you say, there is that bomber issue where reality rears it's ugly head for them but not the GV's.


EQUALITY NOW!
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline EN4CER

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It's long past time for Equality!
« Reply #5 on: March 28, 2006, 12:44:11 PM »
Quote
Originally posted by Toad
OTOH, the Supah TIGAH can zip across 20 miles of land or intervening water in the blink of an electron. One would have to say it approaches "light speed" like the Millenium Falcon. How does that aid the cause of realism or even immersion? Do tell.


It also takes a Tiger at least 5 minutes to drive to a base from the Spawn Point so when you look at it from a time factor - 5 minutes by air or 5 minutes by land - Sounds like equality to me.

It will never happen but if you want equality Toad give me a SAM in my Tiger so when you drop bombs on me in my Tiger I can shoot a SAM up you. :aok

Offline Morpheus

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It's long past time for Equality!
« Reply #6 on: March 28, 2006, 12:47:36 PM »
Realistic equality.

I say end the pain and remove the GV's completely from Aces High.:aok
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Offline Toad

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It's long past time for Equality!
« Reply #7 on: March 28, 2006, 12:48:52 PM »
Both of those examples show a total disregard for reality.

I thought we were trying to honor reality to the maximum extent possible?

Tigers don't zip across water.

Tigers don't zip anywhere at light speed.

Immersive realism would be driving your Tiger to the fight at it's realistic speed.

SAMs on a SupahTigah?

I think you highlight where this game is headed.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline EN4CER

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It's long past time for Equality!
« Reply #8 on: March 28, 2006, 12:50:34 PM »
Quote
Originally posted by Morpheus
Realistic equality.

I say end the pain and remove the GV's completely from Aces High.:aok


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Offline MadSquirrel

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It's long past time for Equality!
« Reply #9 on: March 28, 2006, 01:05:03 PM »
Toad is right.  It should take GVs longer.  But then we also need to put in the realistic factor of a large airfield having 60 or 70 gun implacements including 50mm, 55mm, 88mm  105mm and 128mm Flak Batteries.  OH, did you forget that most of the aircraft downed in WWII were from ground fire?  
Quote
In 1944 Flak accounted for 3,501 American planes destroyed, enemy fighters shot down about 600 less in the same time period.

http://www.ww2guide.com/flak.shtml

Hummmm.  Lets not forget the Barrage Balloons to prevent vulching and low flying Buffs.

Yes.  Let the armor have normal transport distances.  And modes of transport.  You know, like a rail system to transport 50 tanks at a time.  OH, and if our bombers bomb the enemy airfield runway, the enemy aircraft can't fly from it till they get dozers and work crews to fill in the holes.  But then those dozers have to travel by rail also. And if you land your plane, you can't up for 30 minutes to simulate actual refuel and rearm times.  And Buffs, you can fly a formation of 3 buffs, but only if you can get 30 players to fly with you.  

Yes, normal travel time from base to base needs to be implimented.  But you need to impliment these other factors as well.   :p

LTARsqrl  <>

P.S. The Barrage Balloon thing might actually be a good idea.  :aok
« Last Edit: March 28, 2006, 01:12:36 PM by MadSquirrel »

Offline Toad

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It's long past time for Equality!
« Reply #10 on: March 28, 2006, 01:12:31 PM »
I am cool with tons of flak at airfields. That would drive fights away from the fields. In fact, some people might give up on field capture and just fight in aircraft. GREAT IDEA! Add TONS and TONS of flak!!!!

Barrage balloons at fields, factories, cities and towns is cool with me too, for the same reason.

Quote
You know, like a rail system to transport 50 tanks at a time.


ANOTHER GREAT IDEA! And let's have it take .... say....  one full day in "game time" to load the tanks on the train, then actual travel time, then a day to unload the armor and another day to get them fueled and armed and on the road to the target.

So... three dawn/dusk cycles after the player loads on the train he'll be driving to the fight. EXCELLENT idea!

 
Quote
OH, and if our bombers bomb the enemy airfield runway, the enemy aircraft can't fly from it till they get dozers and work crews to fill in the holes.


Yep, ANOTHER GREAT IDEA. Of course, "grass strip" capable aircraft, like most of the fighters, would be able to take off on any clear grassy area that was relatively flat.

No rearming is fine too but you should always be able to take up any aircraft sitting ready in the hangar. So just land and get the XO to assign you a new plane. 2 minutes tops. Same for a tank that wants to drive 6 hours to the fight after he returns to the field to, of course.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline hubsonfire

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It's long past time for Equality!
« Reply #11 on: March 28, 2006, 01:15:59 PM »
Actually, I like the rail transport idea just as much. Granted, it would probably be a nightmare to implement on the terrains, but it would be interesting to have more rail traffic/targets
mook
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Offline MadSquirrel

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It's long past time for Equality!
« Reply #12 on: March 28, 2006, 01:20:44 PM »
All good ideas.  

But to simplify things, lets just do away with all the GVs, and airfields and towns and just have big furballs.  OH, and we could change the name to Combat Flight Simulator.  

You wouldn't even have to land.  You die and you instantly are spawned in the air just outside of the furball.  And there could be web site where millions of fans could make and submit different versions of WWII aircraft.  And mod the planes so Ponies could fly at 700 knots and carried unlimited ammo.  Thus making it so there were no realistic flights or fights.  And then any new players that came on could just get reamed by the "Ol Timers" of the game.  Yup.  Nothing but a furball sounds good . . . . . to you.

Aces High is a good game because it has elements for ALL players.  Not just the fighter jocks.  You want a "Fighters Only Game"?  Try CFS.  You will be bored in no time at all.

LTARsqrl  <>

P.S.  When firing large weapons, the weapons shake, but the gunners eyes don't blur.  Recoil is taken by the mounts, by the recoil mechnism in the gun and also by the gunners own arms and body.
« Last Edit: March 28, 2006, 01:24:37 PM by MadSquirrel »

Offline Toad

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It's long past time for Equality!
« Reply #13 on: March 28, 2006, 01:40:55 PM »
Quote
Originally posted by MadSquirrel
All good ideas.  

But to simplify things, lets just do away with all the GVs, and airfields and towns and just have big furballs.  be bored in no time at all.

LTARsqrl  <>

 


I you SIR!

You are just FULL of GREAT IDEAS!

Doing away with GV's is YOUR BEST IDEA SO FAR! I don't think HT is going to go for it however, so perhaps making them more realistic is the best we can hope for and as we've seen, you are in agreement on that idea.

BTW, doing away with airfields or towns would be unnecessary after the GV's were gone. AH was a great game WITH airfields and a capture feature long before GV's were ever implemented in the game.

BTW, have you tried WW2OL? I hear it has great GV action.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline JMFJ

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It's long past time for Equality!
« Reply #14 on: March 28, 2006, 02:01:35 PM »
Then all the fighter jocks would complain about people camping the planes spawn point.  LOLOLOL


JMFJ