Author Topic: Loose Cannons - and the future of Aces High  (Read 28251 times)

Offline Voss

  • Silver Member
  • ****
  • Posts: 1261
      • http://www.bombardieraerospace.com
Loose Cannons - and the future of Aces High
« Reply #30 on: March 28, 2006, 08:02:15 PM »
STILL NO CT? STILL NO TOD?

Cool, still haven't missed anything.

Offline Hoarach

  • Gold Member
  • *****
  • Posts: 2406
Loose Cannons - and the future of Aces High
« Reply #31 on: March 28, 2006, 08:12:59 PM »
Well most of the targets that I see the LCA go after are where the furballs are.  If your going take a base leave the furballers out of it.  One of the reasons I hate this group is there will be a big nice furball going along and all of a sudden the LCA come in and pork the base.  No I do not enjoy this style of AH.  Im not going play the win the war game and find it pointless as I can easily earn those 25 perks in 1 flight.  

Way Dok is saying is how many rooks want to win resets and how good of a thing it is.  Resets dont appeal to everyone and if its a small % of the LCA can still ruin it for a majority.
Fringe
Nose Art
80th FS "Headhunters"

Secret Association of P38 Pilots

Offline WarRaidr

  • Zinc Member
  • *
  • Posts: 93
Loose Cannons - and the future of Aces High
« Reply #32 on: March 28, 2006, 08:19:07 PM »
ZZzzzzzzzzzzzZZZZZzzzzzzzzzzz zzzzz :D

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Loose Cannons - and the future of Aces High
« Reply #33 on: March 28, 2006, 08:24:57 PM »
Well, as long as this doesn't turn into the same thing as the last organizational fad (which brought us ENY balancing), I have no problem with it. For me, I spend every work day organizing crap for the guys I am responsible for. The LAST thing I want to do is "organize" for entertainment. I have to admit, I do take great pleasure in doing my best to "pee" in the O weenies' pool. :D

It is very gratifying when an unorganized Knit dweeb like myself can do that. :)
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Loose Cannons - and the future of Aces High
« Reply #34 on: March 28, 2006, 08:27:52 PM »
This is the song that doesn't end,
Yes it goes on and on, my friend.

Some people started singing it,
not knowing what it was.

And they'll continue singing it
forever just because

This is the song that doesn't end,
Yes it goes on and on, my friend.

Some people started singing it,
not knowing what it was.

And they'll continue singing it
forever just because....
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20387
Loose Cannons - and the future of Aces High
« Reply #35 on: March 28, 2006, 08:28:17 PM »
Quote
Originally posted by JB42
Look, the concept is very simple:

If you don't like what they're doing.....stop them, if you don't want to stop them ..... shut up.

I swear, with all the problems in this world, I see more time spent crying on this BBS than ever before. Use your blog time wisely and try to make a difference in the world instead of spending countless hours on this board whinning. ENOUGH SAID!


The concept IS very simple.  Leave the FT areas for those who don't want to land grab.  I wouldn't force someone to fly ACM flights if they don't enjoy it.  

That's the point. You are telling me that I have to fly AH your way.  The beauty of FT or TT is that it allows folks who don't want to play land grab to do something different.

I could care less if the LCA or anyone else resets the map every hour if that's what gives them a thrill. More power to them.  But don't demand I play it that way if it doesn't give me the same enjoyment.
Dan/CorkyJr
8th FS "Headhunters

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Loose Cannons - and the future of Aces High
« Reply #36 on: March 28, 2006, 08:36:51 PM »
Quote
Originally posted by StracCop
Gentlemen,

Somewhere, somehow, a bunch of people have missed the point about the LCA.

What is 'new' about this concept is the order of magnitude of cooperation and teamplay, and how finally, a venue has been established for mission-oriented players to find some of their kind of fun.

....snip....

all!



Dont misunderstand what I said.

I think its great that there are missions up, and joined, where there were few before. (At one point we used to joke that the only uncorrected bug in AH was the one that prevented any rook from joining a mission!)

The noly thing that gets under my skin is the idea that you're breaking new ground, changing the face of the game, exhibiting leadership. You're not. You're really just creating a forum for like minded guys to hook up (Ch 111).  Thats a great thing, but for leadership its nothing compared to a special event or, say,  RJO.

(For the newer guys, Rook Joint Operations only happen rarely now. Origianlly it was a massively coordinated effort in which all willing Rook squads strove for maximal attendence on a given night, then took assignments from a true "CO for a day" Last one I remember was run by GhstDancer, who didnt fly but planned and organized base assignments. So channel might have stuff like "Nightmares are Jabo/goon to 113," "99s putting up stiffer fight, so 4th FG needs to do fighter sweep to CAP. After they hit, send in CAF with more Jabos and a goon." Instead of the country-wide Brownian motion that fills most nights, the entire Rook side simply swept through the opposition. THAT takes leadership.)

Have fun, enjoy each other company, relish the missions that make the game alive for you. Dont ruin things for others if you can avoid it, and "reset every hour" if you can.


Just leave the judgement of history to others.
« Last Edit: March 28, 2006, 08:43:10 PM by Simaril »
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Loose Cannons - and the future of Aces High
« Reply #37 on: March 28, 2006, 09:08:10 PM »
Quote
Originally posted by The Fugitive
StracCop, sorry to burst your bubble, but it has been done many times before.

 A couple years ago the bish had 3 or 4 guys that got groups together. When ever they were on people beg them to run some missions. Ya want to talk about missions??? LOL!!! you guys are a "horde" in every sence of the word. The only co-ordination you guys have as you get to the same base at about the same time !

These bish "leaders" use to run multi-pronged attacks, some forces leaving 30 minutes before the main forces. Advance forces would deack and disappear, or pork fuel at long range bases. Meanwhile other forces would up from a number of bases to shortten dar bars only to meet at arranged spots all over the map.

Talk about land grab !!!  LOL!!! 3 and 4 base fell with in minutes of each other all because of a few guys planning out missions. That was a co-op set-up!! they never called themselve any "alliance" or any other "name" they were the Bishops and they worked well toghether with these guys leading.

But time changes, some left the game, I think one passed away, others didn't want the hassle of running them all the time. So no, your not the first, nor will you guys be the last.

Enjoy your fun, but not at the expence of others. Leave TT's and FT's alone.


My god! You mean to tell me there has actually been people in this game that think multidimensionally??

The one thing that has always struck me in this game. be they friendlies or enemies is the vast majority of missions run are pretty much 1 dimensional, lack creativity and forward thinking.

As a result. Without ungodly massive numbers on their side, Many of these missions fail.
And often even with numbers on their side. Many of these missions fail.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
Loose Cannons - and the future of Aces High
« Reply #38 on: March 28, 2006, 09:23:34 PM »
Quote
Originally posted by Hoarach
Well most of the targets that I see the LCA go after are where the furballs are.  If your going take a base leave the furballers out of it.  One of the reasons I hate this group is there will be a big nice furball going along and all of a sudden the LCA come in and pork the base.  No I do not enjoy this style of AH.  Im not going play the win the war game and find it pointless as I can easily earn those 25 perks in 1 flight.  

Way Dok is saying is how many rooks want to win resets and how good of a thing it is.  Resets dont appeal to everyone and if its a small % of the LCA can still ruin it for a majority.



On any other map then the one with FT in it 99.999% of the furballs are started as a base capture attempt and prevention attempt thereof.

Eventually they turn into  furballs as more and more players for whatever the reason. Be it to help in the capture or prevention the basecapture attempts or those just looking for a fight enter the fray

The furballs that happen during this time are merely a a part of the natural evolution of the basecapture attempt.

Eventually one side overpowers the other and the basecapture is completed and it starts all over again either between the base that was just captured and the next base in line. or moves to another area as someone else moves in for a basecapture attempt and the fight and furball starts anew.

The only place this doesnt hold true is on the map with FT in it as it is obvious to even the most common observer the intent of the design of the FT area. and thus my defence of the furballers on that particular map.

On any other map currently in rotion.
 All bases are fair game and I will have to side with the landgrabbers
« Last Edit: March 28, 2006, 09:26:16 PM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline AWRaid

  • Parolee
  • Copper Member
  • **
  • Posts: 140
      • Semper Fi
Loose Cannons - and the future of Aces High
« Reply #39 on: March 28, 2006, 09:33:16 PM »
I don't even know what an LCA is but I've read a few posts so I'm assuming it's some squad that likes to get groups of people together and take stuff over.

They think it's a new idea? lol


In AirWarrior back in the early 90s you had people constantly getting groups of planes to raid airfields. I think in every mmo-style flight sim ever made you've had this same style of play AH included.

Nothing was more fun than getting a bunch of A-26s together bombing a field and vulching.

Needless to say, old idea that has been around since before the assyrians in one way or another but congrats on thinking you reinvented it lol.
-Raid


<S> SDShill <S>

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Loose Cannons - and the future of Aces High
« Reply #40 on: March 28, 2006, 09:36:56 PM »
BTW nice site Loose Cannons.  I checked out your missions and was happy to see few were base capture mission types. I like base attack, and simple large bomb runs.  Capture to me isnt fun unless Im in the mood.

~AoM~

Offline RTSigma

  • Silver Member
  • ****
  • Posts: 1318
Loose Cannons - and the future of Aces High
« Reply #41 on: March 28, 2006, 09:48:55 PM »
All I got to say is hats off to the LCA for growing a pair and happening. All you other haters can go to the DA. Heaven forbid people who pay to play get together and do something together.

Sigma of VF-17 JOLLY ROGERS

Offline Docc

  • Copper Member
  • **
  • Posts: 150
Loose Cannons - and the future of Aces High
« Reply #42 on: March 28, 2006, 11:19:51 PM »
In any game equal opportunities for success or satisfaction for ALL players AT ANY GIVEN TIME is the key to any game..... whether it is a successful defence of a base or a successful capture.

A horde usually arises when 1 country has more numbers than the other 2, or is willing and able to weaken its defences on another front. Due to numbers fluctuations there is almost always the opportunity for a horde to exist in 1 of the 3 countries at any time.

And right now there is no defence against a horde, any horde from any country, when you are shot down by the first wave and your base is rendered unusable 10 seconds after the horde arrives. In the 5 minutes it takes to return to that base it has been captured.

Of course the underdog will become discouraged, and move on to a base where numbers are more equal or log off leaving the horde to continue its rampage. The longer the horde remains in existence the fewer options the underdog has. It is not conducive to the success of the game to allow these steamrolling hordes to exist for a lengthy period or its underdog players to become discouraged.

You want better fights, happier players, less whines? Give us better defensive tools so that the underdog players can break up these hordes or keep them occupied longer by allowing players to still take off from the base to defend the base's city: more acks, and longer range and more accurate acks, gvs that can hit moving targets, harder hangers, acks, ordinance.

Offline StracCop

  • Copper Member
  • **
  • Posts: 140
      • http://www.digitaldioramas.com/
Loose Cannons - and the future of Aces High
« Reply #43 on: March 28, 2006, 11:32:19 PM »
Quote
Originally posted by Hoarach
...I hate this group ...


It's okay Hoarach.
If you want to hate thats fine.
We don't hate you.

We're just playing a simple little game.

I really don't understand some of these
posts with the sleight of hand insults and
demeaning tone.  Sheesh, its a game fellas!

Snap out of it!
« Last Edit: March 28, 2006, 11:38:38 PM by StracCop »

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Loose Cannons - and the future of Aces High
« Reply #44 on: March 28, 2006, 11:52:16 PM »
Docc targets that are harder to kill would help to. It would force cooperative play.

~AoM~