Author Topic: Tool Shedders arena....  (Read 843 times)

Offline Guppy35

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Tool Shedders arena....
« on: March 29, 2006, 11:11:39 AM »
A comment by one of the LCA guys in another thread got me thinking.  He suggested that flying the LCA stuff was like flying a WW2 mission.

If that's the intent, to fly organized dedicated mission, then why not have an arena that is geared towards that.  I'm not trying to be a wiseguy here, the header was the only way I figured I'd get anyone to look if for no other reason then to jump me :)


So you set up a two side arena with the following that would give it that feel and make it more of a challenge if flying dedicated missions is the key.

-Two sides
-large expanse of water between them (think English channel as an example)
-Heavy bombers only operating from rear bases (They didn't operate on the continent during the war or at the airfield right next door.)  No more low level heavies then from the next field.
-Medium bombers at fields slightly closer then the heavies
-Fighters & fighter bombers at forward bases
-Carrier fleets operating in the large open expanse of water.

Obviously the battle will start over the water.  Taking one of the other guys fields would involve real organization.  Obviously the heavies have to take off earlier and are airborne longer. Fighter sweeps would be in order to get the defending CAP away from incoming bombers and since they'd know the heavies were up the CAP would have time to climb and be prepared for them so the air to air combat would be a factor in protecting those bombers.  Guys would need to be willing to fly escort missions where they might not see action just to make sure the bombers got through.  Defenses have time to react to the heavies coming across so flattening the airfield would be that much tougher.

Make ground vehicles a part of any capture.  This is WW2 after all.  LVTs have to get ashore and be a part of the capture, not just paratroops.    Once the foothold is made on the other sides continent, Fighters &Fighter bombers can up from that field.  The heavies would still be limited to the distant home based fields.  Mediums could operate from the continent after a certain number of bases fell on the continent. Have smaller single strip fighter bases to go with larger fields that handle bombers.  Once on the other guys continent, then the other ground vehicles have to fight their way to the next field.  Obviously you can provide air cover, but it's gonna take time as they have to travel to that next field and may run into enemy armor and fighter bombers.

Throw in weather(Low clouds) so that operating fighter bombers might be tough and there may be places that the GV guys have to fight it out without help from above.  Make the terrain tough with natural choke points to force those armor battles.

If the land grab crowd is really serious then make it a challenge where teamwork and coordination is the key.  

My guess is though that winning a reset would be a heckuva lot tougher in this kind of environment as carrier fleets would be targeted constantly, and it would take some real coordination and patience to make it happen instead of just overpowering numbers.
Dan/CorkyJr
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Offline Zazen13

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« Reply #1 on: March 29, 2006, 11:21:36 AM »
That sounds like a great idea. Toolshedders will have hours upon hours of extremely boring flights just like they did in real life! It will be a l33t toolshedder mission planner's wet dream on ice...


Zazen
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Offline Guppy35

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« Reply #2 on: March 29, 2006, 11:23:20 AM »
Quote
Originally posted by Zazen13
That sounds like a great idea. Toolshedders will have hours upon hours of extremely boring flights just like they did in real life! It will be a l33t toolshedder mission planner's wet dream on ice...


Zazen


That's kind of my point.  If you believe that this is 'war' and that flying a 'mission' in the MA is WW2, then lets at least include all the factors we can, including the boredom.
Dan/CorkyJr
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Offline Saxman

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« Reply #3 on: March 29, 2006, 11:30:11 AM »
That sounds suspiciously like the suggestion in the wishlist board by the toolshedders that all the furballers should go off to another arena.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Guppy35

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« Reply #4 on: March 29, 2006, 11:38:03 AM »
Quote
Originally posted by Saxman
That sounds suspiciously like the suggestion in the wishlist board by the toolshedders that all the furballers should go off to another arena.


Could be seen as that.  The intent had more to do with if folks are really serious about 'missions' and WW2, then set it up where all the factors are there to make it a real challenge.

I'd probably be in there flying fighter sweeps or escorts to be honest because I'd know that the defenders would have a better chance to be in the air as opposed to on the ground or just taking off.
Dan/CorkyJr
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Offline Simaril

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« Reply #5 on: March 29, 2006, 12:36:36 PM »
I remember that when the AvA map recently was Western Europe/ BoB, Filth did exactly what you suggest.

He organized buff missions, with escorts and a challenge to the LW side. DAR and scouts gave LW info as the mission developed, and the battle in the air became the real point.

The Allied guys had a royal  blast with it, though the outnumbered and less organized LW contingent had a bit more frustraing time. So, I guess it was realistic too!
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Offline Krusty

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« Reply #6 on: March 29, 2006, 01:02:55 PM »
Meh... Don't get me wrong, I flew with them before they started the Loose Cannons Alliance, and I like a lot of the folks that fly with them. I made some friends and so forth. However, one thing that put me off of staying with them is that they don't push to take bases that need taking. They usually take bases that are undefended (sneak steals, that type) or are not part of the main fight. They have a strategic role in taking the enemy away from the hectic parts of the map, stretching the front line, and so forth, but tactically it was boring for me.

I don't know why folks are so upset. So what. Big deal. Take the base back. End of story :)

Offline dedalos

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« Reply #7 on: March 29, 2006, 01:05:24 PM »
Wiseguy
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline DoKGonZo

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« Reply #8 on: March 29, 2006, 02:48:15 PM »
Uh ... Guppy ... for the conoiseurs of outhouse demolition, do there really need to be two sides? I mean, moving targets and all ... ruins the fun.

And be sure to have rows and rows of fighters parked on the runway with special skins saying "SHOOT ME" on the wing panels - so their tiny lawndart branes don't get all confuseded.

Offline Westy

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« Reply #9 on: March 29, 2006, 03:07:50 PM »
"for the conoiseurs of outhouse demolition, do there really need to be two sides?"


Not at all!  They are the reason HTC included the [OFFLINE] choice on the AH menu screen.


(I'm not guppy but that never stopped me from adding my wooden nickels worth of opinion to any discussion)
« Last Edit: March 29, 2006, 03:10:57 PM by Westy »

Offline DoKGonZo

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« Reply #10 on: March 29, 2006, 03:14:35 PM »
You don't get perks offline.

Offline Zazen13

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« Reply #11 on: March 29, 2006, 03:56:27 PM »
Quote
Originally posted by Guppy35
That's kind of my point.  If you believe that this is 'war' and that flying a 'mission' in the MA is WW2, then lets at least include all the factors we can, including the boredom.


I just got thru reading a great book called, "Ace of the Eighth", by Norman "Bud" Fortier. It's a very detailed month by month account of his life as a WW2 escort fighter pilot in Europe, first in P47s then in P51s. Nine out of ten missions they never saw an enemy plane. Half the time they did see an enemy plane they just did a  hit n run on the bombers and dove to the deck. Half the time the bombers would get called back because of cloud cover over the target. The average mission time was 5 hours. If these 'realistic war' types want realism then let's really give it to them. The simple fact is in real life, much like in AH but to the 10th power, toolshedding, milkrunning, and playing strategically was as boring as hell. Boredom and monotony was more toublesome to pilots than enemy planes by far...

Zazen
« Last Edit: March 29, 2006, 05:46:49 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline RTSigma

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« Reply #12 on: March 29, 2006, 04:00:00 PM »
Heaven forbid people play the way they want to play in any arena for $14.95 monthly

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Offline Cr0ssEye

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« Reply #13 on: March 29, 2006, 04:10:20 PM »
Cheese for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Who wants CHEEEEEEEEEEEEEEEEEEESSSSSSSS SSSSSSSSSSSSSSSSSSEEEEEEEEEEE EEEEEEE?????????????????????????????????????????

Offline ddoug

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« Reply #14 on: March 29, 2006, 04:32:10 PM »
Quote
Originally posted by RTSigma
Heaven forbid people play the way they want to play in any arena for $14.95 monthly


That's the most sensible thing I've seen in the whole "hate the LCA" discussion.