Author Topic: HiTech's best idea EVAR  (Read 3721 times)

Offline Bruv119

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« Reply #30 on: April 01, 2006, 06:04:42 AM »
I think they should just  increase the amount of  damage a cv can take.

Just a little though.
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Offline rod367th

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« Reply #31 on: April 01, 2006, 08:17:52 AM »
Quote
Originally posted by hubsonfire
Chef, what planes will spawn on the runway, take off, and accelerate to well over 400mph in the time it takes a formation of bombers to travel 6,000 yards at 325mph? Anyone?

Ted, AFAIK, the USAAF didn't use bombers as kamikazes, and neither did the RAF. There is no attrition in AH, and using the kamikaze (a desparate and unintelligent tactic at best ) as a rationale for the most popular bomber tactic doesn't float.

Most of the suicide buffbombers in AH aren't noobs. They're vets following the path of least resistance.

Donzo, if you aren't going to live until your bombs hit, you are, in fact, one of the unrealistic suicide bombers in question.

Pongo, I'd like to see changes along those lines as well. Drop only from F6, under textbook conditions; level, at speed, at alt, no insane Gs or unsafe speeds, etc. However, I doubt that will ever happen, and HT himself said he'd considered this route, which means this is probably as close as we'll get. Hence my support and this thread.

I see this idea as adding a little bit of realism without taxing anyone too much, taking one of the most frustrating aspects out of AH's naval warfare, reducing the frustration of those customers who wish to play around in the TT areas in GVs, and making folks realize what a fearsome weapon the bomber actually is in AH, instead of just using them to grief.

I'm not sure I really see the downside here. Remember, this isn't my idea, so you don't have to automatically disagree with it. If anyone's got some thoughts on how this would negatively affect gameplay, I'd like to hear them.

I think a lot us had that same thought, Kurt.



 ah  did you miss battle of midway?  12 b25's 8 tbm's   all died trying to kill carriers some even dived on cv's to hit them but cap of zero's killed them all.  only 6 bombs out of all these planes hit any ships. Japanese would use its crusiers to come along side of carriers so torpedo's didn't get carriers.


And watch Japanese films of american attacks on its fleet. what some of you call suicide is exactly how dive bombers flew dropping or 1k or less on japanese fleet.

Offline rod367th

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« Reply #32 on: April 01, 2006, 08:24:08 AM »
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Originally posted by rod367th
ah  did you miss battle of midway?  12 b25's 8 tbm's   all died trying to kill carriers some even dived on cv's to hit them but cap of zero's killed them all.  only 6 bombs out of all these planes hit any ships. Japanese would use its crusiers to come along side of carriers so torpedo's didn't get carriers.


And watch Japanese films of american attacks on its fleet. what some of you call suicide is exactly how dive bombers flew dropping or 1k or less on japanese fleet.





 and as for RAF lol they lost many lanc's trying to sink bismark. low attacks which you all call suicide attacks lol. And yes seen some storys of american polish RAf using planes in suicide attack some rec medals for ramming bomber with thier planes. to stop incoming bomber or v1 or v2 rocket. Same as everyone say HO didn't happen in real life. watermelon its posted right in 1939-44Navy manual to HO  planes. And most famous pilot to HO  is Chuck Yeager.

Offline Oldman731

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« Reply #33 on: April 01, 2006, 08:46:07 AM »
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Originally posted by Urchin
Suicide bombers pay their monthly fee just like you do, and I suspect they outnumber you.  Why shouldn't the way they play the game be valid?

Because HTC has tried to create a relatively authentic game/simulation, and suicide bombers detract from authenticity.  The "hey, some people like it this way, so don't change it" argument stifles any improvement.  If HTC adhered to it, we never would have received flight model updates ("Hey, some people LIKE being able to pull the stick all the way back without stalling, and it's their $15.00!"), and would still be using a hit bubble ("Hey some people LIKE being able to land 20 kills!").  While suicide bombers existed in the war, they were comparatively rare, certainly for the type of combat we're supposed to be simulating.

Looking at the comments in this thread, the main objectors seem to focus on a very narrow moment in time - "I've just dropped my bombs and the ack/fighter got me, I still want the bombs to count."  Well, hey, you're DEAD, so your score wouldn't have amounted to much anyway.

The idea sounds fine to me, FWIW.

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Offline E25280

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« Reply #34 on: April 01, 2006, 09:58:22 AM »
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Originally posted by Masherbrum
If that's the case, NO CV in WWII was sunk with Bombers (Level or Suicide Medium/Heavy Bombers).   If you are gonna do REAL, do it right.


In all fairness, no cv in WWII was sunk by level heavy bombers bombing from altitude because if any con got within 20 miles, the entire fleet would begin zig-zagging wildly preventing any kind of line-up.  In AH, you might see a lazy S pattern at best, and then someone is screaming "Quit turning the CV so I can launch!!"  If the fleets all traveled in straight lines, we may have had different history.

So if we want HTC to code automatic, random, constantly turning fleets when a con is in Dar range, that would be doing "Real right".
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Offline Masherbrum

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« Reply #35 on: April 01, 2006, 10:56:04 AM »
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Originally posted by rod367th
ki67   suicide a Light carrier  lost 3 light carriers to suicide attacks


But no level correct, since this is 90% of Bombing choices in the MA?
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Offline culero

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« Reply #36 on: April 01, 2006, 11:15:35 AM »
Quote
Originally posted by Oldman731
snip
Looking at the comments in this thread, the main objectors seem to focus on a very narrow moment in time - "I've just dropped my bombs and the ack/fighter got me, I still want the bombs to count."  Well, hey, you're DEAD, so your score wouldn't have amounted to much anyway.

The idea sounds fine to me, FWIW.

- oldman


Me, too, so long as the bomb damage applies to the arena. Score is irrelevant.

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Offline Urchin

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« Reply #37 on: April 01, 2006, 12:51:39 PM »
Quote
Originally posted by Oldman731
Because HTC has tried to create a relatively authentic game/simulation, and suicide bombers detract from authenticity.  The "hey, some people like it this way, so don't change it" argument stifles any improvement.  If HTC adhered to it, we never would have received flight model updates ("Hey, some people LIKE being able to pull the stick all the way back without stalling, and it's their $15.00!"), and would still be using a hit bubble ("Hey some people LIKE being able to land 20 kills!").  While suicide bombers existed in the war, they were comparatively rare, certainly for the type of combat we're supposed to be simulating.

Looking at the comments in this thread, the main objectors seem to focus on a very narrow moment in time - "I've just dropped my bombs and the ack/fighter got me, I still want the bombs to count."  Well, hey, you're DEAD, so your score wouldn't have amounted to much anyway.

The idea sounds fine to me, FWIW.

- oldman


I'm kind of coming at it from an average jow perspective.  If I can't be successful in fighters, whats left?  GVs and bombers?  GVs take to long for all but the most patient people, so that leaves bombers.  

Also, those who play the "win the war" game want to feel like they have an impact on the game.  When you fly fighters (well enough to feel as if you are 'successful" the impact is the number of kills you have.  If you up a fighter and are fodder for any red con that comes within icon range, how can you have an impact?  Easy, you fly a bomber.  You can blow enemy buildings up, and fly home satisfied.  

Do I think the bomber gameplay is ideal?  No, I personally don't.  I think there needs to be some kind of strategic targets (factories that actually make stuff like different fighters, GVs, etc, maybe supply stockpiles, that sort of thing so bombers pilots will have something to do other than drop hangars at fields and stifling a2a fights.  

I think there needs to be a lot more ground cover, and I don't think bombers should get ID tags on enemy vehicles (formations of bombers, that is), because I don't think it is good gameplay for formations of level bombers to be carpetbombing individual Panzers.

But in the meantime, I don't think that taking away the "easy mode" impact on the game (by hanger busting or CV killing)  that newer players can enjoy is warranted simply because a handful of "vets" do nothing buy run suicide NoE missions.  

As far as I know, all the maps are big now... if some NoE bomber busts your hangars, fly somewhere else.  Don't try to make it impossible for bombers to drop CVs and hangars, there is literally nothing else for them to kill.

Offline Kweassa

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« Reply #38 on: April 01, 2006, 01:24:55 PM »
Quote
I'm kind of coming at it from an average jow perspective. If I can't be successful in fighters, whats left? GVs and bombers? GVs take to long for all but the most patient people, so that leaves bombers.

Also, those who play the "win the war" game want to feel like they have an impact on the game. When you fly fighters (well enough to feel as if you are 'successful" the impact is the number of kills you have. If you up a fighter and are fodder for any red con that comes within icon range, how can you have an impact? Easy, you fly a bomber. You can blow enemy buildings up, and fly home satisfied.


 Excellent wording Urchin - I admire how you can put it so simply.

 I was thinking the same, but was also afraid that if I'd write about it it'd become a full-blown essay. :D Like you've mentioned, the "average joe", indeed, is probably way more numerous than the 'experienced' in the game. On a loose estimate, I'd say about 80% of the entire MA population is 'average', including myself. So, the average joe does have a say in this - perhaps much more than even the self-proclaimed 'vets'.

 What you've explained is the common motivation behind the various types of people in the Main Arena. Back in the glorious "old-days", before AH became the giant of on-line combat simulation games, everybody shared a certain similar attitude toward flight and combat. The bombers, vehicles, and the whole strat system itself was IMO a slight addition to the fun factor at best.

 However, the MA has grown now. There are a lot of pilots in the Arena. We even have our own small version of "nationalism" between Rooks, Bish, and Knits. The once common goal shared by the small group of 'vets', has now changed to a larger common purpose of 'winning the war'. People fly to win for their own country - not for the sake of combat itself like the 'old ones' used to... and it's my point of view that this is what's making things shaky and complicated regarding these types of discussions.


Quote
Do I think the bomber gameplay is ideal? No, I personally don't. I think there needs to be some kind of strategic targets (factories that actually make stuff like different fighters, GVs, etc, maybe supply stockpiles, that sort of thing so bombers pilots will have something to do other than drop hangars at fields and stifling a2a fights.

I think there needs to be a lot more ground cover, and I don't think bombers should get ID tags on enemy vehicles (formations of bombers, that is), because I don't think it is good gameplay for formations of level bombers to be carpetbombing individual Panzers.


 This is the part where I smack my head and nod my head madly in agreement. :)  I totally agree.

 The phenomena common in the MA some people(including myself) perceive as 'problems', is indeed caused by the ever-enlarging rift between arena numbers and basic game mechanics. I personally think we now have enough people to set up a bit more complex strat system for the MA.


Quote
But in the meantime, I don't think that taking away the "easy mode" impact on the game (by hanger busting or CV killing) that newer players can enjoy is warranted simply because a handful of "vets" do nothing buy run suicide NoE missions.


 The problem is, these things have a way of embedding itself so firmly that when the time for change comes it inevidently meets a huge ruckus of oppositions and protests. Frankly, newer people should be more motivated to try different things and actually get better in achieving the desired results without getting shot down all the time.

 There's a school of thought in the MA (probably in any society) that assumes that the "newbie" as a closed and unchanging state of mind.

 They treat the newbie like a spoiled child - if something becomes more complex, if something becomes more real, or if something requires a certain amount of practice - then they assume the newbie will not be able to adapt to it, and just quit the game. More realism, new changes, more complex strats, more perk to uber-planes, better DM, even better graphics and etc etc.. will just make it so difficult for newbies that they'll quit and stop playing the game.

 I don't agree with that kind of thinking - and especially after having seen the success of IL2/FB and their players, I am very convinced that the "newbie" is an ever-changing state of mind that actively adapts to what's given to them.


 Newbies learn, and they change.

 If something becomes more difficult or harder, they just practice more. If something becomes more real(such as less icon info or no ammo counters) they adapt to it and start reacting differently according to situations. If the game graphics are enhanced they earn more money and upgrade their system. There could be fights and clashes and disagreements or discontent to what's good or bad, but the point is if things change people learn to adapt to it. Some people may quit, but obviously the new changes also draw in a lot more people who were previously uninterested by the 'lacking' aspects of the game.

 In other words, if some sort of action is limited in order to make the game more sound or better towards realism(or any other purpose, for that matter), that doesn't automatically mean that the people who used to do that kind of stuff will feel that their fun is gone. They just simply adapt to the change(despite the gripes and complaints) and start to have their own kind of fun after the adaptation is complete.

 Yeah, the newer people may enjoy hangar busting or CV killing or deck-alt runs and suicidal kamikazes. But that doesn't mean that they will not enjoy the new challenges of having to learn to do other things due to limitations.


 .......



 That being said,

 I don't like the idea itself. Ironic, ain't it? :D
« Last Edit: April 01, 2006, 01:34:20 PM by Kweassa »

Offline Patches1

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« Reply #39 on: April 01, 2006, 01:44:56 PM »
One of the most memorable moments, for me, in Green Mountain Boy history, is the sinking of a CV by five Green Mountain Boys flying F4U-1Ds. While climbing out to 15,000 feet to target an enemy airfield we came across a CV and its escorts about 14k below us. We closed up our formation, set our salvos to 2, and peeled off one after another, rolling down to the target. At least 8 of our 10 2k bombs found their mark and the CV sunk beautifully and we climbed back up to altitude with the loss of a single Green Mountain Boy to ack. The attack was swift, powerful, and verticle. The ack was horendous! Had an enemy CAP been up, I have no doubt that we would have jettisoned our ordnance to engage the enemy CAP and the CV would have survived.

I have never found CVs "easy" to kill...but, I fly the Corsair...so it takes a determined effort to sink one...especially if I'm alone. Hardening the CVs further will only put out of business those of us who do try to fly somewhat in an "historical" venue. A single, lucky drop, a 500 pound bomb down a smokestack, did sink real life CVs. I believe the battle of Midway proved that. Most, if not all of the Japanese Carriers were sunk by SBDs at Midway.

It is true that heavy bombers proved disappointing in their ability to kill ships from high altitude. However, tactics did change, and there were some heavy bombers that did fly low, and did drop on shipping with fair results in the South Pacific, but not many.

I recommend  the following book:  "Fire in the Sky"  by Eric M. Bergerund, for those who may be interested in the Air War in the South Pacific.

So, while discussing further hardening of CVs, please consider those of us who fly against CVs in aircraft other than heavy bombers and our ability to individually contribute to tactical gameplay. The Battle of Midway showed what happened to the Japanese carriers when the CAP was pulled to the deck. WarBirds showed what happened to a company that listened only to the vocal few.
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Offline dedalos

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« Reply #40 on: April 03, 2006, 11:43:31 AM »
Quote
Originally posted by rod367th
and as for RAF lol they lost many lanc's trying to sink bismark. low attacks which you all call suicide attacks lol.


So you do agree that it did not happen?  Bismark was parked and the LANCs did not even scrach it.

CAP in the CV is a load of  . . . .   Cap it at what 1K?  They die 20 times in 5 minutes but eventualy they get pass you.  How match ammo do you think fighters have?  Not to mention that they interfeer with the 5" proxy fuses.  You try to hit the bombers but the cells keep exploding behind the friendlies trying to intercept them.
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Offline hubsonfire

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« Reply #41 on: April 03, 2006, 11:56:26 AM »
Using Rod's examples of Midway and the Bismarck, one could also say that there were examples of friendly fire, and use that same rationale to support a removal of KS. Allies occasionally killed each other, so we should be able to as well, right?

Just because something did happen, doesn't mean that it was standard procedure, or that it should be possible in the game. I'm not as interested in full blown realism as I am in a game that's fun to play.

I don't recall HOing even being an issue in this discussion.
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Offline Mustaine

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« Reply #42 on: April 03, 2006, 01:40:49 PM »
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Originally posted by Docc
you know why this won't work and shouldn't be implemented?

selfishness.


right now a player can up an heavy "jabo" plane, and have just enough to kill 1 hangar. they do it, they get credit, they get a sence of being for having accomplished something.

if it were to take 4 players to kill one hangar, are you going to be the first, second and third to drop and get credit for nothing? i dont care what anyone says, there are selfish people out there, and most players play for themselves not some mythic community goal

if there is another plane with ord flying around, 2 have already dropped on the hangar, and i have ord too, you bet i'm not going to be the one who drops and let that other guy get the free credit for destroying the target.

sorry that's just the way it is.
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Offline Donzo

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« Reply #43 on: April 03, 2006, 03:41:32 PM »
Quote
Originally posted by Mustaine
you know why this won't work and shouldn't be implemented?

selfishness.


right now a player can up an heavy "jabo" plane, and have just enough to kill 1 hangar. they do it, they get credit, they get a sence of being for having accomplished something.

if it were to take 4 players to kill one hangar, are you going to be the first, second and third to drop and get credit for nothing? i dont care what anyone says, there are selfish people out there, and most players play for themselves not some mythic community goal

if there is another plane with ord flying around, 2 have already dropped on the hangar, and i have ord too, you bet i'm not going to be the one who drops and let that other guy get the free credit for destroying the target.

sorry that's just the way it is.


I never understood why you did not get credit for what you did.  If a damaged hanger is destoryed by someone who just pumped 10 rounds of cannon into it, why should that person get full credit for the hanger?  They should just get credit for the damage caused by the 10 rounds they put into it.  Damage is damage.  If a hanger is set at a certain number fully up and this number is degraded by people inflicting damage, each person should get credit for the damage they inflicted.
This would eliminate the selfishness problem and act as an incentive to make your attack accurate.

Offline FiLtH

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« Reply #44 on: April 03, 2006, 03:54:48 PM »
People wanna hear the whistle, and see the boom when it should happen. I dont like the delayed impact idea.

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