Author Topic: HiTech's best idea EVAR  (Read 3731 times)

Offline hubsonfire

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« Reply #45 on: April 03, 2006, 10:22:47 PM »
This is wandering offtopic, so what the hell...

I would love to have delayed fusing on bombs. I fly off, the little dork in the flak panzer thinks it's his lucky day, and as he's chuckling about the noob who dropped too low, KAWHUMP!

However, apparently my interests are polar opposites from the rest of the MA.

Filth and Mustaine have 2 interesting points, but being selfish, I don't care. ;)  I'm curious though, how do the AH loadouts compare to real life loadouts. The only plane to which I'd paid any attention was the Hurri, in my quest to get rockets as an option for the 2C (may actually have been a different model, been a long time). Anyway, IIRC, the hurricane could carry 8 rockets, 4 per wing rack, but a more common loadout it seems was actually half that, with 4 rockets on 1 rack, and a DT on the other pylon.
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Offline hitech

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« Reply #46 on: April 04, 2006, 09:45:17 AM »
If your refering to bomb arm time. We already have that.


HiTech

Offline Guppy35

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« Reply #47 on: April 04, 2006, 10:12:46 AM »
Quote
Originally posted by hubsonfire
This is wandering offtopic, so what the hell...

I would love to have delayed fusing on bombs. I fly off, the little dork in the flak panzer thinks it's his lucky day, and as he's chuckling about the noob who dropped too low, KAWHUMP!

However, apparently my interests are polar opposites from the rest of the MA.

Filth and Mustaine have 2 interesting points, but being selfish, I don't care. ;)  I'm curious though, how do the AH loadouts compare to real life loadouts. The only plane to which I'd paid any attention was the Hurri, in my quest to get rockets as an option for the 2C (may actually have been a different model, been a long time). Anyway, IIRC, the hurricane could carry 8 rockets, 4 per wing rack, but a more common loadout it seems was actually half that, with 4 rockets on 1 rack, and a DT on the other pylon.


That's the Mk IV Hurri you are  talking about Hub.  It gave up the 20mms and only had 1 or 2 303's in the wing for sighting shots if memory serves.  4 rockets under each wing or 4 rockets under one wing and one DT.  Still in service with 6 squadron in the Balkans at the end of the war.
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Offline hubsonfire

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« Reply #48 on: April 04, 2006, 05:15:50 PM »
Quote
Originally posted by hitech
If your refering to bomb arm time. We already have that.


HiTech


No, referring specifically to time-delay fusing. Drop bomb, bomb hits, bomb sits there for a bit, then bomb explodes, hopefully smearing some hapless tank or plane spawning on the runway.

Out of curiosity, are the common loadouts in AH historically common, or are we perpetually loaded for bear in the MA?
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Offline Fencer51

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« Reply #49 on: April 04, 2006, 08:53:21 PM »
Quote
Originally posted by rod367th
ah  did you miss battle of midway?  12 b25's 8 tbm's   all died trying to kill carriers some even dived on cv's to hit them but cap of zero's killed them all.  only 6 bombs out of all these planes hit any ships. Japanese would use its crusiers to come along side of carriers so torpedo's didn't get carriers.


And watch Japanese films of american attacks on its fleet. what some of you call suicide is exactly how dive bombers flew dropping or 1k or less on japanese fleet.


Whoa Whoa Whoa.. There were NO B-25s at Midway.  There were 4 B-26s and they along with 6 TBFs made TORPEEDO attacks on the Japanese fleet.  2 B-26s were lost and the other 2 were shot up.  One TBF made it back.

I would be real interested in a reference as to where the Japanese films you are refering to are available for screening.  Unless they are made by the same people who made Godzilla I doubt they exist.  I have never seen any japanese film from that battle.  Well other than "Midway" the Movie which was a joke.

Also if you want to make CVs more survivable put a flight of Drones on CAP and extend the radar range.  You got to have time to climb up to the bombers which the short radar range does not allow.  And the radar should be up if any of the ships are up as the entire fleet had individual radars.
« Last Edit: April 04, 2006, 08:55:33 PM by Fencer51 »
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Offline Docc

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« Reply #50 on: April 04, 2006, 09:35:36 PM »
The problem with that is that your CAP will show up on the game's radar system and that the enemy will know where your cv is at all times.

Offline Bronk

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« Reply #51 on: April 04, 2006, 10:28:13 PM »
Quote
Originally posted by Docc
The problem with that is that your CAP will show up on the game's radar system and that the enemy will know where your cv is at all times.


They already do with the SPIES. :noid :noid :noid



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Offline hubsonfire

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« Reply #52 on: April 04, 2006, 10:33:53 PM »
Interesting discussion. I see a few options that are, in my opinion, viable solutions to limiting the effectiveness of suicide tactics, however, they each have a dark side, and possibly more negative effects than those that struck me as readily apparent. Anyway, some ideas are:

More ack. Lots of it. (side effect is increased numbers of people hiding in the ack, which means less fighting, and lots more deaths to AI. Possibly fix that by making all of the additional positions mannable guns, and not AI ack)

Limited availability of ordnance. (Either through perking [not popular], or a layer of additional targets in the strat system [probably a lot more coding]. Negative side effect of even more porking, which would mean the damage system might possibly need tweaking, to limit the effectiveness of guns-only porking, which seems to be terribly unpopular with those that enjoy blowing **** up. Also, see below.)

Changes to the damage model, ie, limiting the effectiveness of, or ability to take strategic and tactical targets down with just guns. (obvious side effect of requiring a helluva lotta coding. probably the least popular idea with HTC and company.)

The idea of making targets harder has some merit, but also a lot of side effects, several of which have been mentioned all ready. A CV that requires a low yield tactical nook to sink it might be fun for a furball, but would make a legitimate defense of a field against an attacking CV unbearably difficult. Bad for the low numbers side)

So, moving on, what are the pros and cons of these ideas that you folks see? What are some other alternatives that seem possible, and would have more positive effects than negative? Discuss amongst yourselves. ;)
« Last Edit: April 04, 2006, 10:36:52 PM by hubsonfire »
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Offline FALCONWING

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« Reply #53 on: April 05, 2006, 04:33:02 PM »
I am shocked to see that folks want what bothers their gameplay most changed to their advantage.......

hehehhe

ok zazen you reality driven pilot...which cv captured a field evah???

ooh another question..which cv stayed alive within range of an operating airbase and carried unlimited planes???

cvs are interesting and fun garbage in this game....they should not be used as base taking fields however in ANY sense of reality and to harden them is silly

i agree with making ack a lot harder to drop at bases...there would be more ded horde and less ded vulchers...and yes im giving zazen better ack...:aok
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Offline Docc

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« Reply #54 on: April 05, 2006, 08:06:20 PM »
And don't forget to harden troops and ord beyond the bomb capabilities of a single formation of lancs........otherwise we'll have 30K charlie cruising around all day porking each base.

Offline SuperDud

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« Reply #55 on: April 05, 2006, 08:11:09 PM »
Quote
Originally posted by Docc
And don't forget to harden troops and ord beyond the bomb capabilities of a single formation of lancs........otherwise we'll have 30K charlie cruising around all day porking each base.


I wouldn't worry about that to much. Most porkers go for the FHs.
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Offline Oldman731

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« Reply #56 on: April 05, 2006, 08:15:55 PM »
Quote
Originally posted by FALCONWING
which cv captured a field evah???

Is this a trick question?

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Offline soupcan

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« Reply #57 on: April 05, 2006, 09:41:15 PM »
although i can sympathize (no spell check) with
the frustration of suacide (no spell check) pilots
i feel this penalizes those who plan on living after their drop.

for example if a jabo pilot is makes a perfect drop on the vh
and is then killed by ack as he pulls out of the dive....
why should those ords not do the same damage as if the jabo
had not gotten hit by the ack?

as far as CVs go if the defence is there (fighter cap)
it can make it next to impossible for a buff pilot to get in.
heck even without cap picking off buffs below 4k from the
fleets guns is childsplay.
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