FDutchmn said:Actually, BH... there isn't one purpose... this entire thread and the rest which are alike goes to show that people have different purpose, each for his/her own. Each with different style of playing.
But that's my point. The idea of walling off an FT/TT area that's off limits to the landgrabbing porkdweebs is effectively the same, from the POV of those in FT/TT, as being in a separate arena. So why not just go for another arena instead of setting up an anomalous area within an arena that's designed to be the very opposite?
The real rub is that FT/TT is NOT just like being in another arena from the POV of everybody else in the MA who is not in FT/TT. Every FT/TT guy counts towards his country's perk balance, for one thing, so everybody else on that side is penalized unfairly due to country numbers, when many of the guys on that side are focused ONLY on their private 2-3 square sector area in FT/TT. That's wrong. Therefore, I see no reason why FT/TT on an MA map should be impervious to outside porkdweebing and landgrabbing. If you're gonna affect the game for everybody else, then you shouldn't complain when everybody else affects your game.
If you ask me, my real preference on a map structure is like that of AirWarrior Classic where only the bases in the middle was capturable. We didn't have discussions like this then. This line of discussion only came when all bases became capturable in AW2, because imho, the objective of the game suddenly shifted to annihilating the opponent by capturing all their bases.
I much preferred the DOS AW system, too. But it only worked back then because we could only have 60, later 90, people in the whole arena. We can have 700 now, and even in AW2 we could have 2-300. But neither the host, nor our FEs, then or now, could handle that many people being crammed into the center few sectors of the map. The only way around that was to make more bases capturable, to spread the players out. And once Kesmai got beyond Scavenger Sound, they decided, "why not make ALL bases capturable?" And at that time, the RTS craze was at its peak, so making the whole arena into a huge RTS game with "tank rushes" composed of airplanes looked quite attractive as a way to bring in business. So things perforce have remained, thanks to ever-increasing numbers of players and the inability of contemporary computers to be able to deal with them all at once.
We can't go back to the AW method, so the only alternative is lotsa capturable bases. And unlike AW, where individual bases could be set to be capturable or not, in AH all bases HAVE to be, because they all require a map room to work, and the setting for the number of troops to take a map room applies to all fields. Thus, without a major change to the whole AH terrain system, we're stuck with all fields being capturable. Furthermore, because getting a reset requires reducing a country to a single field, the FT/TT fields MUST be capturable if everybody else in the MA is to be allowed to do their thing.
So, why don't I lobby for another arena? Because I enjoy the company of the other players there and the choice of being able to furball or landgrab in a given arena. Those are the only reasons.
That's all well and good, but IMHO there's no place in the MA for a sacrosanct FT/TT area. If you're in FT/TT, your very presence in the arena has a noticeable effect on how the game plays for everybody else, and everybody else needs to capture your FT/TT area to achieve the object of the MA. So you can't have it both ways. Either you have an FT/TT that's subject to porking and landgrabbing just like everything else on the map, and accept it without whining when that happens, or you go off in your own arena or a completely different game where you're safe from interference and your presence has no effect on anybody else. Those are the only possible options with the way the AH map system works at present.
Now, if HTC was to change the MA map system, so you could make uncapturable, unporkable fields, and these fields and the people at them had no effect on achieving a reset or perk balance, then the MA and an FT/TT area could co-exist on the same map. But it's still silly, because then the FT/TT area would effectively be a separate arena, except for the ability to talk to people in "another arena", so why not just go with a completely separate arena? That sounds like the simplest way to satisfy both sides.