Author Topic: Another New MA map idea.  (Read 1554 times)

Offline thndregg

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Offline Speed55

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Another New MA map idea.
« Reply #16 on: April 06, 2006, 12:22:33 PM »
WTG Flayed1, its cool to see other people bringing in ideas..
We could have a large map rotation in no time. Who knows, maybe we'll get a new board in the bbs dedicated to it?

P.S.

I swear i never played air warrior. The map i made before i changed it around looks really close, lol.
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Offline thndregg

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Another New MA map idea.
« Reply #17 on: April 06, 2006, 12:34:41 PM »
Kinda funny how we're inundated with replies to these ideas in the General Discussion while the Terrain Editor Forum is next to stagnant.:huh
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Offline Flayed1

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Another New MA map idea.
« Reply #18 on: April 06, 2006, 12:44:51 PM »
Mars what you may find fun I don't.   I find fester boring because the fields are to close to each other and it's hard to move anywhere on it.  Basicly it's a map for furballers. Almost all the dar circles are intersecting on it so there is no wondering where the attack might be coming from and everyone just flys along alomost on the deck to the other base to vulch or attack the others that are low and slow.  Then we sit there with it untill skuzz resets the thing :)  

    So i'm trying to do something a bit different.  I understand what you like but others like different things all I can do is try to put some of each in it.
 
   As far as the actuall "WAR" go's, thats why I play the game. Hence my map refects allot of what I and others like me like to do. just like festers maps reflect allot of the furballer mentality.  There will always be furballs people just won't be uppin in each others laps.
« Last Edit: April 06, 2006, 12:49:12 PM by Flayed1 »
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Offline mars01

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Another New MA map idea.
« Reply #19 on: April 06, 2006, 12:46:31 PM »
Quote
Keep fields spaced corrently i.e. between 3/4 and 1.5 sectors is min max, normal try keep field spacing to 1 sector.


Yeah fields spaced at 3/4 are not bad.  If you notice on FesterMA his inner fields are spaced according the minimum which works out very well.  Fields 1.5 sectors apart are terrible.  Flight times suck and they give way to horde mentality.  I think Fester cracked the case with his maps.  His field spacing is best by far then all the other maps.  I would even go as far as saying the other maps follow teh 1 to 1.5 sector spacing and they blow most of the time.

Offline thndregg

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Another New MA map idea.
« Reply #20 on: April 06, 2006, 12:54:37 PM »
Well, any map needs an all around mix, period.  It absolutely needs to appeal to the full spectrum of GV, fighter, and bomber play.  I'm one of those that likes to do just about all the things HT designed this to be, so the MA maps must reflect that, in my opinion.
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Offline mars01

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Another New MA map idea.
« Reply #21 on: April 06, 2006, 12:59:35 PM »
I agree thndr.  I think Fester's maps have done a good job at this, where the other maps don't.  If a map maker were to use FesterMA as a template for base spacing they would have a home run no matter what they did with the actual terrain.

Most of the other maps have a few closely placed bases that are taken early on and then the map turns into long boring flights.  There is nothing worse than flying over a sector and usually more to run into the horde.  I don't mind fighting against the hordes if I don't have to spend most of my time getting there.
« Last Edit: April 06, 2006, 01:01:36 PM by mars01 »

Offline Spiffing

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TT or FT
« Reply #22 on: April 06, 2006, 01:21:53 PM »
To give your map the best chance of achieving high alt fights, I would remove FT and TT to force players into the whole map and play the war. TT and FT drain players away and may result in your map being coaxed into the beaten horse argument about vulching, killing hangers etc etc at FT anad TT. Although I'm a TT and FT fan, maybe just make some other setup on that island?

Just my thought's but it looks good, LUV canyons, more the better!!!
« Last Edit: April 06, 2006, 01:24:31 PM by Spiffing »

Offline mars01

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Another New MA map idea.
« Reply #23 on: April 06, 2006, 01:27:09 PM »
Quote
To give your map the best chance of achieving high alt fights, I would remove FT and TT to force players into the whole map and play the war.
Why should a map force a group of players to play in a way they don't want to play.  Maps should allow all player types to find their kind of game play.  Any map that is created to force a certain type of gameplay will be a disaster.

If people want high alt fights let em climb and do that.  But for all the people  that don't why should they suffer.

Quote
TT and FT drain players away and may result in your map being coaxed into the beaten horse argument about vulching, killing hangers etc etc at FT anad TT. Although I'm a TT and FT fan, maybe just make just one large base in the middle, or some other setup on that island?

Do you really care if a map is "coaxed" into a BBS thread when if done right everyone will enjoy it in the game?

Offline Spiffing

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Another New MA map idea.
« Reply #24 on: April 06, 2006, 03:01:19 PM »
its a suggestion, not an instruction Mars. I thnk most people would agree that FT and TT sometimes remove players from the rest of the map, and the reason I mention that is because as a designer of a new map, I would want to consider every dynamic of gameplay. It's not a bad thing, but something to consider. That's all.

Spiff
« Last Edit: April 06, 2006, 03:07:02 PM by Spiffing »

Offline Flayed1

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Another New MA map idea.
« Reply #25 on: April 06, 2006, 09:14:23 PM »
Yes I to think that FT/TT takes people away from what I think is the main objective of the game but I also realize that others don't share my idea of what is fun. So with the majority of the map desighned for more of a strat based play I though including a TT/FT would be a nice thing for the hard core GV croud and the furballers. Although the fighters still have to climb a bit on this island. That was meant more for the divebombing buff dweebs trying to carpet bomb TT. with the setup I have now they would have to climb for about 10 min. from the airfields on that island just to get to the TT spawnpoint lvl.
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Offline mars01

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Another New MA map idea.
« Reply #26 on: April 06, 2006, 11:47:18 PM »
The TT/FT serperates the War community from killing the Fighter communities fun.  It allows both camps to be happy and puts a laser spot light on the griefers.  It also makes the map enjoyabel for the whole community which is good for everyone.  Honestly on occasion when I get my fill of FT I will join the war effort for a few quickies.  When I can't get my fill of Fighters I usually just log off.

I know it is a suggestion spiff, but we have enough maps now that force me to play someone elses game and honestly most times I just log out.

I think any effoirt to add a FT is a step in the right direction and not including one is a step backwards.

Offline sullie363

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Another New MA map idea.
« Reply #27 on: April 07, 2006, 02:12:36 PM »
I love it.
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Offline Flayed1

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Another New MA map idea.
« Reply #28 on: April 11, 2006, 01:03:09 PM »
Ok I put on the Top Gun sound track (Danger Zone and Mighty Wings) in particular and figured I would have a go at modifying my map a bit to make it a little more fun for the furballers yet still keep some of the wide open spaces for the strat guys. Here is what I managed to come up with just using the fields I already had placed. Don't mind the alt #'s I'll be messing with those later. I'm more concerned with field placement at the moment.  

 I now have a line of furball style placed bases running inward from the 2 sides on the island. If this would work I plan to add about 2 more such lines farther down each side.  The Zone bases will be left out of this as I see them as 1 of the biggest strat things in the game and if your NME gets to the point where they are attacking that you won't have to worry about flying anywhere to find a fight :) .


 I was also thinking instead of two islands between each land mass what if I put 1 long, skinny island between the larger land masses with several bases across from one another spaced eveny down the island? For you furball guys this would be heaven, at least early on in the map. :)
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Offline Flayed1

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Another New MA map idea.
« Reply #29 on: April 11, 2006, 04:23:42 PM »
Come on furball guys you must have something to add. Would this change work for you?
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!