Author Topic: Another New MA map idea.  (Read 1556 times)

Offline mars01

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Another New MA map idea.
« Reply #30 on: April 11, 2006, 04:26:01 PM »
Yeah thats nice! :aok  It looks like a good mix.

Offline Flayed1

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Another New MA map idea.
« Reply #31 on: April 11, 2006, 04:30:52 PM »
Ummm what about the long skinny island idea?  Or do you like 2 larger islands between eavh better?
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Offline mars01

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Another New MA map idea.
« Reply #32 on: April 11, 2006, 04:36:38 PM »
Yeah no doubt!  I think long islands close fields would be a sweet.  Maybe put some GV fields in the middle, kinda like a front.   Say like the middle sector has 3 or 4 opposing GV fields each in close prox then close bases backing them up.

Would be cool to up and come screaming in over a big gv war.  You could also have gv spawns from the fields backing up the center gv bases.  You could taylor the terrain to funnel the gvs to one battle point.  All kinds of options.
« Last Edit: April 11, 2006, 04:41:03 PM by mars01 »

Offline SlapShot

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Another New MA map idea.
« Reply #33 on: April 11, 2006, 04:38:18 PM »
All those circles and lines freak me out ... I can't see the forest thru the trees.
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Offline Flayed1

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Another New MA map idea.
« Reply #34 on: April 11, 2006, 04:54:15 PM »
Hmmmm Kinda like your thoughts about the long islands mars I'll have to work on that.  Hmmmm maybe a couple ports also?  The only bad thing I see about the longer islands is that it prevents the ports on the mainland  to get through, they would all have to go around. so maybe adding a couple on the island kinda like a bridge effect    Hmmm I'm getting a good picture in my head Ill go work on this. :)

  And sorry slapshot I had them on to help show proxsimity of bases to each other.   If you want I could also post a clean one with just fields.
« Last Edit: April 11, 2006, 04:58:32 PM by Flayed1 »
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Offline Toad

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Another New MA map idea.
« Reply #35 on: April 11, 2006, 04:55:30 PM »
If you study any map during prime time you see the horde move from field to field. The determining factor is "next closest field".

The horde ALWAYS moves to the "next closest field".

It'd be better all around if you could spread the horde out; I'm sure some will disagree but I think in general most players realize this.

I don't play "win the war". Could not care less who wins. So take this as one opinion from that camp; call it furballer, whatever. Mainly, I'm here for the fight only.

Give me a decent FT with a ring of mountains high enough to keep out the war winners. Then do whatever you like with the entire rest of the map.
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Offline Kev367th

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Another New MA map idea.
« Reply #36 on: April 11, 2006, 05:02:23 PM »
Nice.

One question -

Would you consider making it a desert terrain?
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Offline Flayed1

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Another New MA map idea.
« Reply #37 on: April 11, 2006, 08:51:28 PM »
There is no desert tile in the Map editor so this makes it hard to do a desert terrain. Sorry.
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Offline FiLtH

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Another New MA map idea.
« Reply #38 on: April 11, 2006, 09:40:59 PM »
Id call it... Two Lungs, a dot,and a mini-skirt.

~AoM~

Offline Flayed1

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Another New MA map idea.
« Reply #39 on: April 11, 2006, 10:05:08 PM »
Quote
Originally posted by FiLtH
Id call it... Two Lungs, a dot,and a mini-skirt.


  Well you know I desighned it after a description of you.:p   lol

 No seriously now I bet you are quite the sexy young woman errr man err well you get it.:D
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline mars01

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Another New MA map idea.
« Reply #40 on: April 11, 2006, 10:54:17 PM »
I agree Toad and that is at least one nice thing about the close fields.  It is so much easier to get up and harras the horde when you don't have to fly that far to do it.

On of my favorite things to do on Fester is chase the horde.  You can hit them from a lot of different ways in the middle of his map because the bases are so close together, you don't have to up from the field they are hitting.

I agree tho, every new map should have a FT/TT, it is just smart map making and gaurantees everyone will lile the map.

Offline thndregg

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Another New MA map idea.
« Reply #41 on: April 12, 2006, 01:16:18 AM »
This map is great.  Flayd has been working on this for months, and he is the most patient person I know.  I would hope that HTC would at least give a yes or no to the concept.
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Offline Flayed1

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Another New MA map idea.
« Reply #42 on: April 12, 2006, 11:16:40 AM »
Well I had an image in my head about how the skinny islands would look but it didn't work out. This came out instead. :)



I think this may keep you fighter guys happy untill us strat types Manage to get a foothold on one or other mainland. Maybe. :)  
  The only thing I worry about is crouding the CV's but Oh well.
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Offline FALCONWING

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Another New MA map idea.
« Reply #43 on: April 12, 2006, 12:10:00 PM »
If hitech is readng this link..can you make bases uncapturable??  for example first 2 fronts can be capturd and then 2 fronts of high uncapturable fields that cant be porked???  whoever has most bases at end of 3 days "wins".

great map flayd..would love to see it in rotation.

thanks for the hard work!! woot!
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Offline mars01

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Another New MA map idea.
« Reply #44 on: April 12, 2006, 12:21:38 PM »
I don't really like the Circle Island  Fields are a sector and a half apart, thats to far.  What is the map with the island in the middle, 3 Fields, 1 north, 1SE, 1 SW and VHs in towards the middle?  I am not a big fan of that layout because it takes way to long to get to the middle of the island in a fighter.  God forbid the fight is over one of the fields - you have to fly 2 or more sectors.

For your circle island, I would put the fields within the 4 sectors in the middle of the island.  Make em all about 1/2 sector apart.  Move the GV bases to the outside of the island, with spawns to their respective fields and directly to their towns for easy defense.  Also create VH spawns into the middle of the island for a big Tank Battle.

Likewise on the long island I would make the VH spawns right to the city and one to the field for defense.  Force the land grabbers to have to kill the Field VH and the supporting VH to take the base.

The other option you have is to reduce the size of the larger islands so you can get wider center islands to create the fronts mentioned in the earlier posts.

Just some thoughts.