Author Topic: The Future of the MA after CT Release  (Read 1515 times)

Offline The Fugitive

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Re: The Future of the MA after CT Release
« Reply #15 on: April 07, 2006, 06:18:36 AM »
Quote
Originally posted by 96Delta
I think the ultimate resolution of this whole issue
of who is playing the game the 'right way' will be
resolved when "Combat Tour" is released.


You wasted your time typing out that whole thing, you just don't get it!

The right way to play this game is to have fun THATS IT !! To some its furballin, to others its land grab/operations. Land grabber should just leave the furballers alone, and the furballers just leave the landgrabbers alone.

If the furball area is of "Strategic importantance", then put a cap in the area, but I'll let you know now, if some landrabbers try to use the base as a starting out point for a defencive swing, or bomber launch, the odds are pretty good they are NOT going to make it out alive, so the furballers have takin care of you problem for you.
« Last Edit: April 07, 2006, 06:24:31 AM by The Fugitive »

Offline Vudak

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The Future of the MA after CT Release
« Reply #16 on: April 07, 2006, 06:28:06 AM »
Your assumption that the 475th will eventually go to the CT for "the action", is more than likely wrong.  From what I've read, CT isn't going to be an action based arena.  Just an opinion, but I'd have to say that if you put together a place where dying actually means something (your character actually "dies"), people are going to fly even more timidly then they already do.  I'm sure there will be some real nail-biters when you run into someone who wants to risk it, but I'm also pretty sure that's not going to be common place.

As Dan said, however, I'm sure we'll be in there fairly often for the historical aspect and the scenario like feel, which many of us "mindless furballers" do enjoy.  The CT seems like it'll be a Scenarios On Demand arena, and that'll be a pretty cool option to have.

And your idea that the MA will eventually fade into oblivion doesn't make any sense.  Just look at the Axis vs. Allies arena.  If you don't want to fight a P38 in your 51, just head on in there.  Not as many do.  I haven't been around lately, but two months or so ago there were about, what, 10-15 people in there on a good night?  For various reasons the Main Arena will always be the main arena.  (Barring of course the initial few weeks of CT where everyone's in there constantly trying it out).
Vudak
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Offline Morpheus

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The Future of the MA after CT Release
« Reply #17 on: April 07, 2006, 06:30:58 AM »
To Delta,

IMO ToD is going to be like fly paper for newbs and building battlers alike. The ones who like the fast fight, will try out ToD but will stick with the MA.

I think you people are over rating your worth, and have far too high of an opinion of yourselves. No one really gives a crap about what you think is the right way to play the game. Because the right way to play the game is different for everyone.
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Offline thndregg

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The Future of the MA after CT Release
« Reply #18 on: April 07, 2006, 07:07:56 AM »
Quote
Originally posted by Vudak
Your assumption that the 475th will eventually go to the CT for "the action", is more than likely wrong.  From what I've read, CT isn't going to be an action based arena.  Just an opinion, but I'd have to say that if you put together a place where dying actually means something (your character actually "dies"), people are going to fly even more timidly then they already do.  


Kind of odd to think of it that way in the context that, in WW2, pilots had a lot of guts just being involved in the war, never really knowing what the next day would bring to them.  I wouldn't call flying in CT timid.  People would just use more tacticly sound judgement, just as it was in days of old.

No offense, Vudak.  I realize what your saying.:)
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Offline Vudak

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The Future of the MA after CT Release
« Reply #19 on: April 07, 2006, 07:14:47 AM »
Quote
Originally posted by thndregg
Kind of odd to think of it that way in the context that, in WW2, pilots had a lot of guts just being involved in the war, never really knowing what the next day would bring to them.  I wouldn't call flying in CT timid.  People would just use more tacticly sound judgement, just as it was in days of old.

No offense, Vudak.  I realize what your saying.:)


None taken, "timid" might have been a poor choice of words (and it sure wasn't directed at the vets), just can't think of another descriptive one for the idea I'm getting at.
Vudak
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Offline thndregg

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The Future of the MA after CT Release
« Reply #20 on: April 07, 2006, 07:29:10 AM »
What drew me to this game altogether in the first place was pure and simple VARIETY, especially in the MA.  I suck at it, but I will choose to furball.  Other times, I will choose long, high alt bomber missions or pork strat in a Jug.  And yet, sometimes I will roll around in a tank. (I suck at that, too:p )  I will play CT when it's out, but I will always come back to the MA for the pure and simple free-form variety that HiTech made it to be, whenever the mood suits me.
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Offline mars01

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The Future of the MA after CT Release
« Reply #21 on: April 07, 2006, 09:27:40 AM »
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First of, I would like to ask...what strategists? In the MA I have seen very few that I would consider true strategists. When I witness the operation of a true strategist such as GHI/Fariz, etc. in the MA and see what they can do in a short period of time concerning base capture and directing many different operations and sorties to achive the intended goal, it becomes obvious to me just how few strategists there are in the MA. Most of the really large squads I see in the MA that promote themselvs as strategists are way off the mark.


I agree Jack.  Again harking back to my days in the MAW when we would break up the group and take more than one base at the same time.  USMC and FBs were capable of doing the same thing I would occasionaly join missions with both back then.  We rarely ever dropped the whole base and always put taking it in tact as first priority.  I  can remember people getting quite POed at the noobs who started hitting ord, fuel and especially troops and we never had to drop the FHrs.

Now a days those that call themselves true strategerists are a lot on the lines of Flayed...
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If I have taken alllll that time to gain that alt to bomb something I will bomb it with or with out a goon on the way.
This is not strategery this is just bombing crap cause you can.  And I don't have a problem with it unless you are bombing the FHrs where the furball is.

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If the furballers don't like it get your 152's 262's Spit-14's and the like up there and put a cap in my ***!  Show me your Uber figher pilot skills shoot me down I dare you. We now have gun shake to make it even harder for us Buff dweebs to hit you.
Killing bombers is not hard at all.  It's all in the aim and requires little Fighter Pilot Skills.  So someone that is looking for fast paced action isn't going to spend the time climbing to 30k to make a few diving passes on a buff that is flying a strait line and spraying like they have their eyes closed.  Two to three passes 3 dead bombers and now a whole lot of boredom.  No thanks, enjoy your Oxygen.

IMH all HTC has to do is put a FT on the maps, disable troops and ord and this problem goes away and the communtiy goes from being polarised to being happy and everyone get to enjoy their time in the MA.
« Last Edit: April 07, 2006, 09:29:58 AM by mars01 »

Offline Donzo

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The Future of the MA after CT Release
« Reply #22 on: April 07, 2006, 09:45:14 AM »
Quote
Originally posted by mars01
"Then HTC improved and added to the WAR game portion and more new players started comming to the game.  Most of the new players found it hard to compete in the furballs, but found the war effort easy.  

It was about this time that the war effort started creeping up on the furball and fileds would be captured out from under the furball.  Now you have to remember Furballing was the way of the MA so people didn't worry about a base defense."


"HTC Improved and added to the WAR game portion..."
"Furballing was the way of the MA so people didn't worry about a base defense."


Seems to me that some people did not learn to adjust to the improvements HTC made to the game.

Offline mars01

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« Reply #23 on: April 07, 2006, 09:56:32 AM »
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Seems to me that some people did not learn to adjust to the improvements HTC made to the game.
Improvments were made to one part of the game that adversly affected other parts.

So if HTC came out and said he no longer supported the WAR and removed it, would you then easily adjust or would you just go away?  It's easy to live with tunnel vision all you have to see is what you want.  When you look at things from other points of view you can start to see the problem.

If the WAR could exist without the detriment to the furball I would be plenty happy for you folks.  Also even tho I am a furball type, if the WAR game was being encroached by us I would be for making life so we could both exists in harmoney.  This is something I don't see from the war comunity.  Like yourself most think we need to play your game or move on.

Offline Donzo

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The Future of the MA after CT Release
« Reply #24 on: April 07, 2006, 10:27:25 AM »
Quote
Originally posted by mars01
Like yourself most think we need to play your game or move on.


It seems that this is the furballers take on the matter as well.

Offline mars01

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« Reply #25 on: April 07, 2006, 10:31:02 AM »
Quote
It seems that this is the furballers take on the matter as well.
How so Donzo?  In what way do we infringe on the WAR game that keeps you from playing Win The WAR?  Was there ever a time when you logged in and wanted tp play the WAR game that you couldn't?

I lost count of the number of times I wanted to play AH but there were no decent furballs, let alone fights.

Offline Donzo

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The Future of the MA after CT Release
« Reply #26 on: April 07, 2006, 10:43:19 AM »
Did you ever stop and think that those times when you could find a decent furball everyone else was playing win the war?

Offline Pooface

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The Future of the MA after CT Release
« Reply #27 on: April 07, 2006, 10:47:24 AM »
CT wont be based on taking bases though, it will be based on historical missions in large numbers. furballers aren't angry that toolshedders kill buildings, they get angry because the toolshedders unnecessarily destroy the building and take the bases that the furballers are using. most furballers would love to go straight to CT i think, i know i would. large historic missions, massive fights, thats what furballers want. what they hate about what you do delta, is destroy the fights completely unnecessarily, and deliberately

Offline killnu

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« Reply #28 on: April 07, 2006, 10:58:11 AM »
thanks for thinking about where we will be.  :aok

I plan on flying in both...when i want to get with squad and do historical type setup/matchup, CT ...when i want to mindlessly furball, MA.

Guess what ever feels like fun to me at the time.
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Offline Bruno

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The Future of the MA after CT Release
« Reply #29 on: April 07, 2006, 11:06:12 AM »
Quote
Originally posted by Pooface
CT wont be based on taking bases though, it will be based on historical missions in large numbers. furballers aren't angry that toolshedders kill buildings, they get angry because the toolshedders unnecessarily destroy the building and take the bases that the furballers are using. most furballers would love to go straight to CT i think, i know i would. large historic missions, massive fights, thats what furballers want. what they hate about what you do delta, is destroy the fights completely unnecessarily, and deliberately


That's right no base capture in the CT. There will be consequences to dieing so suicide will just keep you in 'training'. The same 'mishun dudes' and 'war winners' that are in the main will stay there. Folks who like structured events or some of the 'on line wars' found with box games will be attracted to CT more so then the majority of the existing player base in the main.

The main will be the same as it ever was. Guys looking for a fast, fun, fights and the suicidal land grabbing mishun generals doing their best to stop them.

I personally don't care about those who want capture bases in the main. I just hate the tards who just fly to where ever a good fight is and destroy the FHs or CVs for no reason at all. When one or 2 guys can disrupt the fun of 50 or 60 others the balance should be adjusted.

However, the CT won't be the solution and the type folk who like hunting those pesky and clever stationary outhouses won't be attracted to the CT.