I think the ultimate resolution of this whole issue
of who is playing the game the 'right way' will be
resolved when "Combat Tour" is released.
If its half as immerse and scenario-like as I
hope it will be then I'll never look back at the MA.
I wonder how many others will also say goodbye
to the MA, at least as their primary arena to play
in. And when all the NooBs and 'veterans'
start favoring CT, what will become of the MA
and the furball-only crowd?
It will either be one of two things:
1) Become much less populated, making these lusted-after
fullballs harder to find.
2) Nothing will change because CT will fail to live up to
our expectations.
My prediction is that the 475th will eventually go
to the CT because that is where all the real 'action' will be,
as will many of the others who have been so vocal and
negative concerning the strategic aspects of the
game of AH2 on these boards.
CT should be immersive, match planes against one another
that actually dueled in WW2 theaters, and give players a
taste of what it might have been like to be a pilot in
World War II.
Hitech is betting that there is a market for that and I concur
with his assessment. He's no dummy and I'd be more than a little surprised
if he didn't have a significant amount of market research in his pocket
to justify the development and marketing of this CT product.
It would be interesting to see a poll asking current players what
they wanted to see in an ideal World War II flight simulator.
Would it be mindless furballing between planes of the same
country that has no resemblance to WW2, or would they want
something a little more closely married to the WW2 experience?
Judging by the success of all the World War II scenario-like
computer games, both online and client-based, I have to
believe that people want a more immersive experience.
Furballing as a fixation is about developing a skill, not
an immersive reliving of history.
Some of you guys have demonstrated remarkable skill in
dogfighting: SkyRock, KillinU, SHawk, SkatSr and others
always impress me when they land their kills.
I saw someone land 18 kills in a fighter tonight.
Even if a bunch of them were vulches that ain't half
bad.
There's no denying their expertise in this game skill.
But my sense is that these players are atypical and not
representative of the vast majority of players who
wish for something with more of a historical feel and
experience.
Have any of you played IL2 Stormovik: Forgotten Battles?
Ever played it offline? What amazing air battles there
are! Masses of Me-109s and Fw190's trying to hold off
scores of Allied B-17 bombers and their escorts.
Now imagine that there are other live players scattered
around among all those combatants. Talk about action and
no two battles being the same and thats just one example!
I'm telling you, CT is going to revolutionize this game in
ways many of us can't yet appreciate if it lives up to
expectations.
I think people subscribe to games like this because they want
to experience, from the comfort of their own chair, something
of what it was like to fight in World War II. They've seen
the documentaries, watched the movies and tuned into the
television shows...now they want to take the next step and feel
some of the action. To participate in winning World War II.
AH2 gives us the World War II planes but not the experience.
I mean really, Rooks, versus, Knights against Bishops?
P-51s against P38's? Did any of that happen in WW2?
Maps designed for gameplay and not historical feel?
Sorry, but AH2 isn't a World War II game. It has the
components of a WW2 game but its not an immersive
historical experience. It is, however, clearly the
framework that such a game can spawn from.
I think of AH2 as a test bed, a proving ground. Now that
the thing has been tested in an arcade like environment, maybe
its ready to mature into something more.
Moreover, I believe that Hitech knows that the historical
experience is what people are really after. Heck, even Hitech's
own promotional video for this game states that you experience
the "war torn skies of World War II" and further implies that
its a WW2 simulation as the movie features B24's vs. Fw190s,
P-51's shooting down Bf109s and other axis vs. allies matchups.
He knows what people are looking for and is marketing AH2 accordingly.
I think of AH2 and most importantly, the Main Arena, as a step
on the evolutionary ladder of Aces High. I, for one, can't
wait to play a game that I wished that AH2 was all along: a real,
historically-based World War II air war simulation. Ah2 is the
closed thing to that in a MMOG. But once CT is realized and
is further refined and enhanced, I suspect that the MA will
eventually fade away and go the way of the Dodo bird. Into
oblivion.
My 2 cents.
