Let's not leave real human nature out of this. Real people fought WWII and real people play this silly game. Many pilots (particularly among the furballers it seems) claim to want to be as "realistic" and "pure" as possible when it comes to ACM. Well, they'd be closer to their ideal in WWI air combat sim, not WWII.
Now I personnally understand doing either (furballing or toolshedding, yes, even via hordes), and engage in both as the mood suits me, though I admit the strategic value of the game, which requires the element of teamwork, coordination and communication, appeals to me more than anything else. I'm not thrilled with joining hordes (as I understand the term) as it conotates no real challenge in winning. I prefer a smaller, organized mission performed properly and successfully. My horde joining is usually precluded by several days (even weeks) of being constantly outnumbered by the other two countries, and is an attempt to reverse the trend, not necessarily an occupation for me.
The "hordes" are usually no fun for anyone to stand up against, but the human nature to join with others in a common interest (albeit war or religion) is overpowering to our species. It's how we survived the saber-toothed tiger and it ain't going away, not even for the mano-a-mano types.
I suppose if I wanted to heap some scorn on them, I could say that too many of them let their initial desire to learn and become proficient in aireal combat degrade into to ego-stroking score-whoring. Not the majority I'm sure, but a noticable number, such that it's a "bad" insult to be called such.
So the result is, either proclivity can and is taken to the extreme in AH - 1v1 furballing to "prove" how good, better and manly you are to the point of preening like peacock, or only risking to join in with the largest horde to "scour" only the most undefeaded bases and unsuspecting enemy from the face of the map.
There is one depreciating difference though. If the furballers really had their way, then what we'd have is a rather bland area where all you did was engage with one other pilot, win or lose, go home, rinse and repeat ad nauseum. And we have that now. It's called the New DA.
The war element of strategy, tactics, suppyly and capture gives the structure and context needed to make furballing continually interesting and different each time. And of course, by definition and nature, it REQUIRES that some play the game to win, otherwise it would get boring quickly for all but a handful.
As I see it, while hording is an annoyance at times, it simply means that the arena is functioning well enough to provide those 1-on-1, ACM engagements so loved by some. They should thank all the toolshedders and hordemongers, or at least be a little more forgiving.