Author Topic: P47D-25 527th "Rabbit" - progress post  (Read 1657 times)

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #15 on: April 20, 2006, 06:17:35 PM »
C'mon folks, need "Hate it" or "Love it" posts! :)

I'm done with the skin except for the rabbit detail and the metal effect. I've added some weathering and a few stencils and such, and all the rest of it is there. Just need to finalize it.

I appreciate all comments, even if they're negative (but constructive!)

Offline Target2

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P47D-25 527th "Rabbit" - progress post
« Reply #16 on: April 20, 2006, 06:46:52 PM »
Looks great. I think the anti dazel area good use a little chipping. But other than that it's really nice. Like the way you adapted the bomb chucking raven (or crow).
71 Eagle Squadron

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #17 on: April 20, 2006, 06:51:43 PM »
Okay let's talk about paint chipping. On the default skin I notice a lot of chipped weathering, especially on the leading edge of the cowling and the leading edge of the wings. This is a full paint skin, though, and that's more believable.

Do you think there would be THAT much chipping like on the leading edge of the tail stabs? On the red paint I mean?

I should add some on the anti-glare area, but how well were these planes maintained? I know they kept the metal fairly clean (waxed it down, in some cases, to keep the top speed nice and fast), but I have no idea how worn they got on painted areas.

Just going by images, it doesn't look like they get TOO faded/chipped, but the pictures I've found are zoomed out (not close in).

I'm up for opinions on how heavy to chip/wear the paint.

Offline Nr_RaVeN

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P47D-25 527th "Rabbit" - progress post
« Reply #18 on: April 20, 2006, 07:07:13 PM »
I would like to see just a hair more highlight and a touch more shading on the edges .
  At this point its a matter of personal taste regarding the shine effects. Its your call, but over all its looking good IMHO.

Did you incorporate a texture layer?
 On metal effects I have found for my personal taste that they help make the metal shine look a bit more metal like for some reason.

looking good :)
~S~ RaVe
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Saadi

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #19 on: April 20, 2006, 07:08:27 PM »
I have a texture layer but it's more evident on the darker underside, it gets almost 100% washed out on the upper "shine" areas.

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #20 on: April 20, 2006, 07:51:10 PM »
Target you were right. I added a bit of paint wear and tear on the cowl ring and cowling flaps and a little on the anti glare and the red stripes. It's subtle but it's really better off than without.

Quote
Originally posted by MotleyCH
Do you have a *material*  text file in the folder your working on?

material.txt

should read

0.302,0.302,0.302,Ambient
0.439,0.439,0.439,Diffuse
0.000,0.000,0.000,Emissive
0.945,0.894,0.812,Specular
23.330,Power


Motley, I used this in a test and I like it more than the default, only I think it's just a bit TOO shiney. What would I adjust to lower that? The "Power" line?

EDIT : never mind, in-game it looks a lot better than in the skins viewer. Thanks Motley!!
« Last Edit: April 20, 2006, 08:04:00 PM by Krusty »

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #21 on: April 20, 2006, 08:08:49 PM »
Semi-final preview with new material applied.


Offline Target2

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P47D-25 527th "Rabbit" - progress post
« Reply #22 on: April 20, 2006, 08:15:25 PM »
The beating the paint took really depends on what type of strips they upped from. Tarmac won't do much, so slight weathering on the leading edges and some exhaust staining is fine. Chipping on the anti dazzel is more of a maintenence thing. I don't think they repainted the panels all the time so I guess light chipping is fine.

Aircraft in the Pacific (coral strips) or North Africa (sand) took a much heaver beating. Take a look at some Spit MK5 Trop or Hurri 2C's, or any Marine Corsairs.
71 Eagle Squadron

Offline B@tfinkV

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P47D-25 527th "Rabbit" - progress post
« Reply #23 on: April 21, 2006, 09:13:34 AM »



omfg MAKE IT LOOK LIKE THIS PLZ
 400 yrds on my tail, right where i want you... [/size]

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #24 on: April 21, 2006, 10:40:46 AM »
I don't think I can.


One note: On that the wing shape is relatively uniform but the light reflection glare is not -- it greates a false sense of geometry. Like holding a tin can up sideways under the sun, the glare goes all the way from end to end, and doesn't just stop and round itself off at each end, unless the shape of the surface changes too.

Offline Nr_RaVeN

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P47D-25 527th "Rabbit" - progress post
« Reply #25 on: April 21, 2006, 11:36:11 AM »
you need to shade in the right spots to compensate  for the glare.  

 play around with it .
just do it on  new layers as you know im sure, so if you dont like it you can trash it.
Life is short. PLAY HARD...

"Have patience. All things are difficult before they become easy."
Saadi

Offline Krusty

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P47D-25 527th "Rabbit" - progress post
« Reply #26 on: April 21, 2006, 12:59:46 PM »
I'm really struggling with this part.

Something like this?



Stars: Old wing (from last screenshots)
No stars: New wing

Used default material and the high-gloss that I'll use for the final version (it's easier to see in the low-gloss one)

Offline Mustaine

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P47D-25 527th "Rabbit" - progress post
« Reply #27 on: April 21, 2006, 01:33:32 PM »
i think the left is too bright, but that is just my opinion.
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
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Offline Target2

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P47D-25 527th "Rabbit" - progress post
« Reply #28 on: April 21, 2006, 02:22:58 PM »
I agree. Left wing has too much glare. The right wing is shiny but doesn't have the glare.
71 Eagle Squadron

Offline Nr_RaVeN

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P47D-25 527th "Rabbit" - progress post
« Reply #29 on: April 21, 2006, 02:54:31 PM »
The lower left wing is a good base.
 now from that point try to add more shading
to the edges of the wing do it heavy on a separate layer you can always turn down the opps get radical on it.
if you did you highlights on a separate layers like I suggested  turn down the opps on the highlight its a bit to "HOT" then  add more opps to the texture layer.
its ok if it washes out in the highlight its more for the shaded areas.
see if that works out for you.
~S~ RAVE
Life is short. PLAY HARD...

"Have patience. All things are difficult before they become easy."
Saadi