Author Topic: Naval Fleets  (Read 1538 times)

Offline Connery

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Naval Fleets
« on: April 23, 2006, 05:03:25 PM »
Sorry if I'm getting way too ahead of myself but here goes!

How about having fleets where each vessel is independant and can be controlled seperately including movement etc. Might be fun to have that, perhaps with some kinda of auto rejoin the fleet option within controls where it would automatically go back to the CV and form off it, which leads my onto my next point - u-Boats Couldn't we have u-boats.

Would be cool  to have a bit of a naval side to the game.

Just my 2p worth and YES i know this games meant to be primarily a flight combat sim but hey im just thinkin out loud  :p

Offline RAIDER14

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Naval Fleets
« Reply #1 on: April 23, 2006, 06:24:06 PM »
If you left the carrier alone with no escorts it would be a sitting duck

Offline Debonair

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Naval Fleets
« Reply #2 on: April 23, 2006, 06:28:57 PM »
There is already a very well developed naval side of AH.
Lots of naval aviation

Offline RAIDER14

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Naval Fleets
« Reply #3 on: April 23, 2006, 06:30:18 PM »
we could use some battleships though

Offline SAS_KID

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« Reply #4 on: April 23, 2006, 06:44:36 PM »
no u boats/ subs but we need a Battleship how about the King George or something  Get those british AA Pom Pom guns:D
Quote from: hitech on Today at 09:27:26 AM
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Offline Rino

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« Reply #5 on: April 23, 2006, 08:38:54 PM »
I think a late war US BB would be a bigger AAA nightmare than a KGV.
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Offline RAIDER14

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Naval Fleets
« Reply #6 on: April 23, 2006, 09:22:43 PM »

how bout the Battleship Iowa^

or the Battleship Texas v


Offline Brenjen

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Naval Fleets
« Reply #7 on: April 23, 2006, 09:42:41 PM »
I think battleships & subs would both be a cool addition, but the spawn points would be vulnerable to CV campers if we had subs though unfortunately.:cry

Offline cav58d

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Naval Fleets
« Reply #8 on: April 24, 2006, 08:44:08 AM »
Thats a lot of AA guns!

Dont we already have battle ships?  If not, what kind of ships have the 8"ers and lead the CV groups?
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Offline Rino

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Naval Fleets
« Reply #9 on: April 24, 2006, 08:46:34 AM »
Quote
Originally posted by cav58d
Thats a lot of AA guns!

Dont we already have battle ships?  If not, what kind of ships have the 8"ers and lead the CV groups?


     Those are heavy cruisers..can't remember the class off the top of my
head.
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Offline E25280

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Naval Fleets
« Reply #10 on: April 24, 2006, 06:38:34 PM »
For some reason I want to say Baltimore class, but I am probably wrong.

Battleships would have 14" to 18" guns, by the way, depending on which you were talking about.  8 inchers don't have nearly the punch.  Imagine a ship launching 3 2000lb bombs from each of three turrets each shot, and you will see what I mean.
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Offline LePaul

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Naval Fleets
« Reply #11 on: April 24, 2006, 06:55:34 PM »
How about adding the Argo so I can use the WAVE MOTION GUN!  DIEEEE!

:rofl

Offline Docc

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Naval Fleets
« Reply #12 on: April 24, 2006, 09:19:45 PM »
We want the Iowa WITH the Tomahawks and Harpoons ......LOL

Offline Connery

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Naval Fleets
« Reply #13 on: April 25, 2006, 09:06:31 AM »
Or how about King George-V:

Technical specifications of HMS King George-V
Builder: Vickers-Armstrong Tyne
Laid down: 01.01.1937
Launched: 21.02.1939
Commissioned: 11.12.1940
Displacement: (normal) 36.730 tons, (max.) 41.980 tons
Dimensions: 745 ft (702 W/L) X 103 ft X 29 ft (32.7 max.) [ L-B-D ]
Machinery power output (max.): 110.000 HP
Top speed: 28 knots
Guns: 10x14 in./45 cal. main guns
16x5.25 in./50 cal. secondary guns
2x4.1 in./40 cal. AA guns
Total crew members: 1706 men

Then again who could Forget DKM Bismarck:

Basic Technical Features
Builder: Blohm & Voss AG, Hamburg
Laid down: 1 July, 1936
Launched: 14 February, 1939
Commisioned: 24 August, 1940
Displacement: 41.752 metric tons (nominal), 52.103 metric tons (max.)
Dimensions: 251 m (length), 36 m (beam), 9.87 m (draft)
Speed: 30.1 knots (max.)
Machines: 3 X Blohm & Voss - Curtis geared turbines (1000 psia)
Max. Output: 138.700Hp DIN / 150.076Hp SAE
Propellers: 3 convergent propellers
Rudders: 2 (hydrolic-servo motor & manual controlled)
Boilers: 12 X Wagner High Pressure boilers with injection furnaces
Condensers: 6 X External condensers with tubular exchangers
Fuel: 7990 tons (8700 max.) No: 05/06 Fuel-oil
Op. Range: 8433 nautical miles / 19 knots
Crew: 2407
Planes: 4 Arado Ar-196 flying boats
AC Generators: 8 main, 4 auxilary diesel AC generators ( 8750 KWA)
Radars: 2 X Telefunken Fu-Mo23 Marine radar set with high deflection antennas
Armor: 32 cm (main belt), 12-20 cm (deck), 12-34 cm (turrets)
Armor steel: Ni-Cr (Wotan X-9A hardened alloy)
Armament: 8 X 38 cm (caliber L-47), 12 X 15 cm, 16 X 10.5 cm, 16 X 3.7 cm AA, 18 X 2.0 cm AA
 
Typical Properties Of Main Guns


1 - 380 mm. Main Guns
Type: Caliber L-47 / 38 cm (15 inches)
Turret number: 4 (Anton, Bruno, Caesar, Dora)
Barrel number: 8 (total)
Max. gun range: 34.875 m / 30 deg. max. firing angle
Muzzle velocity: 2722 feet / sec.
Shell weight: 1796 lb
Rate of fire: 2.5 shots / minute
Charge: Amatol (% 85 TNT - % 20 Ammonium Nitrate) Typical for AP shells.
Gun charge: Cordite
Actuators: Hydraulic (full automatic)

2 - 150 mm. Secondary Guns
Type: Caliber L-55 / 15 cm
Turret number: 6
Barrel number: 12 (total)
Max. gun range: 23.178 m / 40 deg. max. firing angle
Muzzle velocity: 2857 feet / sec.
Shell weight: 101 lb
Rate of fire: 7 shots / minute
Charge: TNT
Gun charge: Cordite
Actuators: Hydraulic (semi-automatic)

3 - 105mm. AA Guns
Type: Caliber L-65 / 10.5 cm
Turret number: 8
Barrel number: 16 (total)
Max. gun range: 17.020 m / 78 deg. max. firing angle
Muzzle velocity: 2705 feet / sec.
Shell weight: 34 lb
Rate of fire: 18 shots / minute
Charge: TNT
Gun charge: Cordite
Actuators: Hydraulic (semi-automatic)
« Last Edit: April 25, 2006, 09:11:17 AM by Connery »

Offline Bogie603rd

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Re: Naval Fleets
« Reply #14 on: April 25, 2006, 09:36:12 AM »
Quote
Originally posted by 5tu4rt
How about having fleets where each vessel is independant and can be controlled seperately including movement etc. Might be fun to have that, perhaps with some kinda of auto rejoin the fleet option within controls where it would automatically go back to the CV and form off it, which leads my onto my next point - u-Boats Couldn't we have u-boats.

Would be nice, but you have to think about it. If we get subs, Aces High has to re-configure the "Gun Ship/Field Gun" to allow "depth charges". Otherwise there will be no beating the subs unless they peek out at the surface! And don't forget the SONAR. How would aces high put that in the game?
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