Originally posted by RAIDER14
most H2H maps are too small for 32 or 64 players
eh?
Be still my electronic quill of rapier wit. I must let the knave live.
Let me present a more graphic example.
Mission type: 8 bomber formations with 8 close escort fighters preceeded by a sweep force of 8 other fighters.
Ingress altitude: 25,000 feet.
Target: bomb oil refinery at grid so-and-so, return to base.
Defensive forces: 16 fighters in a CAP patrol over target area. Intercept and destroy incoming bombers.
Training goals:
- Teach the close escorts how to protect their bombers without getting drawn away by chasing target defenders. ( This takes some serious discipline to do this )
- Teach CAP fighters how to attack bombers without getting blown to bits by the defensive guns.
- Teach bomber pilots how to manage their gunnery and targeting skills to know when to return to bombadier position to deliver ord.
- Teach defenders when to attack bombers so that the calibration and ord delivery is interrupted. ( most likely time when bomber pilot is in bombsight and not at a gun )
- Explore the effectiveness of different target defender aircraft ( FW190s, ME110s, ME262s, Tempests, Typhoons.. etc )
- Do this with 20 other squad members using 'God's Eye' mode from the tower watching the event pan out.
- Be able to launch mission and have planes in position at correct altitude within minutes ( air launches ). To force the participants to spend all that time climbing to altitude to conduct some 'live fire' exercises is plain ludicrous. The fun and excitement runs out real quickly after the 2nd rotation. If you can run 4 or 5 cycles in a 1/2 hour time period, the folks may actually gain enough experience to learn it for good.
Now.. tell me what arenas we have that come close to that?
None. This specific example requires a map that doesn't exist yet. In order to get it available for the SEA, it would need to be approved by HTC.. more work they don't need, right?
So.. if there were an area like H2H is now, where you can load your maps and those logging in get to play on them, then this could happen.
And this is just but one small example.
Imagine air launch spawn points that place your torpedo craft just a couple miles away from an enemy fleet? An excellent way to practice torpedo runs. Yes.. it can be done today.. but, add in 12 other torpedo bombers with low escort fighters and high and low enemy CAP fighters...
Hopefully you get the point now.
As I said.. I'm not sure what sort of horsepower would be necessary to host something like that. Even if it were just 16, that would make a huge difference in flexibility.