Author Topic: Setting convergence  (Read 1101 times)

Offline badhorse

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Setting convergence
« on: April 27, 2006, 12:24:58 PM »
When in the hanger and setting convergence, I click, hold and slide the lines out, but after about 400 or so they disappear behind a wall. Some of the numbers are partially visible and then disappear completely. Is there a way to move that wall with the targets on it out of the way? Or am I just doing something wrong?
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Offline Schatzi

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Setting convergence
« Reply #1 on: April 27, 2006, 12:39:52 PM »
No, youre not doing anything wrong. And no, unfortunatly you cant move the walls either! Its been a bug/feature as long as i play this game. Im afraid youll have to live with it.


Besides, im no real fan of those far away convergences...... the further out, the higher the dispersion is! The closer you get, the better, especially with lower caliber guns like .50 and .303, the better.
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Offline Pooface

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Setting convergence
« Reply #2 on: April 27, 2006, 01:01:12 PM »
yeah, shooting at over 400 yards is silly really, as most of your rounds miss completely, and do far less damage at a longer range. it's best to set convergence at around 250 yds to 300 yrds. closer you are the more damage you do, and the easier it is to aim:aok

Offline Schatzi

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Setting convergence
« Reply #3 on: April 27, 2006, 01:06:05 PM »
Well, i *do* know some people have convergences at 300 or 350 and do good with that. Some have them spread out 250 to 350, to have a larger "shooting range window". Personally i have them 250 or closer, all in one spot - im a crappy shot, i need BIG targets ;).

In the end, its peronal preference.



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Offline Schatzi

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Setting convergence
« Reply #4 on: April 27, 2006, 01:31:04 PM »
Did some more test shooting:





Every time the target was "in convergence" when hit, but the further out, the less concentrated the hits are due to higher dispersion.
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Offline badhorse

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Setting convergence
« Reply #5 on: April 27, 2006, 01:57:29 PM »
I agree for a general setting, closer in is better.  But when going on a ground attack I usually set the convergence out farther.  Mayhaps that isn't the thing to do?
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Offline Pooface

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Setting convergence
« Reply #6 on: April 27, 2006, 02:10:53 PM »
Quote
Originally posted by badhorse
I agree for a general setting, closer in is better.  But when going on a ground attack I usually set the convergence out farther.  Mayhaps that isn't the thing to do?


well for ground attack, the hit grouping doesnt matter, because a building is so big and easy to hit. changing the convergence doesnt mean that they do more damage at that range, it just changes the distance at which the gun streams meet. and if you do set the convergence far out on an attack run, and you need to fight someone off, if your convergence is too far out you will have real difficulty hitting them properly.

all up to you, but convergence doesnt matter for buildings at all;)

Offline Schatzi

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Setting convergence
« Reply #7 on: April 27, 2006, 02:11:44 PM »
I dont have much experience with attacking GVs... and even less sucess :)

IIRC someone once told me that around 400 yds is best conv for ground attacks in a HurricaneMk2D and a Typhoon - but you better wait for someone with more XP to answer on that.


My posts are talking air to air gunnery.
« Last Edit: April 27, 2006, 02:24:00 PM by Schatzi »
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Offline Gianlupo

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Setting convergence
« Reply #8 on: April 27, 2006, 02:37:22 PM »
Quote
(Image removed from quote.)


Schatzi, your gunnery really sucks! :D

Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?
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Offline Pooface

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Setting convergence
« Reply #9 on: April 27, 2006, 02:43:18 PM »
Quote
Originally posted by Gianlupo
Schatzi, your gunnery really sucks! :D

Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?


no.

when you set convergence, you are also setting the vertical angle of the guns. if you set all guns to 300, then the bullets will all pass through your gunsight at 300 yards, together :)

Offline Gianlupo

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Setting convergence
« Reply #10 on: April 27, 2006, 02:44:33 PM »
Cc, thanks Poo. :)
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Offline Schatzi

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Setting convergence
« Reply #11 on: April 27, 2006, 02:55:48 PM »
Quote
Originally posted by Gianlupo
Schatzi, your gunnery really sucks! :D

Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?



Thanks, i KNOW my gunnery sucks. FYI, i didnt AIM at the bullseye center!!! all shots were fired when in autopilot level or autoangle, to avoid dispersion due to "maneuvering".


"Vertical" convergence is made up for in AH. If you fire at a steady (relative to your gun!) target, when the target is in convergence, the center of your pipper is where ALL - no matter which gun type - bullets hit (see article at NetAces).


The problem with cannon and MG is twofold:

- muzzle speed
- target is moving


You pull lead because of two reasons: your bullets drop with gravity and your target MOVES at a certain speed.

Imagine youre shooting with MG - bullets take 2 sec to travel to target (these numbers are entirely sprung from my warped phantasies and probably dont reflect reality). In those 2 secs, your target doing 200 mph moves roughly 200 yds in that time.

Now imagine your cannon rounds taking 3 secs to get to target.... this gives your same target time to move 300 yds in that time. You need to pull 100 yds more lead to make up for that.


Taking not only your targets movement and speed into account, but also your OWN (which might not be headed the same vector, thus increasing the relative speed between you and target even more) make things even more complicated.

Now, the further away the target is and the higher the speeds involved, the more different the amount of lead gets. Convergence cant make up for the time needed to travel to target - especially not since relative position/speed changes with every gun solution.
« Last Edit: April 27, 2006, 03:43:00 PM by Schatzi »
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Offline Schatzi

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Setting convergence
« Reply #12 on: April 27, 2006, 02:57:11 PM »
Quote
Originally posted by Pooface
no.

when you set convergence, you are also setting the vertical angle of the guns. if you set all guns to 300, then the bullets will all pass through your gunsight at 300 yards, together :)



Together spatially Poof, but not at the same time :).
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Offline Silat

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Setting convergence
« Reply #13 on: April 27, 2006, 03:36:39 PM »
Quote
Originally posted by Schatzi
Did some more test shooting:





Every time the target was "in convergence" when hit, but the further out, the less concentrated the hits are due to higher dispersion.



You really are a lousy shot:)
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Offline Schatzi

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Setting convergence
« Reply #14 on: April 27, 2006, 03:40:11 PM »
Quote
Originally posted by Silat
You really are a lousy shot:)



Its net lag! The target was warping all over the place!!! §$%&$§%/$%&/$%&/ cable pulling, cheating bullseye. DWEEEB get some SKILLZ!!!!! :mad: :furious
21 is only half the truth.