Traveler
With any internet flight sim there is a certain amount of lag. This will make a difference between 2 planes.If you are flying formation with a friend and ask him what he see's the distance between you is. And compare it to what you see, there will always be a difference. It may be small, 10's of feet, or it may be big, 400 600 yards.
In the middle of a turn fight where a collision happens even 100 yards can mean the difference between hitting and missing. Since it would not be fair to have you appear to have avoided the collision, then kill you anyway, because the other guy collided with you.
I mean really, do you think people would play here if you fly by another plane, he comes right at you, shooting, but you duck, trying to avoid. He collides with you, killing him. And the system kills you also. Even though on your end you missed? Talk about whines.
Until we have internet connections faster than the speed of light the collision model must remain the way it is. There simply is no other way to do it.
If you still disagree go do the search's for collision threads. There have been I be easily 15 or so in the last 6 months. Hitech has explained how it works in at least half the threads.
Last I am posting a link to a page on net lag. This article has been around a while, nd it was written for warbirds not AH. However the concepts are similar if not identical. After all HT designed both games. Useing similar if not virutally identical systems.
The only thing that is really "off" is the icon range system hoof talks about.
If you have ANY questions about internet lag, READ THIS FIRST!
http://www.rdrop.com/users/hoofj/netlag.htm