Author Topic: Sound acceleration problem  (Read 308 times)

Offline RELIC

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Sound acceleration problem
« on: April 28, 2006, 12:07:20 PM »
I have to run my sound acceleration at standard because at full I get boots whenever I destroy buildings.  For some reason my system keeps resetting to the full acceleration.  Can anyone tell me how to lock in the standard setting?

THX
DGSII Scenario-2012  352nd FG/487th FS
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Offline wrag

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Sound acceleration problem
« Reply #1 on: April 28, 2006, 03:34:40 PM »
Did you set it using DxDiag?

If not run DxDiag go to the sound tab and set it there.

That almost always works for me.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline RELIC

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Sound acceleration problem
« Reply #2 on: April 29, 2006, 12:53:52 PM »
Yes I did set it there.  It seems to revert back when I restart my system.
DGSII Scenario-2012  352nd FG/487th FS
P-51D "Cold Gin"
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Offline 38ruk

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Sound acceleration problem
« Reply #3 on: April 29, 2006, 01:20:14 PM »
When i used onboard AC-97 sound awhile ago it would do the same thing , every reboot i would have to turn it back down . I never did find a fix for it thou . 38

Offline wrag

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Sound acceleration problem
« Reply #4 on: April 30, 2006, 02:13:28 AM »
Onboard sound uses CPU time????

Might wanna consider turning it off in BIOS and getting a sound card?

Be carefull re soundcard seem to recall Skuzzy saying some use also will use CPU time.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline RELIC

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Sound acceleration problem
« Reply #5 on: April 30, 2006, 03:29:58 PM »
Yep I have AC97 onboard sound.  What is wierd is sometimes it reverts back and sometimes it doesn't.
DGSII Scenario-2012  352nd FG/487th FS
P-51D "Cold Gin"
Noseart

Offline Skuzzy

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Sound acceleration problem
« Reply #6 on: May 01, 2006, 05:52:40 AM »
AC97 sound devices are very CPU dependent.  So much so, then hardware acceleration only sets the priority of the sounds to be played.  The higher the acceleration, the higher the CPU priority for any given sound.

As far the slider being reset goes.  A lot of programs could cause this.  It could also be a bug in the sound card drivers.  Check all your startup programs and see if any of them use sound.
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