Originally posted by Skuzzy
It is what your computer detects. You do not have to visually see the collision for it to happen.
So this is why I get hit when the nose of the bad guy isn't pointing at me?
Further certain individuals SEEM to fly in the arena and their plane doesn't SEEM to be where I see it??????
I fire to NO, or very little, affect?
I've stated before, I have dialup at 37K and I have found what SEEMS to be a problem for me.
The people with the high speed connect SEEM to be able to hit me when their nose is NOT on me on my FE.
I can have REAL trouble trying to hit these people. Especially when I'm under 400 yds.
It's like they have about 1/2 a second on me. Like they are 1/2 a second further from the position I see them in.
I now have CAT 4.12 installed. Got other skins turned off. Got preload turned off. Using FSautostart and turning nearly everything off. Got Vsync on. Got my connect restricted to 37k with compression off. Tried about everything I can think of to remedy this 1/2 a second thing.
Not doing so well so far.
I've also noticed that the film recorder doesn't always SEEM to record what I saw but what the computer saw.
This, IMHO, REALLY affect gunnery! Someone with a connect and machine closer to mine and I can hit em fairly easily using the same gunnery I've always used. Someone with a FASTER connect and maybe faster machine and in order to hit em IT SEEMS like I have to change where I shoot? Cause I shoot where they SHOULD be according to what I see at the time I fire and they don't seem to take much if ANY damage. Looks like my tracers pass right through em sometimes.
So ARE they about 1/2 a second further through their manuver then I see or????
Is it a MY video card and MY CPU are NOT seeing the same thing situation?
I would really like to understand this. It SEEMED to start for me with the introduction of the smoothing code.