Author Topic: FE & collisions etc.  (Read 3576 times)

Offline wrag

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FE & collisions etc.
« Reply #30 on: May 02, 2006, 05:26:11 PM »
Quote
Originally posted by Skuzzy
It is what your computer detects.  You do not have to visually see the collision for it to happen.


So this is why I get hit when the nose of the bad guy isn't pointing at me?

Further certain individuals SEEM to fly in the arena and their plane doesn't SEEM to be where I see it??????

I fire to NO, or very little, affect?

I've stated before, I have dialup at 37K and I have found what SEEMS to be a problem for me.

The people with the high speed connect SEEM to be able to hit me when their nose is NOT on me on my FE.

I can have REAL trouble trying to hit these people.  Especially when I'm under 400 yds.

It's like they have about 1/2 a second on me.  Like they are 1/2 a second further from the position I see them in.

I now have CAT 4.12 installed.  Got other skins turned off.  Got preload turned off.  Using FSautostart and turning nearly everything off.  Got Vsync on.  Got my connect restricted to 37k with compression off.  Tried about everything I can think of to remedy this 1/2 a second thing.

Not doing so well so far.

I've also noticed that the film recorder doesn't always SEEM to record what I saw but what the computer saw.

This, IMHO, REALLY affect gunnery!  Someone with a connect and machine closer to mine and I can hit em fairly easily using the same gunnery I've always used.  Someone with a FASTER connect and maybe faster machine and in order to hit em IT SEEMS like I have to change where I shoot?  Cause I shoot where they SHOULD be according to what I see at the time I fire and they don't seem to take much if ANY damage.  Looks like my tracers pass right through em sometimes.

So ARE they about 1/2 a second further through their manuver then I see or????

Is it a MY video card and MY CPU are NOT seeing the same thing situation?

I would really like to understand this.  It SEEMED to start for me with the introduction of the smoothing code.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline E25280

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Off topic . . .
« Reply #31 on: May 02, 2006, 06:10:14 PM »
Kind of off topic, but I will post it anyway for those who like to gripe about "winning" and "losing collisions."

From May 2006 issue of World War II Magazine:

Article "Typhoon Strikes", an interview with Harry Hardy, a Canadian WWII pilot with more than 100 attack sorties.  Bold mine

Quote
WWII:  You were posted to No. 61 Operational Training Unit at Rednal, England . . .
Hardy: . . . Nothing spectacular happened there, except I had a midair collision and lost a Spitfire.
WWII:  What happened?
Hardy:  We were practicing dogfighting.  One guy would take the lead and the other would follow.  You were expected to do everything you could to shake your opponent, and he was supposed to hang on.  On this particular occasion I was out in front and being chased.  In an effort to break away, I whipped my Spitfire into a tight turn and dropped a little flap to tighten up the turn.  He wasn't watching and flew right into me.  My Spitfire exploded.  His was still flyable so he got it down.  I was just left there in the seat and there was no Spitfire.  I got rid of the seat and opened my parachute.  I remember how quiet it was going down.  There was fog on the ground.  I went down through it and landed in a farmer's field.  I wasn't hurt at all.  They put the two of us in a hospital and checked us all over.  They endorsed my logbook and said it was partially my fault.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
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Offline Tilt

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FE & collisions etc.
« Reply #32 on: May 02, 2006, 06:54:19 PM »
Quote
Originally posted by wrag

The people with the high speed connect SEEM to be able to hit me when their nose is NOT on me on my FE.

 


This is network lag................and its effect is due to the total lag between your opponents FE and your FE............

A slow connect with a delay of 200milli is added to a fast one of 50milli producing total is 250 via the server.

Very common is when both parties are turning hard almost head to head  and you see your opponent apparantly vainly fire (under your belly) behind you (not being able to pull to get angle) and yet he gets hits on you.

On his FE he got hits on you ................

Lead turns can look this way too................ except he seems to have passed you turned 180 and still got a shot.............. the bigger your lag the more this will seem to happen to you.

He shoots you on his FE you feel the pain.

He collides with you on his FE only he feels the pain. (unless your FE "sees" it too)


I would love to believe that lag explains my bad marksman ship.........it doesn't I am just a crap shot............ I have proven this to myself off line using the  auto gun sight.

The only way I could not score hits is if my FE is not scoring them or they are being lost..........in which case other stuff would be lost..........and it isn't. I do not warp and my connect is smooth if delayed by 125 to 150 milli.
« Last Edit: May 02, 2006, 06:59:44 PM by Tilt »
Ludere Vincere

Offline Morpheus

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« Reply #33 on: May 02, 2006, 07:36:17 PM »
Quote
Originally posted by Skuzzy
It is what your computer sees.  You do not have to visually see the collision for it to happen.


What If I put a blanket over my computer so it cant see?!?!?!!11!?:noid
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Offline Slash27

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« Reply #34 on: May 02, 2006, 08:47:09 PM »
Quote
Originally posted by Morpheus
What If I put a blanket over my computer so it cant see?!?!?!!11!?:noid



 I did that. Then I beat my computer with a pillow case with a brick in it.:furious

Offline LLv34_Snefens

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« Reply #35 on: May 03, 2006, 02:16:33 AM »
It's funny how after all the complaining about collisions, I have yet to see someone supply a film of the event showing them reciving collision damage, when there was no contact.
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Offline Kev367th

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« Reply #36 on: May 03, 2006, 03:10:24 AM »
Quote
Originally posted by Simaril
HTC has said in another thread that connect speed has NO effect on collisions, at all, in any way. This is entirely as expected if you understand that the collision happens 100% on your machine. Dont hit the things you see (wether you're looking that way or not) on your computer.

I cant think of a reason processor speed would affect collisions, because reactions are limited y their slowest step -- which is the net info coming to your computer.

And I claim no authority for that idea, just applied logic. I dont program anything tougher than a VCR.


Always had this theory regarding lag -

Lets take it to extremes
- guy (A) has a 2 sec lag
- guy (B) has a 1 sec lag

They fly straight toward each other and collide -

Guy (B) with less lag sees the collision and takes damage.
At that moment Guy (A) enters a climb.
By the time Guy (A) catches up there is no collision.

Who knows lol.
« Last Edit: May 03, 2006, 03:12:32 AM by Kev367th »
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Offline wrag

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« Reply #37 on: May 03, 2006, 02:13:41 PM »
Quote
Originally posted by LLv34_Snefens
It's funny how after all the complaining about collisions, I have yet to see someone supply a film of the event showing them reciving collision damage, when there was no contact.


You want to see it?  Then IMHO you will have to use a video camera and place it so it records what is on your monitor.

Cause the film recorder records what your COMPUTER sees.

What does this mean?  IMHO If there is enough lag between your CPU and vid card and net connection what you see is NOT what is.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline hitech

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FE & collisions etc.
« Reply #38 on: May 03, 2006, 04:14:28 PM »
Quote
IMHO If there is enough lag between your CPU and vid card and net connection what you see is NOT what is


Belive this is a keeper. But since all of what is is just 1 & 0's in the computer would not it be the best judge of what is, is?

But now that we don't even know what is, is,and everone else is "ahhh this is hard" seeing there Is and Is's different how is is,is confused.

HiTech
« Last Edit: May 03, 2006, 04:16:51 PM by hitech »

Offline Kev367th

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« Reply #39 on: May 03, 2006, 04:26:04 PM »
Think my brain just went bye bye lol .
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Offline Brenjen

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« Reply #40 on: May 03, 2006, 04:37:36 PM »
Quote
Originally posted by hitech
Belive this is a keeper. But since all of what is is just 1 & 0's in the computer would not it be the best judge of what is, is?

But now that we don't even know what is, is,and everone else is "ahhh this is hard" seeing there Is and Is's different how is is,is confused.

HiTech


 ? - O.K.; I'm lost again. I can't even tell when someone is replying to my question or someone else's comment.

 The heck with it; when you figure the game crashes on me every few minutes, I suppose I don't really need to understand how any of it works if I can't even play it.

Offline Crusher

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« Reply #41 on: May 03, 2006, 04:37:40 PM »
I think if y'all take some time to research IT, you might begin to understand.
What you see on your monitor is a result of you FE and all the data transmission pathways. What the HTC servers send to your FE is what the servers sees. There are so many variables in data transmission that anything can be possible.

It ain't a perfect world to start with, then add to that a Virtual reality game's aspects and at best, the VR becomes moderately predictable.
Lighten up! It's a GAME.

HTC does great with the part of IT they can control.

Just be happy that there is a game.

Offline hubsonfire

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« Reply #42 on: May 03, 2006, 05:51:58 PM »
Click here for collisions explained

Ignore everything in that thread except HT's posts. He makes nice and simple analogies to explain how collision detection and lag work, and debunks some of the myths about collisions.
mook
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Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Brenjen

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« Reply #43 on: May 03, 2006, 06:42:39 PM »
Quote
I have read where HT has stated the "plane towing a target drone" X 2



 That was my opening post, but then again; you probably weren't talking to me...but I covered that as well.

Offline WMLute

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« Reply #44 on: May 03, 2006, 08:10:05 PM »
Quote
Originally posted by hitech
Belive this is a keeper. But since all of what is is just 1 & 0's in the computer would not it be the best judge of what is, is?

But now that we don't even know what is, is,and everone else is "ahhh this is hard" seeing there Is and Is's different how is is,is confused.

HiTech



lemme know if anybody is able to translate this for me.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit