Author Topic: La7?  (Read 6242 times)

Offline Rino

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La7?
« Reply #15 on: May 06, 2006, 03:55:34 AM »
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Originally posted by Urchin
Unperk everything.


     Agreed, let folks fly what they want.  The rest of you, butch it up
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Offline bozon

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La7?
« Reply #16 on: May 06, 2006, 05:06:54 AM »
Anyone who thinks that 2 or 3 guns on the La7 will make any difference is fooling himself. We have both options btw so this is not a matter of historical accuracy.

Quote
If not let me hav the f4u1c, then i wont care if other planes hav 4 cannons.

You can have the -1C for a negligible perk cost. It is so low that anyone can afford it. What else are you using your perks for?

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Offline Bronk

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La7?
« Reply #17 on: May 06, 2006, 08:06:42 AM »
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Originally posted by bkbandit
i seen on a different web page that 16 had a 4 cannon option.

.



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Offline bkbandit

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La7?
« Reply #18 on: May 06, 2006, 06:25:14 PM »
Y should i pay for f4u1c when nik is free.

Offline Pongo

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La7?
« Reply #19 on: May 06, 2006, 11:32:31 PM »
It is a great idea to offer perk load outs. I think the 3 gun La7 is a great example of one.
And yes it makes a huge difference in the effectiveness of the airplane. I would say it has roughly 50% more fire power.
How many people would fly the 4 hispano Typhoon if there was a 6 hispano one not perked?

Offline Kev367th

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La7?
« Reply #20 on: May 07, 2006, 12:10:01 AM »
Quote
Originally posted by Pongo
It is a great idea to offer perk load outs. I think the 3 gun La7 is a great example of one.
And yes it makes a huge difference in the effectiveness of the airplane. I would say it has roughly 50% more fire power.
How many people would fly the 4 hispano Typhoon if there was a 6 hispano one not perked?


How many would fly a 4 x hispano Spit V instead of the XVI?
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Offline Krusty

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La7?
« Reply #21 on: May 07, 2006, 12:14:46 AM »
P.S. the 3 guns option on the LA makes a BIG difference.

Aside from performance, the 2-gun option is the same as the LA5FN. Try flying that plane for a while, then go back to the LA7. The 3-gun option shoots rounds faster (muzzle velocity) straighter, and each round is stronger than the 2-gun option.

It's like comparing MG/FF to Hispanos, folks! It makes a difference, TRUST me!!

EDIT: I don't think bkbandit really knows what he's talking about on this one, sorry, but you've said a lot of things that aren't true in this post. Might want to brush up a li'l.

Offline Urchin

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La7?
« Reply #22 on: May 07, 2006, 09:52:09 AM »
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Originally posted by Kev367th
How many would fly a 4 x hispano Spit V instead of the XVI?


I think that quite a few people would.  The La-7 is still the favorite for the "I dont want to die" crowd... the Spit 16 gets the nod from people who dont so much care about dying as they do about flying the easiest possible plane to get kills in.  

A Spit V with 4 Hizookas would still have most of what makes the Spit 16 good (turning, faster than the Hurri 2c), and double the firepower.  So I think most people would go for it.

Offline killnu

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La7?
« Reply #23 on: May 07, 2006, 10:07:37 AM »
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a late 1944 plane v a mid 1943 plane (performance wise),


Kev, quit hiding behind the year thing...its crap.  i could care less what they perk or dont perk, but playing this card for the spit16 is a joke.  spit16 does to many things well to be considered less than uber because of the year it was made.  i myself dont have an issue killing them because most people try to do horizontal loops in it...wrong way to fly that thing, in most cases.

oh, and save the..."imagine the whines if it was boosted to blah blah blah or if we had the spitXXIIXXIXIXXIXIX blah"

it has great roll, average to above average firepower, good climb, decent accel, top end speed not the best, but better than average.  and considering most are diving from above(due to great climb), the speed thing can be decieving to most, hence all the great speed claims.

sorry, but the year a plane was made does not decide if its uber or not.

heck, as far as Im concerned, the 38G is better than the J or L...but thats my opinion.  Guess Im wrong though because the G was made before the J or L.:rolleyes:
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Offline Karnak

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La7?
« Reply #24 on: May 08, 2006, 02:20:37 AM »
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Originally posted by bkbandit
Y should i pay for f4u1c when nik is free.

Speed, durability, Hispanos and CV capable.  That is why.

N1K2-J has better handling at low speeds though.

The Type 99 Model IIs the N1K2-J has are significantly less effective than the Hispano M2s the F4U-1C has.
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Offline Tilt

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La7?
« Reply #25 on: May 08, 2006, 07:50:34 AM »
Quote
Originally posted by Krusty
The 3-gun option shoots rounds faster (muzzle velocity) straighter, and each round is stronger than the 2-gun option.
 



If it does in AH then it should not..............

The Bereznin was lighter than the Shvak............after that there was no difference (other than the Bereznin was less reliable and prone to jam).

They both fire the same round, they both have the same rate of fire, they both have the same muzzle length and velocity.

The 3 gun option is 1.5 times more lethal/sec  than the 2 gun option.............. so simple it is.

But green tracers would be neat:rolleyes:

Hopefully when its re rendered to AH's latest graphics capability then HT will ensure the cannon bulges are properly defined and we get two models..(S & B)... then IMO it may be reasonable to perk the 3 cannon (B)version.
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Offline Simaril

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La7?
« Reply #26 on: May 08, 2006, 12:22:41 PM »
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Originally posted by bkbandit
Y should i pay for f4u1c when nik is free.



Try the offline .target 500 command. Set convergance for 500 on a nik, and fire a hundred rounds at the target. Bring it close with .target 50, and do a screenshot.

DO the same thing with a hurri or a tiffy.

You'll see a big difference in scatter. Even that doesnt take into account the higher hitting power of the hispano round....
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Offline Glasses

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La7?
« Reply #27 on: May 08, 2006, 01:32:26 PM »
They eliminated the taters for the G-6 in AH I think they should eliminate the 3 cannon La7 or just perk the 3 cannon La a small perk albeit but a perk nontheless,besides the Lala doesn't need 3 cannons 1 or 2 pings and your tail falls off,particularly while flying a 190.

Offline Simaril

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La7?
« Reply #28 on: May 08, 2006, 01:59:19 PM »
Quote
Originally posted by bkbandit
....snip....


I agree, i would like to see the weapon package on the la7 that is must accurate.  But the diferent gun package might change the performance of the plane for better or worst.  What was the other gun package, 2 cannons and machine gun or just 2 cannons?



In our Main Arena, we  have Lachovkins as wingmen to Spitfires and FW's, attacking P-40s and Niks.

"Accurate" isnt the right word for Aces High gameplay.

Now, the FLIGHT MODEL strives to be as accurate as fun and processors allow. However, the arena is designed for fun. That means variety, balance, and loosely structured "gamey" activities like base capture are the rule of the day.

The production runs are essentially irrevelant, since the guiding rule for inclusion (as I understand it) is just that the airframe needs to have reached squadron deployment during WW2. Subtypes are included based on variety, difficulty coding, and balance in the MA. The C-Hog makes perfect sense in the MA even though only 200 reached deployment.

By the way, the 2gun La-7 IS ALREADY IN THE GAME. Select your weapons loadout in the hangar, and you can pick the 2cannon bird no problem. If you want to see how differently it performs, do some old fashioned test flying -- time to altitude, how many 360 rolls in 10 seconds, how long to turn 360 circles at stall, etc....and you'll find that HTC includes weight's impact on performance already. Even in flight, you get loighter and more maneuverable as you use fuel and ammo.
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Offline Krusty

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La7?
« Reply #29 on: May 08, 2006, 07:21:03 PM »
Quote
Originally posted by Tilt
The 3 gun option is 1.5 times more lethal/sec  than the 2 gun option.............. so simple it is.


In AH it's 4x as lethal. That's a fact. Any single ping from anywhere does noticable damage. In the same session (thus negating lag and connection issues) I went back and forth between la7s with 2 guns and with 3 guns. 3 guns = instant kill/disable every ping. 2 guns = massive hits little to no damage. I landed 20+ 2-gun hits from nose to tail on a p51D. I don't care WHAT you say about "landing hits all in the same place," but that plane didn't lose one single part or even any engine fluids. I went back to the 3-gun and I landed snapshots that gave me kills left and right. I went back and forth between the two, and every time the LA7 with 2 guns landed lots of hits with little damage, and the 3-gun LA7 raked in the kills over and over.

There's a difference in AH as to how they work. I don't know if they're supposed to be that way or not. That's just how AH has it.