Author Topic: Object Editor bug!  (Read 3683 times)

Offline BlauK

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Object Editor bug!
« Reply #45 on: December 16, 2006, 11:50:44 AM »
cc, tnx.

Since you are now at it, howabout loading the newly converted custom object at the same time to the "shapes" list... without having to exit and restart OE after every conversion.

Or even a refresh button for the shapes list?

... if that is easy to add.


  BlauKreuz - Lentolaivue 34      


Offline Dux

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Object Editor bug!
« Reply #46 on: December 20, 2006, 11:54:14 AM »
Thanks, Hitech.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline Skuzzy

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Object Editor bug!
« Reply #47 on: December 20, 2006, 01:13:58 PM »
Grab the fix here.   NOTE:  This patch is only for those who have already installed AH2EDIT2094.EXE.

If you have NOT installed AH2EDIT2094.EXE, then you can grab AH2EDIT2094A.EXE, which contains the new patch.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Easyscor

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Object Editor bug!
« Reply #48 on: December 20, 2006, 01:21:41 PM »
Thanks fellas. :)
Easy in-game again.
Since Tour 19 - 2001

Offline hitech

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Object Editor bug!
« Reply #49 on: December 21, 2006, 10:07:05 AM »
BTW Did you get a chance to test the PolyID?

also the new tag is Hidden=1

HiTech

Offline BlauK

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Object Editor bug!
« Reply #50 on: December 21, 2006, 10:23:45 AM »
PolyID:s and Hidden:s seem to work ok now. Although some hidden polys are shown in OE, they are correctly hidden in TE and in the game.

Also there are still some problems in export/conversion... I sent you a PM about it.

Also the conversion seems to create a LOT of new verstices. I suspect that all shared vertices are ignored and every polygon will get individual vertices, even where a shared/combined vertice could be used.
This means larger files after conversion.

btw, HiTech, do you read the "CMs TT" board, or is it better to always post here?


  BlauKreuz - Lentolaivue 34