Author Topic: Gaming Network Processor  (Read 348 times)

Offline doc1kelley

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Gaming Network Processor
« on: May 11, 2006, 09:25:07 AM »
There is an add-in board under development by Bigfoot Networks that claims to reduce network lag and latency.  The developer (Harlan Beverly) has a patent pending on the technology and he formally worked for intel.  The full story is available at http://www.bigfootnetworks.com.  There is also a great white paper on lag and latency that is in .pdf format.  It's a great read.  I'm wondering what Skuzzy will think of this technology?

All the best...
Jay
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Offline Skuzzy

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« Reply #1 on: May 11, 2006, 11:55:08 AM »
Consider this.  They are supposed to have a patent on the technology, yet they give out zero information on how it is suppose to do what it claims to do?  They just merrily tell you what it will do.

"Hey, I just invented a machine to turn lead into gold!!!  And it can be yours for $19,95 plus shipping and handling! It's patented, but do not ask me how it works!"

Sounds good, eh?

Uh-huh.  Sure.  Call me skeptical, but the above does not add up.  Also note, UDP packet loss cannot be detected.  So how can you stop something you cannot detect?

I call bollocks.
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Offline scottydawg

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« Reply #2 on: May 11, 2006, 12:39:39 PM »
I'm thinking that this is BS as well.

A card to reduce network lag and latency? Heh. To elaborate on Skuzzy's post, UDP connections are single-ended, not traceable and do not have any kind of handshaking or error-correction to track possible problems.

The only thing that a better network card can do for you is to take a little load off the processor when the network card is under heavy (~90%) load, because it has bigger buffers. You will never see that kind of load in a home/game situation, even if you are running a server on your cable connection.

From the article:
1. You will experience a lot less Lag, because LLR reduces the effects of nearly everything bad that could happen on the internet, from packet loss, to long hop delays, to Lag attacks and ping floods.
2. It will give you an advantage in online games, because your Lag and Ping (also known as Latency) will be lower when you are using a product with LLR.
3. Since LLR Technology is built on a customized Gaming Network Processor, it reduces the load on your CPU. This means you have the potential for more Frames-Per-Second in your favorite online video games.
4. It gives you complete control over your own Ping. You can raise or lower your ping whenever you want. So, you can stop the Whiners who complain your ping is too low, then dial it back down when you go in for the kill.


Quite possibly the four most retarded things I've seen on a corporate website.

Offline doc1kelley

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« Reply #3 on: May 11, 2006, 01:06:23 PM »
Quote
Originally posted by Skuzzy
Consider this.  They are supposed to have a patent on the technology, yet they give out zero information on how it is suppose to do what it claims to do?  They just merrily tell you what it will do.

"Hey, I just invented a machine to turn lead into gold!!!  And it can be yours for $19,95 plus shipping and handling! It's patented, but do not ask me how it works!"

Sounds good, eh?

Uh-huh.  Sure.  Call me skeptical, but the above does not add up.  Also note, UDP packet loss cannot be detected.  So how can you stop something you cannot detect?

I call bollocks.


Thanks Skuzzy, I am not an internet teckie and was wondering just how this sounded to you.  It seems that the old saying of if it sounds too good to be true, it isn't.  I know that I would have to see a lot of hands on reviews before I payed any of my hard earned cash for it, just like the ageis physics processor.  Now I'm wondering how much of his "white paper" that you agreed with on lag and latency?

All the Best...
Jay
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Beer! helping ugly folks get laid!

Offline Skuzzy

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« Reply #4 on: May 11, 2006, 01:13:30 PM »
I did not bother with the white paper.  After reading what was clearly a marketing spiel, I can only imagine what BS has been cooked up in the white paper.

Now, show me the patent number and I will read it.
Roy "Skuzzy" Neese
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Offline indy007

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« Reply #5 on: May 11, 2006, 01:55:36 PM »
Who the hell tries to sell a dial to make your connection *SLOWER* ?

That just strikes me like... trying to sell people on a 4 cylinder Corvette... it's just ... bad.

I'd also be interested in seeing the patent. I'd like to know how it jumps out of your computer, drives itself to Level3, and optimizes their routers for them.

Offline scottydawg

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« Reply #6 on: May 11, 2006, 02:02:21 PM »
IT WIL CONTR0L TEH INTARWEBS WITH IT'S L33T SNARFO-CORE ROOTER-TOOTER OPTIMUS PRIME PROCESSR!!one!eleven!!

Offline humble

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« Reply #7 on: May 11, 2006, 08:20:16 PM »
I am a bit curious about a couplr of things....under #1 it says you can reduce "hop delays" and in 4 it claims allow you to LOWER your ping....

I am far from a network geek but its my understanding that all internet traffic funnels thru a number of regional "hubs"....much like flying a plane you have few "direct hops" and get to dallas via chicago or St louis or denver....

given my limited knowledge these issues are beyond the control of your hardware basically your at the mercy of your ISP and the recieving sides ISP....sounds like a downright pack of blatent lies to me......

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Offline Skuzzy

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« Reply #8 on: May 11, 2006, 09:09:50 PM »
A client side application can change the next hop, but that does not help, as virtually all clients have only one hop asthe next hop, unless you are multi-homed.
That is the limit of the route changes that a client can make.  In order to actually change routes, the client would have to have a registered ASN, and be running BGP.
Again, no point to it unless you are multi-homed.

I see nothing on that site which goes to substantiating thier claims.
Roy "Skuzzy" Neese
support@hitechcreations.com