Author Topic: Belted ammo  (Read 1495 times)

Offline E25280

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Belted ammo
« Reply #15 on: May 14, 2006, 09:57:20 PM »
Quote
Originally posted by Glasses
They would essentially have the same trajectory, what changes is the creamy filling which by what they hit.
The "creamy filling" is the point -- different densities (weight) of a like-sized and shaped projectile will mean different rates of deceleration, right?  AP does damage by being dense and having the carrying power to punch through armor plate, whereas HE would be less dense (weigh less) and not have the same carrying power (velocity) over distance.

Of course, wait to fire until d100 and then the point is moot.  But the long range shots I believe would be affected.
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Offline Glasses

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« Reply #16 on: May 14, 2006, 10:47:01 PM »
Quote
Originally posted by E25280
The "creamy filling" is the point -- different densities (weight) of a like-sized and shaped projectile will mean different rates of deceleration, right?  AP does damage by being dense and having the carrying power to punch through armor plate, whereas HE would be less dense (weigh less) and not have the same carrying power (velocity) over distance.

Of course, wait to fire until d100 and then the point is moot.  But the long range shots I believe would be affected.


Long range and MG151s are an oxymoron :D

Offline Urchin

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« Reply #17 on: May 15, 2006, 10:55:13 AM »
Quote
Originally posted by E25280
Another question -- wouldn't the mine round vs AP vs HE all have different balistics?  So if you are firing at longer ranges, you have just in essence added another dispersion effect, haven't you?  As currently modeled, at least all the rounds of a given gun have the same trajectory.

Again, bravo for the effort at realism, but in terms of "game play", I am unconvinced this would be better.


No, the ballistics would be pretty similar I'd think, especially within AH's firing distances (~300 yards).  The Mine round weighed a little less and had a little bit higher muzzle velocity, so it'd lose speed a little faster... but I don't think it would affect much.

Offline Urchin

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« Reply #18 on: May 15, 2006, 11:01:54 AM »
I actually went back and looked up one of my old threads.  

Per it...

Tony Williams ranked the Hispano round at 201 "damage points".  The MG151 HE round was 110, the AP round was 109, and the Mine round was 236.  

So the HE and AP rounds are ~55% as effective as a Hispano round, and the mine round is 117% as effective.

In other words, my first guess was pretty close... so I think even if they modelled the rounds individually I think you'd end up with my first post, not something dramatically different.  If anything, the LW guns would be a little bit worse overall if individual rounds were modelled, if the modelling was done in accordance with Mr. Williams measures.

Offline ridley1

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« Reply #19 on: May 15, 2006, 05:10:45 PM »
Along your origional line of thinking, Krusty....

I
Remember a documentary about I think it was the Battle of Britain....
and it was a thing about how the pilots converged their guns at (say) 250 instead of regulation (say) 600.

The guns were then loaded: one pair-amour peircing
                                              one pair-incendiary
                                              one pair- HE
                                              one pair- (well, have a brain fade here)

That might be easier to code.

Offline Kev367th

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« Reply #20 on: May 23, 2006, 02:38:18 PM »
Follow up to Ridley1's post.

Even easier to implement on Spits -

For 8xMG Spits - Ia, IIa
3 MG were ball rounds
2 MG were AP rounds
2 MG were MkIV incendiary tracer
1 MG was Mk VI incendiary

or alternate
4 MG were ball rounds
2 MG were AP rounds
2 MG MkVI incendiary

For 4xMG Spits - Seafire, IIb, Vb, Vc, IX's and upwards.
2 MG were AP
2 MG were Mk VI incendiary

From RAF tests -
Mk IV - Ignited on firing 1 in 10 chance of igniting fuel tanks.
Mk VI - Ignited on impact 1 in 5 chance of igniting fuel tanks.

[edit] As to which MG got which loadout, I haven't been able to dig that up yet, or whether it applies to Hurris.
« Last Edit: May 23, 2006, 02:51:37 PM by Kev367th »
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Offline But

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« Reply #21 on: May 25, 2006, 04:14:04 PM »
im afraid this idea wouldent work becuase you need certain rounds for certain things but i dont use viechles that offten beucase im to lazy to drive for 35 min to the enemy airfield