Author Topic: WWII Battle Tanks: T-34 vs. Tiger  (Read 673 times)

Offline Russian

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Offline DREDIOCK

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #1 on: May 20, 2006, 12:29:54 AM »
yea but can ya shoot between the trees?;)
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Offline StarOfAfrica2

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #2 on: May 20, 2006, 01:22:14 AM »
Can we have those trees?  I wouldnt mind so much running into a tree if it looked that good.  :(

Offline Nilsen

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #3 on: May 20, 2006, 01:27:30 AM »
no sheep? :cry

Offline Debonair

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #4 on: May 20, 2006, 02:00:23 AM »
Quote
Originally posted by StarOfAfrica2
Can we have those trees?  I wouldnt mind so much running into a tree if it looked that good.  :(


i was in HNL a couple months ago.
there are great looking trees you can run into all over the place...

Offline Yeager

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #5 on: May 20, 2006, 02:07:42 AM »
those screens just dont look right.  Its late and I dont feel like microscoping them but they look off to me.  Doctored perhaps.....
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Offline Furball

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #6 on: May 20, 2006, 03:22:11 AM »
the top pic of the T34.

You can just see at the bottom of the tracks, the predator cloaking device coming into effect.
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Offline Rino

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #7 on: May 20, 2006, 09:41:14 AM »
Quote
Originally posted by Yeager
those screens just dont look right.  Its late and I dont feel like microscoping them but they look off to me.  Doctored perhaps.....


     Obviously doctored...look, the grass isn't even close to 10 foot tall! :D
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Offline Yeager

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #8 on: May 20, 2006, 12:24:05 PM »
is simHQ down??? I cant get into their site.
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Offline Russian

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #9 on: May 20, 2006, 07:18:39 PM »
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Originally posted by Yeager
is simHQ down??? I cant get into their site.


For today it is....

Offline Brenjen

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #10 on: May 20, 2006, 07:21:38 PM »
That terrain is sweet. I suppose people would complain about frame rates though if we had something that looked that good.

Offline KgB

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #11 on: May 22, 2006, 02:20:47 AM »
Quote
Originally posted by Furball
the top pic of the T34.

You can just see at the bottom of the tracks, the predator cloaking device coming into effect.

Sure:)
Nothing beats top graphics of AH.Flat trees,flat clouds, and "amazingly detailed"  troops.
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Offline KgB

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #12 on: May 22, 2006, 02:22:01 AM »
That terrain does look Russian tho:)
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Offline Vulcan

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #13 on: May 22, 2006, 05:35:47 AM »
Quote
Originally posted by Yeager
those screens just dont look right.  Its late and I dont feel like microscoping them but they look off to me.  Doctored perhaps.....


Nah, thats speedtree's, you see them in oblivion and ww2ol. Its got te same horrible exaggerated bloom rendering look as well.

Problem with speedtrees is distance rendering, sometimes the further away you can see normally hidden objects.

Offline Brenjen

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WWII Battle Tanks: T-34 vs. Tiger
« Reply #14 on: May 22, 2006, 08:23:01 AM »
Quote
Originally posted by Vulcan
Nah, thats speedtree's, you see them in oblivion and ww2ol. Its got te same horrible exaggerated bloom rendering look as well.

Problem with speedtrees is distance rendering, sometimes the further away you can see normally hidden objects.


 It's basically the same here in AH, allthough caused by two totally different reasons, the outcome is the same.

 When I was using a weak P/C I had all my details turned way down, this allowed me to see GV's from a very long distance because there were no other details visible, just the black dot that could be nothing else but a GV. Now this had it's problems of course, if the GV was in some sort of "cover" that my P/C wasn't rendering, I couldn't hit them when I shot at them, but it made it impossible for them to hide from me & I could guide friendlies onto their position.

 I didn't fully realize what was going on until I built my new P/C & cranked the graphics way up, it made the GV game much more difficult. There is a "sweet spot" where your detail can be set to render at just the right distances & not render that pesky grass. That way the GV's can't hide unless they are behind shot deflecting structure. It's gamey & I don't do it, but I know it can be done. I just cranked up the eye candy & left it on high & am trying to learn how to compete & work around this. So I would like to see some better looking terrain myself, problems with it or not, since we have problems now without the good looks.