Author Topic: IL-2 demo released.. 100+ MB.  (Read 2390 times)

Offline Karnak

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IL-2 demo released.. 100+ MB.
« Reply #60 on: August 24, 2001, 04:15:00 AM »
Possi,

Well, the Bf109 may have had 5 times the roll rate of a P-51D, but its funny how that has never been mentioned by any of the pilots of either aircraft.

HiTech has flown a P-51D, IIRC, and and thus the P-51D flight model in AH is almost certainly close to the real one.

As to the P-39, I'm sorry, but modern combat jet fighters roll slower than that.  Unboosted, non-fly-by-wire aircraft simply shouldn't roll faster than the best modern combat aircraft.

BTW, I wouldn't put too much stock in the fact that Bf109 pilots have given their input.  'Bud' Anderson gave his input for WWII Fighters, and look what a joke that FM is.  There was a NovaLogic "sim", F-16 vs. MiG-29 I think, in which they got test pilots from both manufacturers to assist.  The Russian guy had very scathing things to say about how they took the input.  The American guy said of the final thing that the USAF and Russian Air Force wished they had aircraft that performed that good.  My point is that having actual pilots involved is frequently more of a marketing ploy than an attempt to make the FM more accurate.  I know Oleg has poured a lot of effort into this, and it really shows, but please, look at it with a skeptics eyes. Don't assume that it is absolutely correct.

Thanks.
Petals floating by,
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Offline Nash

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IL-2 demo released.. 100+ MB.
« Reply #61 on: August 24, 2001, 04:46:00 AM »
Holy Creamo.... You nailed it.


The only thing that I can add (and it annoys me tons)... Is that despite the mouse view being able to pan around and check your 6, there's no key that can do it. Can't map one either.

As long as the mouse lets ya do it, then the linda blair argument is out the window. So why can't a key do it? I don't use hats, I use keys for my views. I also use keys for everything else except pointing my plane at things and shooting. There's no way I can control a joystick, the kb and a mouse at the same time. So I get no 6 view. Seems it woulda been simple to add a 6 view key , yet the lack of one means no 6 view for me, so this is pretty much a show stopper as far as me playing this. I can't.

Erhm.. so that's my rant. Otherwise, my opinion is identical to Creamo's. I think it has tons going for it.

Offline Creamo

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IL-2 demo released.. 100+ MB.
« Reply #62 on: August 24, 2001, 04:50:00 AM »
Good lord Possi, that is the most aborted reponce/mess I think I've seen...ever. yikes

Offline Nash

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« Reply #63 on: August 24, 2001, 04:56:00 AM »
Oh btw...

The whole landscape scale/depth thing... I did more comparing of the two, and AH is much much broader... which suprised me. I think that the depth (for lack of a better word) of IL-2 has *everything* to do with the ground texture. What the difference is I dunno exactly... but there's a lot to be learned from it. If we could have something like that with AH's terrains it would be awesome.

Offline Creamo

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« Reply #64 on: August 24, 2001, 07:45:00 AM »
Yeah, ditto on the 6 view thing, and I forgot to add I didn't know how to trim it which is another biggy I really like in AH.

Ill have to look at this landscape/depth thing, I hadn't noticed.

(Say, check out the rear gunner in the IL2, another thing very well done.)

Offline TRiMmer

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IL-2 demo released.. 100+ MB.
« Reply #65 on: August 24, 2001, 09:09:00 AM »
Wow, sounds like it will be an excellent sim.  

Possi, just curious here, why pick out just the negative points in Creamo's post when he gave so many high marks in other areas?  Bugfree Sim?  I guess you think it is finished by that statement.  OTW to d/l it now.  I think it is great for a sim to have advocates, but to be totally blind to its weaknesses and unfinished portions does not help your influence here.

trm

Offline AKDejaVu

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IL-2 demo released.. 100+ MB.
« Reply #66 on: August 24, 2001, 09:19:00 AM »
I don't mind no 6 view... I just don't like what happens when you go to check your rear-left and go to far with the hat button and are now looking at your ass.  I guess I don't understand why they would feel a 6 view is impossible, but somehow you could inspect the cussion of your seat with great detail while in flight.  I guess the lack of one view was for realism, but the other was simply showing off.

The spins are tough at first, but easy once you learn to use the flaps.  Recovering from them is where you learn just how screwey the FM can get.  You can fall 2000 feet with your nose pointed straight down and not pick up more than 20 mph of airspeed?  That's pretty amazing.  Where they kinda lose me on stall exiting, they get me on stall entering.  It seems you can controll the way you enter a stall in a much more predictable manner.  Even when you go into a flat spin, you know why it happened... and you learn how to avoid it.  No sudden snap stalls and no eternal hanging in mid air.  The stalls seem to be directly correlated to appropriate actions.

The rest of the FM needs some work... that is the actual flight portion.  The roll rate is rediculous in flight, and the rudder authority on the ground seems very screwey.  In addition, I get zero feeling of motion while in the aircraft.  That combined with the dirty window effect makes it quite difficult to tell wich way is up even on a clear day.

One tip to those having serious control problems... reduce your resolution.  I was getting smooth framerates in 1600x1200x32, but the plane was virtually uncontrollable.  I reduced to 1024x768 and the plane responded better to micro stick adjustments.

Also... I cannot use the "DirectX 8" graphics options.  The framerates drop through the floor.  OpenGL provides increadibly smooth gameplay.  Has anyone else noticed this?

Oh... and my biggest gripe about this game has to do with NOE flying.  1000 feet feels exactly like 100 or 10.  Where they kick bellybutton in speed sensation close to the ground, they are sorely lacking in feeling of altitude.

I'll definately be buying this game.  But I'm also hoping that some tweaking occurs with both the view system and the FM (stalls included).

AKDejaVu

Offline Ripsnort

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IL-2 demo released.. 100+ MB.
« Reply #67 on: August 24, 2001, 09:19:00 AM »
100 meg D/L + 56K modem = "I'll wait for the boxed version".

Offline AKDejaVu

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IL-2 demo released.. 100+ MB.
« Reply #68 on: August 24, 2001, 09:21:00 AM »
Hey Rip.. that may be a while... if you can't wait you can always get a copy on CD from me when you're in town.  I'd mail it to you, but you're a tard. ;)

AKDejaVu

Offline Russian

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« Reply #69 on: August 24, 2001, 09:26:00 AM »
I’ve never flown any combat a/c but P39 does feel like stunt a/c in FS2000. I like that a lot.

Offline rosco-

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« Reply #70 on: August 24, 2001, 09:28:00 AM »
Geeze RIP ,I got it on a 19.2 connection. Took me all night and most of the day yesterday. If you started it tonight before bed you could probably have it by morning.

Offline Spitboy

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« Reply #71 on: August 24, 2001, 09:38:00 AM »
Quote
Also... I cannot use the "DirectX 8" graphics options. The framerates drop through the floor. OpenGL provides increadibly smooth gameplay. Has anyone else noticed this?

Yup - same. DX produced lower frame rate, some jerkiness, and a REAL chug around smoke. OpenGL was smooth as glass. Geforce 2 MX400 here. Visually, I couldn't tell much difference, but performance-wise, OpenGL was MUCH better.

I agree about the dirty windshields. Way overdone - I think a few smudge spots would be fine, but it's too much as is.

Spitboy -SW-

Offline DeeZCamp

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IL-2 demo released.. 100+ MB.
« Reply #72 on: August 24, 2001, 10:34:00 AM »
I dont understand why people think aces high has correct rollrates...

not to start a big flame war or anything but, Il2 rolls the 109 much more realistic compared to that of aces high..

the Simple reason is that the Roll rates in aces are Mushed down to compensate for lag and warp rolls.

I dont know if any of you recall, but some posted a film of a spit fire ina czeck movie or sothing to that effect.. and it had some real footage of spits rolling and fighting.. (no not the Computer graphics protions either) the real footage, had the planes roll EXTREMLY smooth and fast....

This is the same for how the 109 rolls in IL2

Its reponsive just as it should be.

its the same in x-plane too, that ive been tooting along from the beginning... there is no DAMPEND down flight control responsive ness...

Aces and warbirds have dampening... so right from the start the FM is alterd (lessend toa bit to compensate for internet use)

Offline AKDejaVu

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« Reply #73 on: August 24, 2001, 10:36:00 AM »
You make assumptions on things you know nothing about.  You really should avoid any FM comparisons deez... you really end up looking like a tard in the end.

AKDejaVu

Offline Ripsnort

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« Reply #74 on: August 24, 2001, 10:41:00 AM »
Quote
Originally posted by rosco-:
Geeze RIP ,I got it on a 19.2 connection. Took me all night and most of the day yesterday. If you started it tonight before bed you could probably have it by morning.

I always get disco's overnite , Earthstink network.