Author Topic: Collisions and Kill Shooting  (Read 3990 times)

Offline wrag

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Collisions and Kill Shooting
« Reply #30 on: May 28, 2006, 08:31:29 AM »
Quote
Originally posted by hubsonfire
AFAIK, anyone who collides will take some amount of damage. Not always serious, but you will take some. I've seen everything from instant explosions to just losing tailwheels. The guy who gets the orange message (the one whose system decides the 2 planes occupied the same space) will be damaged, but being able to fly away from a collision is entirely possible.

Also, I have to disagree with the remark on slower systems using this as an advantage. That's a misconception that is thrown around a lot on here, and I've yet to see proof of that being advantageous. I have one an older system with a slow connection, and it's just no advantage whatsoever.


I also have a slower system with a dialup connect at 37k.

I have to agree, it doesn't SEEM to give me ANY advatange whatsoever!
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline wrag

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Collisions and Kill Shooting
« Reply #31 on: May 28, 2006, 08:33:05 AM »
Quote
Originally posted by Kev367th
Another possible factor?

From talking to Skuzzy the new planes didn't just get a visual model overhaul, they have improved damage models also.

Something I'd like to try sometime in the D.A.

Two old models flying nose to nose through each other.
Two new models flying nose to nose through each other.
One old and one new model flying nose to nose through each other.

Do it with two people with approx same ping times, then also do it for a low ping and a high ping player.

See what results we get.

I get an average ping of 47ms.


47ms????? on  good day I get about 140 to 150 ms ping time :(
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Kev367th

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Collisions and Kill Shooting
« Reply #32 on: May 28, 2006, 08:49:50 AM »
Quote
Originally posted by wrag
47ms????? on  good day I get about 140 to 150 ms ping time :(


You'd be a good candidate for my experiment (see few posts above) for the higher ping times.

Just still think that with that big a difference on where each others FE see's the opponents plane, it has to be a factor, smoothing code or not. Remembering that what you see on your FE is not where the plane actually is.

If we assume each 10ms = 50yrds difference in the FE plane position from where the plane actually is, I fail to see how it can't make a difference.

A scenario -
Two guys flying directly towards each other
The guy with lower ping will 'see' the collision long (relatively) before the guy with the high ping does.
Using mine and Wrag's ping times and the 10ms=50yrds, he would have to fly almost another 500yrds to register a collision, AFTER my FE detects it.
If he manoevers to avoid the collision in that 500yrds, he won't get one.

Or worse if the collision kills me outright, he doesn't even have to manoever, my plane has already 'gone' (according to the server) by the time he gets to where the collision would occur.

Just a theory I'd like to test in the DA if someone has 10 mins or so spare one day.
« Last Edit: May 28, 2006, 09:12:53 AM by Kev367th »
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Offline Bronk

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Collisions and Kill Shooting
« Reply #33 on: May 28, 2006, 10:03:40 AM »
All HT has to do is remove the "XXXX has collided with you.". Since you should take no damage from this. It would get rid of some whine on bbs and in game.  
IMHO


Ohh the best unintentional ram i have been involved with.
Some one was trying to out zoom me and miss judged my e.
At the top i shot both wings off and being so slow i had very little control surface authority. As i started to lvl off the hulk of his plane droped into my flight path. We both had a good laugh once i explained what happened on my end.

People need to understand not all rams collisions are intentional.  Faster closure rate than expected can has its consequences. Over speed a particular AC and the controls stiffen up might also cause a few.


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Offline Karnak

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Collisions and Kill Shooting
« Reply #34 on: May 28, 2006, 06:46:08 PM »
Quote
Originally posted by Phtom
I'm not being argumetative (hope its not taken that way), but I have not spent any time with networking so my question is:

How could connection speed NOT have anything to do with collisions?  If both computers are dealing with the same server at different speeds, wouldn't the faster connection pick up the other plane in the same spot faster and immediately produce the collision?  Sorry for the question if its complete lamen, just seeking to understand :)

For the record I always try to avoid any collision and HO (usually I am in planes that don't favor HO's lol)
If I do collide...its because I dropped on a 6 too fast and hit their back end or I find I fly into a lot of plane pieces after shooting them :lol

If collisions were determined by the server that would be true, but they are determined by each person's FE, not by the server.

If your FE detects a collision it tells the server about it and what damage you took, the server then distributes that information to all the other FEs that need to know about it.  Your FE applies the damage to you and alters the flight characteristics of your aircraft accordingly.  Because the collision is determined by your FE there is no room for ping time to ever play a part.

Remember, the two AH worlds on the FEs of the two people involved in a collision are not the same, and not just by being a half second off either.  There are slight (up to hundreds of yards "slight") differences in the placement of the aircraft in each FE's AH.
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