Author Topic: Collision test results -  (Read 2335 times)

Offline Kev367th

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Collision test results -
« Reply #15 on: June 05, 2006, 05:15:38 PM »
Quote
Originally posted by hitech
Kev is there a point to this post?

HiTech


Had been thinking about trying it for a while and had mentioned it in-game, a lot of guys were interested in what the results might be.

Was to see if high ping v low ping or hispeed v modem made any difference.

Preliminary would say there's no real difference on the outcome as far as damage, but there is a difference on who gets the kill, 100% in his favour. (even tho no rounds fired).

Granted was a relatively small number of 'runs'.

What I didnt post was how I managed to find a way to go into the collision and make him take damage and me none. (but would be very hard to do in the MA).

What did surprise me was how hard it was to deliberatly fly 'thru' each other.
« Last Edit: June 05, 2006, 05:32:32 PM by Kev367th »
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Offline SlapShot

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Collision test results -
« Reply #16 on: June 05, 2006, 05:16:21 PM »
I'll take losing collides and a great hi speed connection over a crappy conn and winning collides anyday

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Offline icemaw

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« Reply #17 on: June 05, 2006, 05:55:02 PM »
i remeber once i was flying then i stopped and was back in the tower


damn its all HT's fault
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Offline hitech

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Collision test results -
« Reply #18 on: June 05, 2006, 06:53:52 PM »
Quote
outcome as far as damage, but there is a difference on who gets the kill, 100% in his favour


Ive posted that outcome about 5 times in past collision discusions. But it only makes a difference when you both get the you have collided message.

And you both are in a direct head on situation. Because in the other aspects it is almost impossible to both collide.

HiTech

Offline bj229r

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Collision test results -
« Reply #19 on: June 05, 2006, 07:27:19 PM »
I fly P47N about 95% of the time, have dial-up with a consistent 190ms ping, and lose nearly every collision I'm in---standard thing is "Cpid has collided with you." "Cpid has killed you." As I fall to ground, I look back and typically watch him fly away. It is quite possible he fired right before the event and I took major damage..dunno. It's annoying somewhat, but not a major distraction. It just causes me to avoid Ho's and merges like the plague ( I always lose Ho's too;)
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Offline hubsonfire

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« Reply #20 on: June 05, 2006, 08:15:34 PM »
So, can we assume from this test that the guy whose PC is updating his position, and receiving updates on everyone else's position, 9 times faster, is going to detect the same collision as everyone else, albeit a few milliseconds earlier?

Didn't we already know that?
mook
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Offline Eagler

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« Reply #21 on: June 05, 2006, 09:32:45 PM »
just turn on friendly collides and everyone will be so busy whining about that they'll forget about this one :)
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Offline MajWoody

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Collision test results -
« Reply #22 on: June 05, 2006, 11:24:11 PM »
Quote
Originally posted by Karnak
Make sure to take turns causing the collision.

If you are always the one to collide with him, you will always be the one to "lose".


You will find that the person causing the collision is always the loser and that ping times do not matter, FYI.  I have tested it in the past.


 I don't buy it. I have been hit many times by overzeolous pilots from behind on overshoots & most times I die & they fly away.
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Offline Roscoroo

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« Reply #23 on: June 05, 2006, 11:49:38 PM »
please test rearend collisions ... thats were i see a difference .... the plane that runs into my rear can fly away undamaged way to often ...
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Offline hubsonfire

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« Reply #24 on: June 06, 2006, 12:01:22 AM »
:lol  Eagler


Regarding rearendings: if you don't generate a "you have collided" message, then any and all damage you take is from weapons. You cannot, the way the game is coaded, take damage from someone else registering a collision. You can only take damage in a collision that occurs on your PC.

If you see someone fly away from a collision detected on their end (ie, you receive a "so and so collided with you" PM, they are damaged. The damage varies; not every collision, no matter what it looks like on your end, results in catastrophic failure. No one who registers a collision on their PC "flies away undamaged."
« Last Edit: June 06, 2006, 12:06:25 AM by hubsonfire »
mook
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Offline Karnak

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« Reply #25 on: June 06, 2006, 12:05:33 AM »
MajWoody and Roscoroo,

You are to fixated on cause.

What happened in the scenario you both describe is that you rammed the front of his fighter with your tail.  It only happened on your FE and there is no way he could have knowingly avoided it.

This is not an automobile accident report and direction of travel is completely, 100% irrelevant.
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Offline hubsonfire

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« Reply #26 on: June 06, 2006, 12:08:21 AM »
It's not so much a collision, as it is a paradox of 2 dweebs attempting to occupy the same point in space at the same point in time.

But seriously, if they don't believe HiTech, we're wasting our time trying to convince them.
mook
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Offline TinmanX

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« Reply #27 on: June 06, 2006, 03:49:12 AM »
Ahh, but it was fun.
No-one can accuse me off deliberatly trying to ram them now. Seeing Kev and I out there trying to deliberatly fly into each other was like watching Ray Charles and Stevie Wonder play tennis.

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Offline bozon

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« Reply #28 on: June 06, 2006, 04:48:48 AM »
Quote
Seeing Kev and I out there trying to deliberatly fly into each other was like watching Ray Charles and Stevie Wonder play tennis.

ahh.. you have uncovered Air Traffic Controllers most guarded secret:
"The skies are big and planes are small"

:D
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Offline FBplmmr

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easy" fix"
« Reply #29 on: June 06, 2006, 05:08:17 AM »
have system send messages to random players at random times "cpid has colided with you" ..trigger explosion sound .

everyone believes they have survived more collisions ..topic goes away=)