Author Topic: Collision test results -  (Read 2340 times)

Offline Kev367th

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Collision test results -
« on: June 05, 2006, 01:21:11 PM »
Went to the DA with tinmanX (tks) for some collision tests.

My ping - 27ms
His ping - 249ms

Test conditions - tried both in old models (IL2s), both in new models (P38)
Then swapped one in new other in old and vice-versa.

Fly into a head on collision. (10-15 attempted)

Results - 100% of the time I take either catastrophic damage or outright pilot killed.

tinmanx - survived on at least 3 occassions with damage that would enable him to fly home.

Kills - 100% tinman got kill on me even though no shots fired.

New/old model made no difference.

Extra bit - It is extremely difficult to actually fly into a deliberate head on collision.
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Offline Krusty

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Collision test results -
« Reply #1 on: June 05, 2006, 01:37:19 PM »
Try non-HO ones. That might make a difference. If he's got such a high ping, you're "further out" than he is, and you've already rammed him and died and he just hits your corpse.

Try tail rammings, and maybe side-to-side merges (like close formation bumps).

Offline Kev367th

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« Reply #2 on: June 05, 2006, 02:02:23 PM »
Be nice for a few guys to try this and post their results also, see if we can get a 'trend'.

Spoke to Skuzzy, be nice if you could film them also.
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Offline Simaril

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Collision test results -
« Reply #3 on: June 05, 2006, 02:30:07 PM »
WOuld be willing to help with this...

Suggestion -- when testing, have one plane in front at slw speed, constant direction. The second, from higher alt and speed, dives in as if making a firing run. (For several reasons, goons would be great for this test; lower speeds, easier course coordination, no guns to confuse things).

The closure speed with this approach FAR lower, making it easier to make the collisions happen, and the course angles leave much less problem with the collider's remnants being subsequently hit by the innocent collid-ee.
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Offline Karnak

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Collision test results -
« Reply #4 on: June 05, 2006, 02:37:19 PM »
Make sure to take turns causing the collision.

If you are always the one to collide with him, you will always be the one to "lose".


You will find that the person causing the collision is always the loser and that ping times do not matter, FYI.  I have tested it in the past.
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Offline Clifra Jones

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Collision test results -
« Reply #5 on: June 05, 2006, 03:14:49 PM »
Kev, I'm assuming you both got the messages "you have collided" and {gameid} collided with you?

Here is another test. One person deliberatly try to ram and the other person tries to avoid the collision. This test may put to rest all the conspiracy theories. I would be willing to participate.

Offline hitech

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Collision test results -
« Reply #6 on: June 05, 2006, 03:25:52 PM »
Kev is there a point to this post?

HiTech

Offline Eagler

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Collision test results -
« Reply #7 on: June 05, 2006, 03:31:26 PM »
Quote
Originally posted by Karnak
Make sure to take turns causing the collision.

If you are always the one to collide with him, you will always be the one to "lose".


You will find that the person causing the collision is always the loser and that ping times do not matter, FYI.  I have tested it in the past.


huh?
takes two to tango ...
I lose 95% of all collisions I am involved in .. the other guy usually flies away

we hit each other .. by accident .. he does not mean to hit me nor I him .. I blame it on by cable modem connection and low ping

I'll take losing collides and a great hi speed connection over a crappy conn and winning collides anyday :)
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Offline Furball

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« Reply #8 on: June 05, 2006, 03:34:20 PM »
Quote
Originally posted by hitech
Kev is there a point to this post?

HiTech


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Offline Grits

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Collision test results -
« Reply #9 on: June 05, 2006, 03:43:25 PM »
NOOKS!!!!11!! [/COLOR]

Offline Karnak

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« Reply #10 on: June 05, 2006, 03:46:07 PM »
Quote
Originally posted by Eagler
huh?
takes two to tango ...
I lose 95% of all collisions I am involved in .. the other guy usually flies away

we hit each other .. by accident .. he does not mean to hit me nor I him .. I blame it on by cable modem connection and low ping

I'll take losing collides and a great hi speed connection over a crappy conn and winning collides anyday :)

Only you caused that collision.  You are trying to apply real world expectations onto an event that does not follow the same rules.

What I mean, is fly along level and have the other guy slide into your airplane on his FE and then try the reverse.

When I tested it the person flying straight and level was fine in every case.  He always saw the other fighter pass some distance from him and then suddenly lose a wing/tail/explode/ect.
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Offline Brenjen

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Collision test results -
« Reply #11 on: June 05, 2006, 03:51:41 PM »
Docc & I were supposed to do a test like this, he never got in touch with me about it further. I suppose he just gave up.

Offline Furball

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« Reply #12 on: June 05, 2006, 03:53:48 PM »
i was fighting blukitty a few weeks ago, i was behind him, he ended up on a hill, stopped, with no wings.  As i flew over the top of him i got the message "Blukitty has collided with you".
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Offline Gorski

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Collision test results -
« Reply #13 on: June 05, 2006, 04:55:33 PM »
Your results are closer to fair than I would have expected based on all the collision whines I hear.  My response to all HO whiners has always been silence or " don't let people Ho you if it bothers you."  I will now treat the collision whiners the same way.

Gorski

Offline Booz

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« Reply #14 on: June 05, 2006, 05:09:06 PM »
Karnak's right,

  Fly wing formation and get a lock on speed & distance.

Example...Fencer will be a steady 17 yds off my wing at 4 o'clock according to his FE, while I show him 34 off my wing at the same time...

  Now if Fencer were to slowly speed up a bit  & slide over, he'll hit my plane on his FE and lose major parts while I see him fall to pieces when still 17 yds off my wing.

  Do that 50 times, you'll get the same result each time.
« Last Edit: June 05, 2006, 05:14:09 PM by Booz »