Author Topic: Starting map  (Read 1414 times)

Offline croduh

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Starting map
« on: June 10, 2006, 06:21:06 AM »
Ok, so i have started doing a MA map my self. Every suggestions is welcome.

First, is 256 size ok for a MA map?
Below is a CB map, I haven't started doing anything until i know the terrain itself is ok. 3 countries would be divided like this:


Offline NHawk

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« Reply #1 on: June 10, 2006, 07:20:40 AM »
Here's what I see...

Top left can only attack top right by sea.
Bottom can only attack top right by sea.
Top Right can attack both top left and bottom by sea.

Large front for top left to bottom.
Small front from top right to top left.
Small front from top right to bottom.

Perhaps move the land mass so each country can attack each country by sea.
Equalize the fronts between each country.

And yes, a 256 mile map is OK for the MA.
« Last Edit: June 10, 2006, 07:24:41 AM by NHawk »
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline croduh

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« Reply #2 on: June 10, 2006, 07:48:40 AM »
I see.
Moving on to next project.Thx;)

Offline croduh

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« Reply #3 on: June 10, 2006, 08:12:54 AM »
How about this one?

Offline Schism

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« Reply #4 on: June 10, 2006, 09:49:44 AM »
You’ve gotten farther than I have.  I can’t figure out that terrain editor at all.  LOL.  Good luck. :confused:

Offline BlauK

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« Reply #5 on: June 10, 2006, 10:08:12 AM »
duh,
that 2nd map could be very well balanced, but it depends a lot on how you place the bases.

One country might end with e.g. 4-base wide front and other with 2-base wide front. If you use island to overcome that possible problem you could be clear.
IMHO it is always good to look at the base layout without land or water/map to check the balance issues.

Making a triple pie on a square area is not always easy. I would begin with drawing a circle and defining its center, then defining equal 120 deg pies and placing HQ somewhere at the back (at the circle) at about equal distance from eachother and from the circle center.

That is how I have been trying to pre-plan a MA map :)


  BlauKreuz - Lentolaivue 34      


Offline croduh

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« Reply #6 on: June 10, 2006, 10:10:59 AM »
Quote
Originally posted by BlauK
duh,
that 2nd map could be very well balanced, but it depends a lot on how you place the bases.

I am posting here so i would get info on placing them well:)
-Yes i was actually having in mind what you said about circle.I'll defiantly do it that way when i see if the terrain itself is ok.

Offline BlauK

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« Reply #7 on: June 10, 2006, 10:25:34 AM »
I just thought that a triangle or hexagon (with HQs at corners) might work even better. The circle always either leaves too much empty area outside, or if larger, leaves some unequal sections out from inside.


  BlauKreuz - Lentolaivue 34      


Offline croduh

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« Reply #8 on: June 10, 2006, 11:14:24 AM »
Possible hq locations:

Offline NHawk

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« Reply #9 on: June 10, 2006, 11:55:36 AM »
Excellent 2nd choice. :)

Only thing I would do is move the bottom HQ farther south around the 10,5-11,6 corner.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
-------------------------------
Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline croduh

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« Reply #10 on: June 10, 2006, 12:48:00 PM »
Ok, so we have terrain and hqs solved.Moving to the hardest part.I'll try to keep some distance between fields(1 in each sector max).Maybe put some closer vechile fields on country borders.
What about FT island?

Offline croduh

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« Reply #11 on: June 10, 2006, 02:07:53 PM »
Big problem.
Made the map using mapmaker.Guess what.It's flat.Whole map.
I guess i'll have to manually add soem hills.
And is there a quicker way of randomizing terrain tiles or do i ahve to select tiles and cick on randomize....

Offline NHawk

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« Reply #12 on: June 10, 2006, 03:51:51 PM »
Quote
Originally posted by duh
Big problem.
Made the map using mapmaker.Guess what.It's flat.Whole map.
I guess i'll have to manually add soem hills.
And is there a quicker way of randomizing terrain tiles or do i ahve to select tiles and cick on randomize....
Well, I know what I would do for the hills, but I have no idea what software packages you have.

If it was me, I'd generate a terrain with either Terragen or World Machine, take the water areas from your current map and blend them into the terrain. Then just clean up the shore lines.

So far as terrain textures, you can use randomize to do the entire terrain at once by starting the editor, DO NOT click on any part of the terrain and click randomize. The problem with that is you wind up with farms on the sides of hills. Then there's either MachNix's tile setter or my tile setter will do the entire terrain at once mostly without the farm problem.
« Last Edit: June 10, 2006, 04:07:43 PM by NHawk »
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
-------------------------------
Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.

Offline croduh

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« Reply #13 on: June 10, 2006, 04:12:18 PM »
I have terragen (but don't know how to use it) and tile setter.I'll see what i will do with the hills.

Offline croduh

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« Reply #14 on: June 11, 2006, 06:31:53 AM »
Made a terrain using Terragen. Don't know how to import ito TE.
Saved the file with .ter extension but don't know where to put it?

I saw an option in tile setter but it does nothing?