Author Topic: CV idea...  (Read 2328 times)

Offline lazs2

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CV idea...
« Reply #30 on: June 15, 2006, 08:24:16 AM »
soupcan... I know that I will not get any support from the talentless mouse wielding fluffer girls in any case since what I ask for is the opposite of what they want in any case.   I tell them the truth in order to help them evolve in the game.

Noo... don't thank me... the happiness that will be on your face someday when you see the light is thanks enough.

And yeah... more ack would be good but.. when the CV got close to shore... you wouldn't even be able to take off from a base.   Maybe a 1/3 sector from any base would be a good minimum limit for CV's


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Offline soupcan

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CV idea...
« Reply #31 on: June 15, 2006, 09:06:49 AM »
Quote
Originally posted by lazs2
soupcan... I know that I will not get any support from the talentless mouse wielding fluffer girls in any case since what I ask for is the opposite of what they want in any case.   I tell them the truth in order to help them evolve in the game.

lol well i did get a good laugh anyway  (at the continued bashing)

and although while it is entertaining...

i fail to see how this name calling will help anyone "evolve"
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Offline thndregg

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Re: Re: CV idea...
« Reply #32 on: June 15, 2006, 10:20:15 AM »
Quote
Originally posted by F4J
As a bomber pilot, I'll say that CV's are difficult enough to kill now. You fly long slow boring flights to get within sight of the CV only to have red guys jump you and shoot your bombers down, plus having the puffy ack take out one or two of your buffs.:confused:


One flight of B26's.
One load of 500lb bombs set at salvo 4.
8k at 265mph TAS, doors open. (At that alt, you are just out of range of auto-ack.)
Eyeball CV in its turn, as it does not have enough time to get out of the way, any way you turn it. BOOM! Sunk!

Yes, sinking a CV is very easy unless I get jumped by fighters over it or somebody is good on the 5"-ers. Yesterday, I was inbound to sink one at P194, and I was unable to drop because of a good fighter defense over it. I bagged four kills with the help of a gunner and retreated to land. My mistake was that I flew inbound to the CV too close to the enemy flight path between the CV and the port. They saw me right away and were able to gain alt and defend well.
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Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline MOSQ

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CV idea...
« Reply #33 on: June 15, 2006, 11:30:36 AM »
You could speed them up. The faster they move, the harder they are to hit with a level buff.

I wonder what a CV up on plane would look like?

Offline Bronk

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CV idea...
« Reply #34 on: June 15, 2006, 11:45:59 AM »
Quote
Originally posted by MOSQ
You could speed them up. The faster they move, the harder they are to hit with a level buff.

I wonder what a CV up on plane would look like?



Any faster you'd just have to drop flaps and look at the throttle and the bird would take off. CVs are plenty fast enough thank you.


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Offline Oleg

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CV idea...
« Reply #35 on: June 15, 2006, 01:02:39 PM »
Quote
Originally posted by MOSQ
You could speed them up. The faster they move, the harder they are to hit with a level buff.


And make it absolutely impossible to attack with torpedos.
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Offline F4J

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Re: Re: Re: CV idea...
« Reply #36 on: June 15, 2006, 01:31:05 PM »
Quote
Originally posted by thndregg


Yes, sinking a CV is very easy unless I get jumped by fighters over it or somebody is good on the 5"-ers. Yesterday, I was inbound to sink one at P194, and I was unable to drop because of a good fighter defense over it. I bagged four kills with the help of a gunner and retreated to land. My mistake was that I flew inbound to the CV too close to the enemy flight path between the CV and the port. They saw me right away and were able to gain alt and defend well.


Exactly the point I was trying to make. I should have just spelled it out. Instead of just mindless furballing over the CV's and making them unsinkable, how about defending the fleet. Again, spelling it out, if you make the CV's unsinkable, no one will fly out to them for you to battle with.:rolleyes:

Offline Clifra Jones

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CV idea...
« Reply #37 on: June 15, 2006, 01:59:41 PM »
Quote
Originally posted by MOSQ
Good Idea and it needs both parts enacted:

1) Kill all the escorts first.

2) The CV must remain at least 20 miles offshore. That would also change the minimum LVT launch range.


To take it one stage further, LVTs would launch from LSTs (not CVs) that could break off from the CV group and with a few destroyer escorts move closer to shore. If all the LSTs are sunk then the base could not be captured by LVTs, but the air battle could continue from the CV while the attackers try to get a C-47 or M-3 into the town.

I've been saying this exact same this for a while now. It makes no sence that the CV is part of the landing task force.

Offline lazs2

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CV idea...
« Reply #38 on: June 15, 2006, 02:09:15 PM »
f4j.... I don't know what kind of CV action you are seeing but the guys that go out to "do battle" are for the most part... going out to do battle with the fighters coming off the CV...  It is a source of some of the best fights in the game but...

all it takes is one talentless mouse weilder to ruin it.

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Offline Elfie

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CV idea...
« Reply #39 on: June 15, 2006, 02:33:18 PM »
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Originally posted by Kev367th
1) Nope, CV should be able to be killed on its own.
2) Maybe in conjuction with your 'one stage further'.

Needs one change implementing ASAP -
Guns should not be able to be killed by any cannon rounds of any size.
Small ack guns should be able to killed by rockets.
Main cruiser guns and both cruiser and CV 5" should need eggs.


No reason you shouldnt be able to put the 20mm and 40mm guns out of commission with even .303s since those positions arent armored turrets. Those positions arent all that much different from the Ostie's turret. The gunners are partially protected, but not completely protected like they are in the 5 inch and 8 inch turrets. Same thing with the single 5 inch gun mounts, gunners are only partially protected.
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In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline stantond

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CV idea...
« Reply #40 on: June 15, 2006, 02:37:12 PM »
Having a Bf110 or P47 take out the carrier is unacceptable.  Making the low level ack more accurate and tougher would help with something like proximity fuses.  I am not talking about the puffy ack which can kill from 5k away (and makes defending a base very difficult).

Do the 5" guns have proximity fuses?  I can't really tell.  If so, then having all the ack with proximity fuses (and having ack automatic unless manned) would be a refreshing change.  


Regards,

Malta

p.s. having players know to keep the ordinance down at the nme base where their carrier is located would help too.

Offline 999000

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CV idea...
« Reply #41 on: June 15, 2006, 02:59:37 PM »
You know guys what would solve the problem is the ability to sink CV with TORPEEDO'S  ONLY..might make for some interesting game play for all.
Just a a thought but I'd be for it!
999000

Offline Retired

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CV idea...
« Reply #42 on: June 15, 2006, 03:15:45 PM »
Quote
Originally posted by 999000
You know guys what would solve the problem is the ability to sink CV with TORPEEDO'S  ONLY..might make for some interesting game play for all.
Just a a thought but I'd be for it!
999000


So, you dive bomb a CV repeatedly because you are not forced to do it with torpedos?  You have the ability to take JU88s up now, no?  Why do you need to be forced to use them?  Why don't you make the decision that that maybe a better way to sink the CV and use the JU88s with torps?  

Better yet, why don't you dive your buffs on a farm house?  It will put up the same fight as a CV.

You have a potential solution to you/problem but you are not willing to implement it unless forced to? :rofl

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Offline Elfie

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CV idea...
« Reply #43 on: June 15, 2006, 03:17:12 PM »
Quote
having players know to keep the ordinance down at the nme base where their carrier is located would help too.


Most people do kill the ordnance at the base the cv is attacking, buffs can still up from other bases further away though. ;)
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline hubsonfire

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CV idea...
« Reply #44 on: June 15, 2006, 03:47:09 PM »
Quote
Originally posted by Elfie
No reason you shouldnt be able to put the 20mm and 40mm guns out of commission with even .303s since those positions arent armored turrets. Those positions arent all that much different from the Ostie's turret. The gunners are partially protected, but not completely protected like they are in the 5 inch and 8 inch turrets. Same thing with the single 5 inch gun mounts, gunners are only partially protected.


You'd likely disable the gun crew, but not necessarily the gun itself, and if I'm not mistaken, there are more than 2 or 3 guys on the boat who know how to run the guns. Allowing the guns to be taken down so easily is an odd compromise that I don't understand. I would think that a CV should be one of the hardest targets to kill, but that's not really the case in here.
mook
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